Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can do it with Magneto's ult, with Ironman's ult and there are probably other things you can do to counter her. Moon Knight as well, but it's a bit less reliable.
I am a Groot main, but because of all the CnD players this season, i am actually playing more mag than Groot, because of how fun it is to see CnD ult and then pop.
Every role has heroes that don't require great mechanical skills to excel; let's not single out a group when that's prevalent in every role. I hate to say it, but if you can't win against a healbot strategist, you're not even competing against the best types strategists. If all they are doing is pocketing and not contributing anything else to the fight, your team should win the war of attrition.
You're upset that I'm telling you that there are opportunities to take advantage of three healers as a "skill issue". I give the same advice to the strategist that complains the TTK is too fast when spiderman dives them with the wombo combo. The skillsets between duelists and strategists are different, but the explanation is simple - they didn't react correctly with their sustain or escape abilities.
You want to know the skillsets a strategist have to climb the ranks? Let's see
1) Monitor team health and prioritize vanguards and strategists over duelists when everyone is low
2) Be scanning for flanks and threats that are going to dive them
3) Cycling cooldowns/Cooldown Management - using an ability to save a tank could result in the strategist dying if dove upon
4) ult tracking - without this skill, counter-ulting becoming happenstance rather than intentional. This is why you need a wait to bait it out
5) Cycle damage - we are not healers. That is only a portion of our kit; we can also damage and contribute to kill when safe to do so, or when the trade is favorable - I'll trade my duelist for an enemy vanguard any day unless it's a hard carry
In terms of responsibilities, the list is actually quite long and not easy to do in the heat of the moment. It's a different skillset to the duelist, which is also different to the vanguard. However, to say imply that the strategist is a simple role because not every single one is mechanically demanding is shortsighted.
I also have to call this out specifically. This is reactionary play. If you are only using an ult to counter because you had it, you're not going to get very far as a strategist. Instead, plan ahead to use the ults for a specific purpose. That could be offensive, or it could be as a counter-ult to something powerful the team has. If I had to wager, ult tracking is likely an area that's currently lacking in your strategy which is why the 3 strategist approach is causing more trouble. Get the tracking down, and you might be able to take advantage of the situation.
Before you say it I'm not a strategist main, but if you give it 5 minutes thought all of it can be countered.
With that said, it's not up to you and you alone, so you have to work with your team.
So basically what you have to say is "Youre bad" but dont have any actual counters to provide so... just talking out of your ass then. Probably another healer main.
You can't easily ban it either because if one actually goes through, Loki can just copy and you are back into triple support. And in general it kinda hurt the viability of the other supports.
Obviously it's not as simple as nuking these support characters but something will have to be done or it will get boring really fast.
I say this in the most friendly way possible: People are trying to help but you're coming across very insolent in these remarks. If you're just tilted, that's fine take a break. But there are those who are honestly trying to help and this behavior is not very becoming. Anyway, I'll be on my way seeing as an honest discussion doesn't seem to be the goal here.
Tl;dr - ults are not immortality. Enough damage can hit through any of them. The only thing that doesn't break with any amount of damage is Magneto's shield.
It's not true.
First of all, there are currently 4 absolutely broken healer ult in the game. Bans are only optional if you are diamond or above. That being said, even if you are eligible, you can only ban 2. Best case scenario you ban 2 and the other team 1 which makes it 3. Well... guess what then you can still pick Loki and just copy one so it's back to 2. On top of that 3 healers are the meta now. The healer balancing is absolutely cooked.
Healers are the linchpin of these exhilarating encounters. Their impact is undeniable. It's a role demanding exceptional awareness, where split-second decisions dictate the course of battle. Whether it's a clutch heal, a timely offensive boost, or a strategic retreat, healers orchestrate the rhythm of the fight.
Now, let's be clear – I have immense respect for our DPS players. Their damage output is essential, often the deciding factor in victory. But I've observed a tendency towards tunnel vision, a focus on individual K/D ratios that can sometimes overshadow the bigger picture.
True victory demands more than just kills. It requires strategic pushes, well-timed sacrifices, and an understanding of the overarching objective. Sometimes, a selfless dive onto the point, even at the cost of one's own life, can provide the crucial window for the team to secure victory.
Ultimately, it's about teamwork, synergy, and a shared understanding of the strategic nuances that elevate this game from a simple shooter to a captivating battle of wits and skill.
Please double check the post. I said bait out - forcing a healing to ult from pressure or threat - not ban. Though it is an odd thing that bans only apply to Diamond and above. I imagine that really messes with the one tricks.