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Which means that it can't make the graphical calculations with GPU speed, so it'll instead use 100% of the CPU to finish them asap. And depending on what graphics configurations you choose it can either go the fast way or the looooooong way.
So yea, the programmers have this resource limitation problem.
You can check all this by using the Task Manager
As noted above, compiling shaders is always a cpu task, that's normal.
I had 3-5 minute compiling shaders issue and follow the directions on that guide exactly and it works, now compiling shaders only takes 8-10 seconds.
And yes, it's a 100% CPU task, my i7 13700k is all around on 90%, while my GPU 3600 Ti is on 0%.
and developers worst
With an "ancient" setup, with a 1070ti, I could keep everything at maximum and the game NEVER lagged, zero problems with the shaders.
But after I bought a 4070 super : there is no online trick that can prevent the CPU from running at 100% when I load Marvel.
I just told you that I changed the whole PC thinking it was a bottleneck problem. But obviously even when switching to a powerful and recent PC, the problem remains.
Your old graphics card was the bottleneck in your system. Since it had very limited capabilities compared to the new graphics card, your processor was essentially waiting on it for more instructions.
Now that you have a much faster graphics card, your CPU has plenty to do.
What resolution are you playing at? I am confused as to how you were able to max out the settings on a 1070 Ti.