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Een vertaalprobleem melden
Yes, bots in AI matches don't behave like this, you are right, but it doesn't disprove these bots aren't also made by the dev on purpose, just differently so it won't be as obvious.
At least he admits they are indeed bots, so if he is denying they are devs bots, that means he believes someone is injecting the bots from the outside. Probable, but I believe it's the dev for the reasons I mentioned earlier.
Code 1015668749
Right off the bat you see names LeonWill and LeishHil so the two names two capitals format is in full force. I again throw this out here, if you are going to have bot wouldn't you use ChatGPT to make unique names. These names are made easy to recognize on purpose. We also notice that characters are not selected all at once but over time for 0:07 to 0:19 when the bell starts going off. The games shipped AI auto selects before you can even load into the match.
Blue Team
Groot - 1:19 Enemy engaged by team. This one starts off a little more convincing that it is AI it uses cooldowns frequently and fires off frequently. We have ti pay attention to target priority. The games AI will target the closest threat. 1:51 targets the groot at range instead of the magik in melee range. 1:56 still targeting groot with magik in melee range this whole time. 2:00 unable to target goot due to LoS being blocked by the wall. Should have targeted one of the 3 enemies that where in LoS to the left. Also, the rocket is the closest now. 2:06 tring to target the rocket with the magik in melee range again. 2:14 targets the buckey at range instead of the magik in melee range. 2:15 again at the bucket with magik in melee range. 2:50 moves away from payload nearing checkpoint to allow the cap. AI goes to the point and forms a kill ball. This is not the AI that ships with the game on any setting.
VERDICT - Not the games Easy, Normal, or Hard AI bots.
Spiderman - Lets see how they do it. AI spiderman is suicidal on even the easy setting. Lets watch. At 1:29 suicidal dive, thats the games AI for sure there XD. 1:33 4 enemies and a deployable in LoS 1:34 magik in melee rang. 1:36 dies without firing a single punch. Not the bot AI that ships with the game. 2:22 Offensive cooldown ready enemy in LoS does not use 2:26 Second offensive cooldown ready enemy in LoS, does not use it or the other one. 2:28 dies with both offensive cooldowns unused. 2:38 Swap to squirrel girl. 2:57 enemy engaged 3:02 no enemies in sight but refuses to move nearer the payload. 3:18 finally decied to move to the payload. 3:20 uses cooldown but does not follow it up with the free cool down allowed, so wasted cooldown. 3:54 does a "tricky cutback" when almost to payload. 4:29 spawns in as panther, intimidate use of two cool downs to fly into a wall. Stops on the way to the payload. 4:37 cooldown wasted. 4:38 cooldown wasted. Resumes heading to payload the longer way. 5:02 cooldowns wasted into a wall again. 5:10 cooldown wasted, not heading directly back to point. 5:11 cooldowns wasted again. Swap to Hanzeye at 5:48 . 6:03 has LoS on enemies, 6:05 starts aiming at enemies but shoots a wall to the left that has no enemies behind it.
VERDICT - Not the games Easy, Normal, or Hard AI bots.
Hulk - 1:22 melees nothing, empty air. No targets in melee range. 1:24 after meleeing the air a few times, fires off an offensive cooldown without an enemy in LoS. 1:29 engages groot in melee. 1:32 bucky is now closest enemy but continues to target groot. 2:22 on run back to payload stops and starts moving away from payload nearing point. 2:30 tried to use mobility and immediately hits wall. 2:31 finally moving forwards again towards payload directio, 9 whole seconds after starting to back off. 3:46 offensive cooldown wasted, no enemies in LoS. 3:48 defensive cooldown wasted, no enemy in LoS. 3:49 enters a room instead o fgoing to payload. 3:51 leaps into the corner of a wall in said room. 3:52 leaves the room through the same door entered. 4:00, defensive comes off cooldown, multiple enemies engaged 3/4 heath refuses to use defensive cooldown for 2 seconds. 4:03 defensive cooldown finally used. 4:26 defensive cooldown read, multiple enemes in LoS, enemy in melee range, health at near half. Ofensive cooldown used instead. 4:55 groot close to the right, nearly in melee range does not switch to them. 4:55 magik in front in melee range, uses leap to go past her. 5:00 Ironman to the right almost within melee range still targeting bucky out of LoS. 5:06 buckey in melee range but does not turn to him.
VERDICT - Not the games Easy, Normal, or Hard AI bots.
So not going to bother with the rest, as these three or clearly not even easy AI's. These 'bot' matches have started to use abilities more since I began point them out, but they still don't fire off enough left click spam, especially the hulk just wanted to fire cooldowns without punch anything other then a groot wall. Its almost like they have begun to change a little since I started doing these time stamp posts.
And why would the DEVs have to bother with that when they can just rig the matchmaking? Why make a whole other set of AI's, then give them EASY to recognize names? Use a little logic here.
Loser ques exist, if they want you to lose you will get teamed up with brain dead idiots. If they want you to win they will put you i with a 5 stack on coms kicking every team in the teeth. Why bother with inserting AI when matchmaking can do it all for nothing?