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Like, how can this mediocre lookin game run 50 fps on a 3070 when in battles?
Worst combo when you get lazy devs and CrapEngine 5.
It should run
Your level 0 account tells me everything I need to know about you
FYI I run it at 1080p to try to alleviate the lag/frame-drop but to no avail.
If it means anything I'm getting heavy frame drops as well and stuttering. In the matches i've played and asked they all say the same thing.
For reference my specs are
RTX 4090
64GB DDR5
7950x3d
4TB of Gen 4 M.2
NZXT B650
Infinity Nikki, Marvel Rivals, STALKER 2 look like 10 year old titles, or simply have stylized graphics that aren't going for realism, and they still run like ♥♥♥♥. So yeah either UE5 bad, or every one of those devs using UE5 is bad.
It doesn't serve Epic to make their own engine look bad, they want more people using it and making money so they make money. A better conspiracy is UE5 working with NVIDIA and purposefully making a bad engine so you buy the more expensive GPUs. Its fun to theorize, but its likely just incompetence. :D
EDIT: Oh and some of those games have frame generation or upscaling forced on! ARK even has FG hidden, and it doesn't even work! Like its, legit broken. And Marvel Rivals has upscaling forced on. Also Marvel Rivals frame gen is broken as well, and Infinity Nikki also forces FG judging by the ghosting I'm seeing and no way to disable it. Its ridiculous.
My crash log is clean, I haven't crashed in Marvel Rivals once. No Strange portals slow me down, no levels take forever to load, nothing at all. My experience in Stalker 2 has only been smooth. The machine cost me half of what you're saying you need to spend and being a laptop heat is a major issue normally... yet even my fans are relatively quiet as the system isn't experiencing a heavy load.
I've been mapping the issues people report throughout these boards since launch. The three things that seem to make the largest difference are Windows 11, an SSD, and a 40 series cards. In one thread I found, the user complained about issues then reported all of them disappeared upon upgrading to Windows 11 -- presumably due to DirectX 12 Ultimate being exclusive to Windows 11, so you can't get the latest upgrade without it. Another several threads reported that SSDs solved their issues, including my own friend who struggled loading and playing the game before and now can do so easily using his new M.2 SSD which he got for Christmas. Meanwhile, the latest DLSS is primarily optimized for 40 series NVIDIA cards, as even Throne and Liberty warns you of in their options menu.
Additionally, NVIDIA dropped drivers when the game launched that seemed necessary for peak performance while Intel has had an issue with its chips brought to light by UE5 that required a recent BIOS patch. No UE5 games give me pause now as they run well when the system provides them what they need -- hardware and software alike. AI Generation is the new way of doing things and the way NVIDIA is coding and creating their GPUs, so everyone has to follow suit and work on generating their own effects and shaders because the days where NVIDIA will drop drivers that include shaders specific to a game are over. The onus is on the game devs to handle it themselves.
Because of all of this, utilizing the latest hardware and software upgrades will be important to maintaining sufficient performance at least until we are done with this experimental tech era. These major companies are pushing the envelope as they forge a new standard for game design and that means games will release that demand the same level of tech powering them. In another thread, two users with similar systems experienced a bold difference in performance experience and the sole difference between them was one was still running Windows 10 while the other had upgraded to Windows 11 and had no issues.