Marvel Rivals

Marvel Rivals

View Stats:
My thoughts on changes I'd like to see for Season 2 / Mid Season 1
This is mostly focused on Supports and the triple support meta, even though I'm a healer main myself. There may be more DPS characters who need adjustment, but you never want to change too much in one patch.

Luna Snow:
  • Healing output of ultimate reduced by 30%
  • Ultimate is no longer immune to CC effects. The Ult effect is paused (the timer keeps going) during any CC that disables action (ie, Mantis sleep, eaten by Jeff), similar to other non-CC protected Ults.

Luna Snow is a fun and interesting character, but there's no question that her Ult completely dominates the game, giving the entire team effectively full invincibility for 12 seconds with almost no counterplay. Note that hitting a CC on this would still be very hard as she moves fast and will be protected by her team, so that aspect is not a huge nerf unless the ult is used poorly. Reducing its healing effect would also give more incentive to consider the damage boost functionality, which currently no one ever uses.

Mantis:
  • Healing over time of Life Orb and Ultimate reduced by 20%. Burst Healing of Life Orb unchanged.

I main Mantis, but there's no question she's a bit too much of a "do-everything" character, she does DPS-level damage, has the best CC ability in the game, and also still puts out huge healing numbers. This change moves her more into the role of an offensively-oriented support who now heals noticeably a bit less than the other healers, though her ult retains its powerful burst healing and CC immunity.


Invisible Woman:
  • Ultimate no longer has any healing effect, cost decreased to 3700 (was 4000)
  • Psionic Vortex now provides 40/s healing to allies inside the effect

Invisible Woman's Ult provides a lot of interesting utility, protecting allies inside from some line of sight effects like Starlord's ult, as well as preventing some healers like Mantis from healing their allies. but this is generally overshadowed by the fact that it's also just another massive team heal. To be honest, I never realized that Psionic Vortex didn't heal allies, it certainly looks like it would, this helps maintain her overall healing output.


Cloak and Dagger:
  • Ultimate cost increased to 4000 (was 3400)

Cloak and Dagger is in a pretty good place, the only real outlier is that her ultimate is up way too often. Removing the healing from Invisible Woman's ult also definitely increases her overall value.


Rocket Raccoon:
  • All falloff ranges doubled
  • Healing orbs per clip reduced to 5 (was 8)

Rocket Raccoon is a fairly good character, but an extremely one-dimensional one. When playing this character, you basically just spam heal balls because his gun does basically nothing due to its short falloff. Increasing his falloff will make him significantly deadlier and more interesting to play. Reducing his number of heal balls per clips also makes it more important to manage this resource as his reload time is long.


Jeff:
  • Joyful Splash now also does 75 damage per second to enemies and causes a slowing effect (must get a couple ticks of the attack to apply the effect so you can't just powerwash the enemy team to slow them all)
  • Speed boost from bubble lasts 1 second longer
  • Ultimate now ignores CC resistance but not invincibility

It's no secret that Jeff is kinda bad. He just has a lot of limitations on his kit and doesn't provide a lot of utility that the others don't. These changes aim to redefine Jeff as being more focused around movement speed. This also gives his Ult the potential to shut down many other ults, including ones like Luna Snow, Mantis, and Cloak and Dagger which may not have a lot of other counterplay.


Magneto:
  • Mag-Cannon (right click) now immobilizes the target for 2 seconds at maximum charge (it probably wraps them in metal debris or something)

Not much to say here, Mag-Cannon feels like a very low impact ability most of the time. Having this be a CC would add an interesting skill shot to Magneto's arsenal.


Storm:
  • Ultimate bonus health change reverted (gains 150 bonus health instead of 250)
  • Ultimate moves 20% slower

While this post isn't heavily focused on DPS changes, Storm is such an outlier that she needs to be addressed to some degree. Her ultimate is highly problematic, being essentially a guaranteed 2-3 kills unless a support ult is used (and support ults are now weaker), this way you would at least have to be a bit more conservative with it as being killed during it could be a concern if it is used too aggressively.


Scarlet Witch:
  • E now restores all darts and causes the affected enemy to take double damage from all of Wanda's attacks for a short duration
  • Ultimate has double range (still requires LOS of course) and moves 20% faster

Scarlet Witch is a difficult character to address, as she is something of a noob stomper who loses almost all viability at high levels of play. I think adding more functionality to her E is a decent way to increase the character's skill ceiling while not inordinately destroying lower ranks.


Black Widow:

???

Black Widow definitely needs help, but short of a character redesign I'm not really sure what can be done for her. I'm sort of generally in agreement with the idea that her batons don't fit the character design and should probably be swapped out for Pistols or another mid-range weapon, turning her into a kind of Punisher variant where she excels at mid and long range while he does mid and short range.
Last edited by Terotrous; Jan 21 @ 9:10am
< >
Showing 1-11 of 11 comments
Moon Knight needs nerfs. His ult currently is way overtuned.
Originally posted by Sonrangeri:
Moon Knight needs nerfs. His ult currently is way overtuned.
I actually did originally have changes for Moon Knight, but I mainly left him alone because I'd want to see how these changes shake out first. This is also why there are no changes for, say, Iron Fist, even though he is currently somewhat weak, it's not clear how decreased healing output would affect his overall power.

If I was going to adjust Moon Knight, I would add maybe 0.3sec more startup to his ult (the line between "this ult always kills at least one person" and "this ult never kills anyone without CC" can be razor thin), and possibly make the Ankh affected by gravity so it becomes more of a skillshot.
Last edited by Terotrous; Jan 21 @ 9:19am
Terotrous Jan 21 @ 12:52pm 
I'll bump this one time because the board moves fast.
☭Rosa (Banned) Jan 21 @ 1:44pm 
I don't understand why black widow is a sniper.
she's not hawkeye, she throws hands, and has that little wrist gadget.
why is she a sniper at all? natasha ain't no coward.
As a rocket main, I honestly don't want to see him changed personally. I have absolutely no issues running him as he is now. He's a bit of a challenge more to get the most out of his kit, but he's still very good and fun to play.

Most I might ask is maybe make it that the armor buff he gets from his BRB machine maybe gives 30-40 health perhaps so it doesn't feel like an extra coating of chip damage needed to kill people maybe... But even then I'm fine if they don't change that either.

Well, maybe make it that he doesn't seeming get confused when wall running actually, sometime he just changes directions for no reason when running so I'll go with that perhaps. It's weird when I'm running right, and then he just seeming turns and runs to the ceiling and falls off.
Last edited by Kitt 🌟 Stargazer; Jan 21 @ 1:50pm
I'd like to see rocket removed from the game and for half of all healers potency to be removed.
Steve Jan 21 @ 1:50pm 
With Luna, I'd start by adjusting the energy her ult requires upward to 4250. If that made no real difference, 4500. It's alright for what it is and still needs to be an ultimate in power, but it may be going off too frequently.
Originally posted by IFckingLoveCBT:
I'd like to see rocket removed from the game and for half of all healers potency to be removed.
You can play another game then, problem solved!
https://steamcommunity.com/sharedfiles/filedetails/?id=3038713228
Originally posted by Kitt 🌟 Stargazer:
Originally posted by IFckingLoveCBT:
I'd like to see rocket removed from the game and for half of all healers potency to be removed.
You can play another game then, problem solved!
https://steamcommunity.com/sharedfiles/filedetails/?id=3038713228
No, I don't think I will
Agree with all of what you have said.
I do wonder when the MR defenders are gonna show up though, ready to defend bad game design at all costs.

Hur, dur, Luna Snow is easy to counter. Just have an Iron Man ult in your pocket!
Originally posted by Kitt 🌟 Stargazer:
As a rocket main, I honestly don't want to see him changed personally. I have absolutely no issues running him as he is now. He's a bit of a challenge more to get the most out of his kit, but he's still very good and fun to play.
This is basically intended to be more of a sidegrade than a buff or nerf to Rocket. In terms of overall power I think he's in the right spot, it's just that a big portion of his kit (his gun) is rarely used. I think making his gun better would make him a more interesting character to play, though obviously this would be a huge buff on its own, so he does take a small nerf to healing output.

If your issue is that you're looking for a character who's more of a pure healer type and thus you like Rocket the way he is now, you could try the new and improved Jeff, though it is generally the intention for the supports to be more multifaceted. I actually think one of the things Rivals did really well is give the supports more of an offensive presense, helping make the class more interesting to play and thus increasing the number of people actually playing it. It was always like pulling teeth to try to get people to support in OW.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 21 @ 9:06am
Posts: 11