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https://www.reddit.com/r/marvelrivals/comments/1hhrlkj/marvel_rivals_s0_meta_tierlist_based_on_top_500/
Now, head over to your stats—check ‘em both in Competitive and Quick Play.
The top dogs in the TOP-500? Yeah, they dish out an average of 14,360 damage with peni-parker
They also block a good 19,815 damage, with her.
Here’s what I think: you can probably hit High-Platinum or Low-Diamond by one-tricking... but anything higher? Yeah, sorry kid, you're gonna have to play the "META" and you're probably gonna need yourself a solid team of three.
If you're gonna one-trick, you need those exceptional stats, and that K/D ratio? You better be at least 5:1, or you’re just not gonna win the matches are on your hands.
However, I think the core issue sometimes lies in situational awareness. Supporting roles often struggle to take in information or adjust their positioning, even slightly—just 5 degrees up or down can make all the difference. This lack of awareness can lead to frustrating games for everyone. It's not just a 'healer problem' or a 'DPS problem'; it's often about the 10% of players who don't adapt or communicate effectively, ruining the experience for others.
The Next Match Will NEVER BE THE MATCH
Try learning what you're doing wrong.
While this is partially true, you can't leave out the fact how matchmaking works/ MMR. This is bigger than a teammate issue. Noticing for some reason the other teams overall experience is just better than most of the teams I am getting in no offense to any I have queued with. As well as this is the first season so it might take more time for the players to filter higher up. I hit Gold 2 the first week and it said "Higher than 90% of players." I dropped to Gold 3 and, got back up to G2 it said, "Higher than 83% of players serverwide."
So there is also that to take into account.
This guy gives some good advice on what could be the problem your facing and how you can potentially fix it and climb.
Them's the breaks.