Marvel Rivals

Marvel Rivals

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They need to fix animation canceling before it becomes a "mechanic".
I keep seeing videos on either moon knight or psylock doing animation cancels to do one shot combos.

Instead of an inevitable unneasecery nerf, just fix it so the animation has to play.
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Showing 16-25 of 25 comments
Tsuko Dec 26, 2024 @ 3:27am 
2
I'm for animation cancels, it allows more skill expression, and if there is enough animation cancels, can allow a game to flurish much more than it would otherwise do, just look at GunZ: the duel, people still play this old game only because of all the animation cancels and bugs that allow more skill expression, when they released Gunz 2 with mostly removed animation cancels, the game quickly died out, it wasn't special anymore.

I'm waiting for the next game to be more like Gunz 1, infinite skill ceiling basically, can play the game for years and years and get better at mechanics and doing keypresses and impressive moves, and not just having a better reaction time, or more precise aim with the mouse. Animation cancel allows another set of players to enter the stage: fighting game enjoyers, and it fits a game with melee characters as well, if a melee character doesn't have any animation cancels, it might just be boring, is it fun to just hold LMB and to an automatic melee combo animation? or just the same attack, over and over? i think its more interesting the better you are at techs, the more you are rewarded.

It would be cool for instance if you could change equipment on Punisher and equip dual shotguns but there is an animation cancel so you can quickly swap between them for higher DPS, having no animation cancel and it just being fast by default lowers the input requirements and makes it more OP because its so easy to do.

So in the end... i think they can benefit greatly from having 5 star high difficulty heroes that benefit a lot from animation cancelling, for the crowd that want to play the same hero and grow months or years on end and STILL learning new moves with it.
SIGMA [BS] Dec 28, 2024 @ 4:13am 
One could argue that defending something like animation cancels is just defending poor design, unless it's intended.

Can the characters compete without doing them? If they can compete just fine without, then they're probably OP in average and lower ranks with a little effort (which is why op mentions the inevitable nerfs that usually show up as a band aid fix for similar issues in other games).

If they need them to compete, then other things should be looked at first (if it isn't intended) because having to break stuff to make it work is unintuitive and seems stupid.
Pirate Beard Dec 28, 2024 @ 4:53am 
"one shot combo" is such an oxymoron
Jesi Dec 28, 2024 @ 4:56am 
If its melee V that cancels animation then good... because noone is using melee. Otherwise they should remove it entirely. Why Venom have melee? Why Groot?
Kirsi Jan 7 @ 2:04pm 
Animation cancelling has actually made the game really unenjoyable for me I hate all assassins in the game now because you play support you just die there is almost nothing you can do especially with magic having iframes i am forced to play mantis for stuns alone because of assassins but now i gotta worry about being 1 shot by someone who cannot be cc'd /damaged
Originally posted by itzDerrio:
Originally posted by Shuyin178:
You mean the same devs that made a game that reached over 20 million players in less than a month?

for a game thatll die in less than a year & only has the marvel IP single-handedly carrying it.

What a lazy thing to say. So the marvel IP carries this game by not the Avengers game? In fact marvel as a franchise was dying before this game came along. Every movie except Deadpool/Wolverine has been hot garbage for years.

Your comment is easily debunked because other marvel games have come and gone with not nearly the success Rivals has had. Will you address this? Can you?
sevensided Jan 7 @ 2:10pm 
But I like my Captain America animation cancel combo.
Echorion Jan 7 @ 2:11pm 
2
I think it's intentional as a mechanic already tbh.

It's an added layer of depths and difficulty to learning a character-- if you want to grow yeah, you learn them.
Tf is the point of having the animation if you just cancle it pretty sure once these incompetent devs figure it out they will stop it I've played many game s that started out with this but soon patched it out there is no skill involved canceling the animation a fly could do it it don't require real skill like aim and movement
SIGMA [BS] Jan 21 @ 12:36pm 
Originally posted by Echorion:
I think it's intentional as a mechanic already tbh.

It's an added layer of depths and difficulty to learning a character-- if you want to grow yeah, you learn them.

And if it's not intentional, it's a broken mechanic that's unintuitive that some players will learn and call "depth". It's a tale as old as time with games.

MOBAs, for example, are built around incorporating broken jank from ancient game engines that the playerbase learned and got used to. Not because there were particularly good ideas had.

It's not inherently good or bad, unless it's stupid. And canceling attack animations for more damage does border on stupid. Especially if it's something needed to play a hero optimally and it's hidden from plain sight.
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Date Posted: Dec 23, 2024 @ 10:47pm
Posts: 25