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The grab of his Leap at close range is too short ! shorter than his claws range.
Wolverine's ultimate launches enemies into the air by a certain height, and Wolverine jumps to the same height. If, by bad luck, the enemy happens to jump just as the ultimate is activated, they’ll be sent to their jump height plus the ultimate’s height, meaning the enemy ends up higher than Wolverine. This makes it impossible to bring them back to the ground with the second part of the ultimate.
Ground target for the dive: When Wolverine is in the air, there’s a circular target on the ground that defines the impact zone for his dive. However, the target disappears if it’s too close to a piece of terrain or a wall, leaving you stuck! By the time you figure this out and reposition, I’ve already been killed mid-air. You have to understand that if you don’t dive quickly, airborne enemies are free to move around and can attack you!
i ulted as wolverine vs magik, at top of this ult she attacked me and killed me....should a char not be stunned in this wolverine ult?
I really am not a fan of this argument. Yes, there are high rank players that can do well with him, but the vast majority of the playerbase doesnt. The simple truth is there are many DPS characters that can do what he does, but infinitely better.
All it means is in a pro game, Wolverine and Iron Man will be utilized, while in a noob match they will be considered bottom tier. That's how balance is achieved... you play the hero that suits the type of player you are and the type of game you're running.
He's suppose to be anti-Vanguard, not "I'm diving the backline to wipe their healers"
That's other melee DPS's job. Wolverine's job is to remove a Vanguard from the frontlines to open up the enemy team to get slaughtered. This is supported by his % Max HP damage.
Wolverine is fine, people just suck at using him. The only reason I don't use him is because nearly every team I end up with needs either a Vanguard or Strategist slot filled.