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Ultimates are supposed to turn the Game.
And since there are so many DPS and they almost all have high-damaging ults, you guess it = supports need to have means to protect their teams. But support ults also aren't end-all, be-all. There's a reason Iron Man is picked up at the highest tiers of play - despite his "C/D-tier" in many tier-lists.
If your idea of balance is having every sharp edge chiseled away, then I have good news for you = such a game already exists. It's called Overwatch (2?). What Rivals have is the state where they try to balance OP things with OP things. It will probably never be completely balanced, but it for sure will always be way more fun than the game of averages.
Iron Man is absolutely not picked up regularly at top tiers of play. Really? With Hela and Bucky as strong as they are, why would he ever be picked? And you get so close to understanding the issues with the support comment. There are currently only 2 supports that can protect their team from the majority of ults (If you don't count Adam just reviving everyone after they die a counter) and picking anyone other than those 2 supports severely decreases your odds of winning.
People RAGE if you don't pick Luna and Mantis to support. If you're planning to take Rocket into Plat and higher you better pre-mute VC.
Also, saying 'if you don't like it leave' on a game you care about is absolutely wild. Rivals has already lost over 25% of the playerbase after TWO WEEKS. 10-15% is expected as people just try it out and find they aren't interested, but a quarter of all players? Don't tell people to leave! Encourage people to suggest solutions and to find new ways to play!
Have a look at the stats and powers here:
https://www.marvelrivals.com/heroes/index.html
You'll see Luna's ult provides no invincibility, only 250 healing per second. Mantis is a similar heal over time effect. This might make them FUNCTIONALLY immortal under an uncoordinated assault but plenty of other ults or even duo team-ups can destroy them faster than Luna can heal them. During this ult, it's best you stop attacking the Vanguard and work with a teammate to attack a squishier target -- including Luna herself. I've almost died many times the few times I've tried Luna while using her ult but then the enemy team just stopped attacking me together and I recovered.
Even Captain America's ult only gives bonus health per second. It's enough that a healer or vanguard probably can't overcome it but multiple allies attacking the same target will still take it down faster than he can boost them.
That could be a good point. If Luna and Mantis weren't getting their ult every 2 minutes with healing contributing so much to it maybe it wouldn't feel as oppressive.