Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
this right here is a simple solution.. and it works in fact... spiderman can do the same thing with web... also its about game sense. while these ults are OP OP its not a guarantee win because either one of these people ult. i dont feel anyone has an IWIN button except these hackers.. they dont need ults or skill just continue to pay for hacks and still lose an get put in bot lobby to L2Play still they refuse. im glad you spoke up and thanks for the correct answer to this LONGGGGGGG winded comment, literally about nothing. go play pac-man at least i think you can understand that game.
THE iKVADER... need basic understanding of the game before you speak
This genre needs to get rid of the concept of an ultimate. In this franchise, the "ultimate" should be some iconic action they've done in the lore and the majority of them should be potentially damage enabling, or advantage enabling, but not damage dealing. They should open a moment of opportunity or provide 15-20 second personal buffs, depending on the role. Like a duelist might rage and get damage reduction, increased mobility, projectile penetration for 'x' shots or 'x' seconds. Just stuff that would give you an edge, but not guarantee anything. I'm not even sure they should be performance based, they should just be long cooldowns that you don't want to burn willy nilly or are part of a rotation, and escape tool or engagement tool.
Instant "I win" buttons are terrible and pretty much trump other layers of the game, like mechanical skill, smart positioning and game sense.
There's a middle ground you have to look at both sides as a developer if they say no it's perfect and only listen to the positive they never make a better game I think it's really good feels better the others who attempted this style I think you could change ult generation as a Total maybe scale down like 1/3 to start see how it feels if it feels good then you can go and tune per character and by year 2 I think you could have a healthy player base of both casual people who just play cause it's fun and a good competitive scene
Luna Snow, Hela, Star Lord. Mantis, Psylocke, Jeff, Spider Man are some characters that I think that should have their ults nerfed at least a little, they are absurd and game breaking. I'm a Luna main btw, and I can still see that her ult is not balanced at all.
But like you said, I doubt they will change much cause there's really a connection between these low risk high reward moves that appeals more to casual people, creates an illusion of power that make them addicted to the game. Meanwhile the game gets more and more unfair and broken...
I agree with that list other than Spider Man. Although the rest of his kit can be quite annoying, his ult's range is not overly large, he can be stunned out of it, and he can be killed out of it rather easily as he loses his mobility while it is in use. I'm not sure what the actual dps on the ult is, but if you're healing someone in it, you buy quite a lot of time for them to get out of range or kill spider man.
Jeff is extremely annoying but, thankfully, teams are learning how to counter. I see more and more people anticipate it, splitting, and then killing him one he's swallowed whoever before he can make it to the edge of the map. However, I would like to see some more of an indicator of when he is using it. He disappears even before the sound for the ult plays, so perhaps have an animation of him leaping out of the ground towards his target instead. He doesn't have to be targetable during the leap, but it would be a nice visual indicator of what he's doing so you're not relying purely on anticipation.
Luna and Mantis are a hard yes. Something has to be done about their ults, especially with how quickly they build them. If you are facing both on the same team it feels like one or the other is up for every single fight.
They just need to make it to where if Hela's ult's healthbar is depleted then she dies.
Psylock and Starlord I also agree with. If Psylock drops the ult right on top of you and you aren't playing an exceptionally mobile character you are just dead. There's no stunning or killing her out of it like Spiderman so you're just hoping Luna ults to save you or you're taking a trip back to spawn. No idea how to fix it, honestly. Same with Starlord, it's the flying that puts the aimbot over the edge, but it's baked into his kit and wouldn't make any sense to remove that part of it, so I don't know how you fix that either.
Ana's is literally a fire-and-forget InstantHeal/DamageReduction/DamageBuff button that doesn't even need to be aimed.
What you're talking about is getting the most out of those ult windows but the ults themselves are stupidly easy to get value out of even in a moment of panic. Skillceiling =/= Skillfloor.
Luna, Iron Man and Storm for sure, but those other three definitely have some room for skill.
Magneto: Absorbs all incoming damage, can be used to counter other ults like Iron Man or Winter Soldier, and if you don't immediately use it you can have 8 seconds of invulnerability with flight. Issue is, you can be shot out of it with enough damage like Punisher can put out with his ult. If you're using it to dunk on a single support (guilty as charged, funny AF) you're using it wrong.
Psylock: Great ult at first glance, but is fooled by turrets; a single Loki and Peni can completely negate her ult with proper spacing. Otherwise the slow move speed is not good enough to keep up with heroes with movement abilities who book it. You gotta place it right to be worth it, and if you dive tanks with it you're probably not getting a kill if you're not lucky.
Spider Man: Hard ult to use, while the hard CC and damage is really good, the range is short and can be countered pretty easy as seen above.
I'm honestly surprised Hela didn't make the list considering her ult is flying into the air and treating the enemy team like redheaded stepchildren with the hands she throws.