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[Suggestion] Wolverine reworked as Tank
I believe it could work better as tank more than dps, as Captain America and Thor, what do you think?
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Showing 1-9 of 9 comments
FON Dec 20, 2024 @ 3:27pm 
no hes perfectly fine. hes a really strong situational tank buster and with good comps he can do a lot
Skunk Dec 20, 2024 @ 3:40pm 
Originally posted by FON:
no hes perfectly fine.

nope
Bluebeard Dec 20, 2024 @ 3:41pm 
Wolverine is 5'3". He's the same height as Squirrel Girl. He just doesn't go with the look they're trying to establish for tanks in this game. There are gameplay reasons you want tanks to be large.
Xanikk Dec 20, 2024 @ 3:58pm 
Originally posted by Bluebeard:
Wolverine is 5'3". He's the same height as Squirrel Girl. He just doesn't go with the look they're trying to establish for tanks in this game. There are gameplay reasons you want tanks to be large.
Yet we have a teenage girl as a tank.
FON Dec 20, 2024 @ 3:59pm 
Originally posted by Xanikk:
Originally posted by Bluebeard:
Wolverine is 5'3". He's the same height as Squirrel Girl. He just doesn't go with the look they're trying to establish for tanks in this game. There are gameplay reasons you want tanks to be large.
Yet we have a teenage girl as a tank.
shes in a giant mech suit bro, come on
Xanikk Dec 20, 2024 @ 4:00pm 
Originally posted by FON:
Originally posted by Xanikk:
Yet we have a teenage girl as a tank.
shes in a giant mech suit bro, come on
And wolverine has an adamantium skeleton which let's him regenerate at an extraordinary pace. Not being big isn't a limiting factor to being a tank.
Sadistic Magician Dec 22, 2024 @ 3:48am 
Originally posted by Xanikk:
Originally posted by FON:
shes in a giant mech suit bro, come on
And wolverine has an adamantium skeleton which let's him regenerate at an extraordinary pace. Not being big isn't a limiting factor to being a tank.

That's the point, Wolverine is one of the tankiest characters in Marvel Universe, size doesn't matters when you have adamantium skeleton and high regeneration.

Originally posted by Bluebeard:
Wolverine is 5'3". He's the same height as Squirrel Girl. He just doesn't go with the look they're trying to establish for tanks in this game. There are gameplay reasons you want tanks to be large.

So what about Captain America? It's not that big, Is just a human with a shield.. If we do a math proportion

human:shield/supersoldierpowewr = wolverine:adamantiumskeleton/regeneration :spycon: lol


Originally posted by Bluebeard:
Originally posted by Red Dot Chili Peppers:

That's the point, Wolverine is one of the tankiest characters in Marvel Universe, size doesn't matters when you have adamantium skeleton and high regeneration.

That's cool and all, but this is a video game not a comic book or movie.

Ok spare you words, I'm not gonna have discussion with someone who doesn't have a constructive feedback about my ideas, enjoy my ignored list lol



Last edited by Sadistic Magician; Dec 22, 2024 @ 3:56am
Bluebeard Dec 22, 2024 @ 3:52am 
Originally posted by Red Dot Chili Peppers:
Originally posted by Xanikk:
And wolverine has an adamantium skeleton which let's him regenerate at an extraordinary pace. Not being big isn't a limiting factor to being a tank.

That's the point, Wolverine is one of the tankiest characters in Marvel Universe, size doesn't matters when you have adamantium skeleton and high regeneration.

That's cool and all, but this is a video game not a comic book or movie.
Lyntz_fr Dec 22, 2024 @ 5:45am 
Wolverine can't be a vanguard even if he is resilient in the comics. Like lot people said this is a video game you have to make it balanced.

The real problem Wolverine suffer actually is Leap and Ult mechanics and hitbox.

The hitbox of the Feral Leap is too short, it should grab enemies at claws attack range to make it more instinctive.

His ult issue :
Enemy height: Wolverine's ultimate launches enemies into the air by a certain height, and Wolverine jumps to the same height. If, by bad luck, the enemy happens to jump just as the ultimate is activated, they’ll be sent to their jump height plus the ultimate’s height, meaning the enemy ends up higher than Wolverine. This makes it impossible to bring them back to the ground with the second part of the ultimate.

Solution : ult doesn't have to count the actual height of the targets, and put every enemies hit to the same height of Wolverine.

Ground target for the dive: When Wolverine is in the air, there’s a circular target on the ground that defines the impact zone for his dive. However, the target disappears if it’s too close to a piece of terrain or a wall, leaving you stuck in the air! By the time you figure this out and reposition, I’ve already been killed mid-air. You have to understand that if you don’t dive quickly, airborne enemies are free to move around and can attack you!

Solution : make it possible to target walls or obstacles even if Wolverine can't land on it, it doesn't matter if it bounce.
Last edited by Lyntz_fr; Dec 22, 2024 @ 5:46am
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Date Posted: Dec 20, 2024 @ 3:27pm
Posts: 9