Marvel Rivals

Marvel Rivals

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Healing Is Too Overpowered
Healing is seriously broken and makes this game not fun.
Triple support ♥♥♥♥♥♥♥♥ ruins ranked as well. Whenever you have a winning engagement,one of the three healers presses "Team immunity" button. If youre trying to kill one of them, other two baby him.
On top of that, healers double as DPS with nonsense like Mantis boosting own damage.
Its even worse than Overwatch where 70% of the people you meet main a healer, have zero game sense and ability but because their babied, overtuned champion can just faceroll and deny any plays, its free.
Support ults straight up dictate the pace. Every time i ult,theres a healer with an ult of their own to counter it.
Playing into these overpowered, no brain healers who basically decide how the game goes is unfun and is going to ruin game game same way GOATS ruined OW.
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Showing 16-30 of 103 comments
CnD ult disappears if she is killed btw. If you can oneshot her durning the ultimate, it completelly negates it.

You can do it with Magneto's ult, with Ironman's ult and there are probably other things you can do to counter her. Moon Knight as well, but it's a bit less reliable.

I am a Groot main, but because of all the CnD players this season, i am actually playing more mag than Groot, because of how fun it is to see CnD ult and then pop.
Originally posted by Valkyrie:
Originally posted by Krazy Wallet:

Yes, I am saying that failing to kill the supports is likely due to missed opportunity rather than them actually being unkillable. The TTK in this game is very short in this game where even tanks can get deleted in focus fire or from a duelist ult such as Moon Knight.

This is an ult-heavy game for sure. But that's not just support ults, it's everyone. Compared to OW, we charge our ultimates incredibly fast across the board. The reason strategists charge their ultimates up faster is due to team damage being spread to two or three strategists. My understanding is that one point of damage is the same ultimate charge as one point of healing - though every character has different charge requirements.

This does make logical sense from a gameplay perspective as well. Imagine if a support ultimate was slower and first point maps were decided on who got Eye? It was built with the intent of swinging battles and having the possibility to counter-ult.

Also an interesting look. DPS typically have the lowest requirements for their ultimate charge: https://marvelrivals.fandom.com/wiki/Ultimate_ability

Support main detected. Its perfectly balanced and skilled apparently, to run three healbots neither of whom require aim or good positioning, and can just spam auto lock abilities, both damage and healing, resurrect people and grand immunity for the entire team, and of course its always a DPS skill issue. Thats always the answer. Your healer stands beside you doing dps while youre 1 hp? Go find a health pack. DPS skill issue. Healer can delete someone with two body shots? DPS skill issue. Healer presses immunity anytime you ult or make a good play? DPS skill issue. That is the default answer to everything. And then you'll see them cry about "Toxicity", when characters like C&D can have 45k heals and 15 k dmg without aiming or positioning. I'd love to hear what skillset does healer have to employ in this game. Their hearing, to press Q in response to enemy dps ult alert? Many DPS ults in this game, with exception of a few, are not even able to provide any burst damage. Things like Psylocke, Squirrel Girl, Hela, Punisher, Storm, Wolverine can be EASILY outhealed without even a healer's Q. Loki's shift alone makes many ults nonexistant. Its a joke how easy it is to deny the DPS yet theres barely anything you can do about healers other than "Lul be a grandmaster and headshot their tiny hitboxes back to back 3 times"

Every role has heroes that don't require great mechanical skills to excel; let's not single out a group when that's prevalent in every role. I hate to say it, but if you can't win against a healbot strategist, you're not even competing against the best types strategists. If all they are doing is pocketing and not contributing anything else to the fight, your team should win the war of attrition.

You're upset that I'm telling you that there are opportunities to take advantage of three healers as a "skill issue". I give the same advice to the strategist that complains the TTK is too fast when spiderman dives them with the wombo combo. The skillsets between duelists and strategists are different, but the explanation is simple - they didn't react correctly with their sustain or escape abilities.

You want to know the skillsets a strategist have to climb the ranks? Let's see
1) Monitor team health and prioritize vanguards and strategists over duelists when everyone is low
2) Be scanning for flanks and threats that are going to dive them
3) Cycling cooldowns/Cooldown Management - using an ability to save a tank could result in the strategist dying if dove upon
4) ult tracking - without this skill, counter-ulting becoming happenstance rather than intentional. This is why you need a wait to bait it out
5) Cycle damage - we are not healers. That is only a portion of our kit; we can also damage and contribute to kill when safe to do so, or when the trade is favorable - I'll trade my duelist for an enemy vanguard any day unless it's a hard carry

In terms of responsibilities, the list is actually quite long and not easy to do in the heat of the moment. It's a different skillset to the duelist, which is also different to the vanguard. However, to say imply that the strategist is a simple role because not every single one is mechanically demanding is shortsighted.



Originally posted by Valkyrie:
I'd love to hear what skillset does healer have to employ in this game. Their hearing, to press Q in response to enemy dps ult alert?

I also have to call this out specifically. This is reactionary play. If you are only using an ult to counter because you had it, you're not going to get very far as a strategist. Instead, plan ahead to use the ults for a specific purpose. That could be offensive, or it could be as a counter-ult to something powerful the team has. If I had to wager, ult tracking is likely an area that's currently lacking in your strategy which is why the 3 strategist approach is causing more trouble. Get the tracking down, and you might be able to take advantage of the situation.
tbytz Jan 20 @ 3:10pm 
I mean there's counters for literally everything so just sounds like justification for not knowing more about the game and how to counter effectively / team gap.

Before you say it I'm not a strategist main, but if you give it 5 minutes thought all of it can be countered.

With that said, it's not up to you and you alone, so you have to work with your team.
Last edited by tbytz; Jan 20 @ 3:14pm
There are characters that can 1 hit Luna when she does her ult.
Valkyrie Jan 20 @ 3:18pm 
Originally posted by tbytz:
I mean there's counters for literally everything so just sounds like justification for not knowing more about the game and how to counter effectively / team gap.

Before you say it I'm not a strategist main, but if you give it 5 minutes thought all of it can be countered.

With that said, it's not up to you and you alone, so you have to work with your team.

So basically what you have to say is "Youre bad" but dont have any actual counters to provide so... just talking out of your ass then. Probably another healer main.
Moon Knight can ult through pretty much every ult in the game. Groot + MK combo right now is the strongest one, as long as you land the Groot ult. Even Luna can't outheal it.
Kalieko Jan 20 @ 3:19pm 
Just played a game where the enemy team had 3 healers and would ult every single time one of them almost died and made pushing the objective impossible. Uninstalled until they balance this.
Valkyrie Jan 20 @ 3:20pm 
Originally posted by DoremianCleff:
Moon Knight can ult through pretty much every ult in the game. Groot + MK combo right now is the strongest one, as long as you land the Groot ult. Even Luna can't outheal it.
Oh you mean like one of,if not the only one ult who can outdamage the healing? yeah sounds pretty balanced. Everyone else will just have to not play for 15 seconds i guess.
Valkyrie Jan 20 @ 3:21pm 
Originally posted by Kalieko:
Just played a game where the enemy team had 3 healers and would ult every single time one of them almost died and made pushing the objective impossible. Uninstalled until they balance this.
Every other game is like that. Dont mind people coping in the comments how there are counters and you're just bad. They need a lot of skill to do this, apparently. Kek.
Puru Jan 20 @ 3:24pm 
It's certainly an issue, nobody is really having fun when the ult farming back and forth dictated by the problematic support ults (Luna, Mantis, C&D and IW) actually happens.
You can't easily ban it either because if one actually goes through, Loki can just copy and you are back into triple support. And in general it kinda hurt the viability of the other supports.
Obviously it's not as simple as nuking these support characters but something will have to be done or it will get boring really fast.
Originally posted by Valkyrie:
Originally posted by tbytz:
I mean there's counters for literally everything so just sounds like justification for not knowing more about the game and how to counter effectively / team gap.

Before you say it I'm not a strategist main, but if you give it 5 minutes thought all of it can be countered.

With that said, it's not up to you and you alone, so you have to work with your team.

So basically what you have to say is "Youre bad" but dont have any actual counters to provide so... just talking out of your ass then. Probably another healer main.

I say this in the most friendly way possible: People are trying to help but you're coming across very insolent in these remarks. If you're just tilted, that's fine take a break. But there are those who are honestly trying to help and this behavior is not very becoming. Anyway, I'll be on my way seeing as an honest discussion doesn't seem to be the goal here.
DoremianCleff Jan 20 @ 3:27pm 
Useless thread, because dude just want to be mad and wrong. Nothing we say will help him anyway, because he is adamant about being bad and not do better.

Tl;dr - ults are not immortality. Enough damage can hit through any of them. The only thing that doesn't break with any amount of damage is Magneto's shield.
Last edited by DoremianCleff; Jan 20 @ 3:27pm
Get Out Jan 20 @ 3:31pm 
Originally posted by Krazy Wallet:
If you suspect a support ult will hard counter you, the team needs to coordinate to bait it out, either through a less threatening ult, or by pressuring the strategist where they need to use it to survive. Strategists are only OP if we are left unchecked and can happily heal without looking over our shoulders.

Same is also true for other classes. Snipers such as Hawkeye and Hela have taken over many matches if they can just sit in the back clicking on heads.

It's not true.

First of all, there are currently 4 absolutely broken healer ult in the game. Bans are only optional if you are diamond or above. That being said, even if you are eligible, you can only ban 2. Best case scenario you ban 2 and the other team 1 which makes it 3. Well... guess what then you can still pick Loki and just copy one so it's back to 2. On top of that 3 healers are the meta now. The healer balancing is absolutely cooked.
The thrill of this game, for me, lies in those extended battles, the ebb and flow of offense and defense amplified by the crucial presence of healers. It's a strategic dance, a chess match where each move matters. Attack, defend, counter, adapt – a constant exchange until one team seizes the perfect moment.

Healers are the linchpin of these exhilarating encounters. Their impact is undeniable. It's a role demanding exceptional awareness, where split-second decisions dictate the course of battle. Whether it's a clutch heal, a timely offensive boost, or a strategic retreat, healers orchestrate the rhythm of the fight.

Now, let's be clear – I have immense respect for our DPS players. Their damage output is essential, often the deciding factor in victory. But I've observed a tendency towards tunnel vision, a focus on individual K/D ratios that can sometimes overshadow the bigger picture.

True victory demands more than just kills. It requires strategic pushes, well-timed sacrifices, and an understanding of the overarching objective. Sometimes, a selfless dive onto the point, even at the cost of one's own life, can provide the crucial window for the team to secure victory.

Ultimately, it's about teamwork, synergy, and a shared understanding of the strategic nuances that elevate this game from a simple shooter to a captivating battle of wits and skill.
Originally posted by Get out.:
Originally posted by Krazy Wallet:
If you suspect a support ult will hard counter you, the team needs to coordinate to bait it out, either through a less threatening ult, or by pressuring the strategist where they need to use it to survive. Strategists are only OP if we are left unchecked and can happily heal without looking over our shoulders.

Same is also true for other classes. Snipers such as Hawkeye and Hela have taken over many matches if they can just sit in the back clicking on heads.

It's not true.

First of all, there are currently 4 absolutely broken healer ult in the game. Bans are only optional if you are diamond or above. That being said, even if you are eligible, you can only ban 2. Best case scenario you ban 2 and the other team 1 which makes it 3. Well... guess what then you can still pick Loki and just copy one so it's back to 2. On top of that 3 healers are the meta now. The healer balancing is absolutely cooked.

Please double check the post. I said bait out - forcing a healing to ult from pressure or threat - not ban. Though it is an odd thing that bans only apply to Diamond and above. I imagine that really messes with the one tricks.
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Date Posted: Jan 20 @ 2:02pm
Posts: 103