Marvel Rivals

Marvel Rivals

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Healing Is Too Overpowered
Healing is seriously broken and makes this game not fun.
Triple support ♥♥♥♥♥♥♥♥ ruins ranked as well. Whenever you have a winning engagement,one of the three healers presses "Team immunity" button. If youre trying to kill one of them, other two baby him.
On top of that, healers double as DPS with nonsense like Mantis boosting own damage.
Its even worse than Overwatch where 70% of the people you meet main a healer, have zero game sense and ability but because their babied, overtuned champion can just faceroll and deny any plays, its free.
Support ults straight up dictate the pace. Every time i ult,theres a healer with an ult of their own to counter it.
Playing into these overpowered, no brain healers who basically decide how the game goes is unfun and is going to ruin game game same way GOATS ruined OW.
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Showing 1-15 of 103 comments
If you suspect a support ult will hard counter you, the team needs to coordinate to bait it out, either through a less threatening ult, or by pressuring the strategist where they need to use it to survive. Strategists are only OP if we are left unchecked and can happily heal without looking over our shoulders.

Same is also true for other classes. Snipers such as Hawkeye and Hela have taken over many matches if they can just sit in the back clicking on heads.
If support is op, play support, idk the logic of the people, better keep losing with Spiderman.

All otp Spider/BP i see insta avoid, and im Diamond. After 3/4 games i quite de avoid and Next games i keep avoiding spiders and panthers, 99% are useles.
Valkyrie Jan 20 @ 2:08pm 
Originally posted by Krazy Wallet:
If you suspect a support ult will hard counter you, the team needs to coordinate to bait it out, either through a less threatening ult, or by pressuring the strategist where they need to use it to survive. Strategists are only OP if we are left unchecked and can happily heal without looking over our shoulders.

Same is also true for other classes. Snipers such as Hawkeye and Hela have taken over many matches if they can just sit in the back clicking on heads.

"Bait it out"? Did you read what i said? People just run tripple support and have ult for every one of ours. Its completely stupid.
You could always coordinate with your team. The lack of it is the only reason it's any good.
Healing is powerful because everyone is powerful. Characters have overall low HP and high damage and it's very easy to die. So it balanced out by making healing strong.
Ever saw someone go around corner and just turn into a respawn icon? That's why healing and shielding is powerful.

WHy it's like that? So characters with specific kits can be used in the game and have real impact, other than creating marginal increase of effective health. Abilities like Groot's passive that always giving him extra health, Magneto's shield that give infinite damage block for limited time and bubble that can save a squishy in a pinch.

Even tanks when hard focused can melt in few seconds, unless they are swift on their feet, use cover and... get healed by team.
Nuggeto Jan 20 @ 2:15pm 
I imagine we'll get some anti heal heroes in the future. For now you simply have to focus on killing the healers and hope for the best.
Originally posted by Valkyrie:
Originally posted by Krazy Wallet:
If you suspect a support ult will hard counter you, the team needs to coordinate to bait it out, either through a less threatening ult, or by pressuring the strategist where they need to use it to survive. Strategists are only OP if we are left unchecked and can happily heal without looking over our shoulders.

Same is also true for other classes. Snipers such as Hawkeye and Hela have taken over many matches if they can just sit in the back clicking on heads.

"Bait it out"? Did you read what i said? People just run tripple support and have ult for every one of ours. Its completely stupid.

I did read it. We have all played against triple supports. We win some and we lose others. The difference is typically team coordination and strategy. Unless you're in the top echelon of players, there will be a myriad of mistakes that their team is making that you can punish. I'd even argue that this applies to diamond and below where team comp doesn't matter nearly as much as teamwork and coordination.
But if they have more healing then I get to fight them for longer, and fighting is the fun part.
Valkyrie Jan 20 @ 2:20pm 
Originally posted by Geodras:
If support is op, play support, idk the logic of the people, better keep losing with Spiderman.

All otp Spider/BP i see insta avoid, and im Diamond. After 3/4 games i quite de avoid and Next games i keep avoiding spiders and panthers, 99% are useles.
Idk what you're yapping about i dont play spiderman. And this backwards "If its op,play it" logic is why gaming sucks. I am not looking for an op thing to use,i dont want to deal with it in general. Making plays is impossible with three overpowered support ults firing off every 20 seconds.
Valkyrie Jan 20 @ 2:22pm 
Originally posted by Krazy Wallet:
Originally posted by Valkyrie:

"Bait it out"? Did you read what i said? People just run tripple support and have ult for every one of ours. Its completely stupid.

I did read it. We have all played against triple supports. We win some and we lose others. The difference is typically team coordination and strategy. Unless you're in the top echelon of players, there will be a myriad of mistakes that their team is making that you can punish. I'd even argue that this applies to diamond and below where team comp doesn't matter nearly as much as teamwork and coordination.

Whats your point,that there are mistakes in most elos? Big surprise. Has nothing to do with the fact that healers are way overtuned,able to 1v1 dps, CONSTANTLY have ults that make their entire team immune for the duration and if you play multiple of them,they are able to chain them to the point where you just cant get through. It requires no skill, and should not exist. But babying crying supports has always been a trend in all hero shooters.
Valkyrie Jan 20 @ 2:25pm 
Originally posted by Nuggeto:
I imagine we'll get some anti heal heroes in the future. For now you simply have to focus on killing the healers and hope for the best.
I literally just explained why its very difficult to kill even two healers if they are good and help one another. Three is pretty much impossible. Effort and coordination required to play heals versus the coordination and skill required to get rid of them for 10 seconds are in different leagues. Heals are too free, too easy, and have too much of an impact.
What is a "healer" tho? Game doesn't have such thing.
There are Vanguards, Duelists and Strategists.
The game just isn't all that fun in general. It's no different than other hero shooters, except that the player base is even more toxic. Uninstall.
Originally posted by Valkyrie:
Originally posted by Krazy Wallet:

I did read it. We have all played against triple supports. We win some and we lose others. The difference is typically team coordination and strategy. Unless you're in the top echelon of players, there will be a myriad of mistakes that their team is making that you can punish. I'd even argue that this applies to diamond and below where team comp doesn't matter nearly as much as teamwork and coordination.

Whats your point,that there are mistakes in most elos? Big surprise. Has nothing to do with the fact that healers are way overtuned,able to 1v1 dps, CONSTANTLY have ults that make their entire team immune for the duration and if you play multiple of them,they are able to chain them to the point where you just cant get through. It requires no skill, and should not exist. But babying crying supports has always been a trend in all hero shooters.

Yes, I am saying that failing to kill the supports is likely due to missed opportunity rather than them actually being unkillable. The TTK in this game is very short in this game where even tanks can get deleted in focus fire or from a duelist ult such as Moon Knight.

This is an ult-heavy game for sure. But that's not just support ults, it's everyone. Compared to OW, we charge our ultimates incredibly fast across the board. The reason strategists charge their ultimates up faster is due to team damage being spread to two or three strategists. My understanding is that one point of damage is the same ultimate charge as one point of healing - though every character has different charge requirements.

This does make logical sense from a gameplay perspective as well. Imagine if a support ultimate was slower and first point maps were decided on who got Eye? It was built with the intent of swinging battles and having the possibility to counter-ult.

Also an interesting look. DPS typically have the lowest requirements for their ultimate charge: https://marvelrivals.fandom.com/wiki/Ultimate_ability
Valkyrie Jan 20 @ 2:49pm 
Originally posted by Krazy Wallet:
Originally posted by Valkyrie:

Whats your point,that there are mistakes in most elos? Big surprise. Has nothing to do with the fact that healers are way overtuned,able to 1v1 dps, CONSTANTLY have ults that make their entire team immune for the duration and if you play multiple of them,they are able to chain them to the point where you just cant get through. It requires no skill, and should not exist. But babying crying supports has always been a trend in all hero shooters.

Yes, I am saying that failing to kill the supports is likely due to missed opportunity rather than them actually being unkillable. The TTK in this game is very short in this game where even tanks can get deleted in focus fire or from a duelist ult such as Moon Knight.

This is an ult-heavy game for sure. But that's not just support ults, it's everyone. Compared to OW, we charge our ultimates incredibly fast across the board. The reason strategists charge their ultimates up faster is due to team damage being spread to two or three strategists. My understanding is that one point of damage is the same ultimate charge as one point of healing - though every character has different charge requirements.

This does make logical sense from a gameplay perspective as well. Imagine if a support ultimate was slower and first point maps were decided on who got Eye? It was built with the intent of swinging battles and having the possibility to counter-ult.

Also an interesting look. DPS typically have the lowest requirements for their ultimate charge: https://marvelrivals.fandom.com/wiki/Ultimate_ability

Support main detected. Its perfectly balanced and skilled apparently, to run three healbots neither of whom require aim or good positioning, and can just spam auto lock abilities, both damage and healing, resurrect people and grand immunity for the entire team, and of course its always a DPS skill issue. Thats always the answer. Your healer stands beside you doing dps while youre 1 hp? Go find a health pack. DPS skill issue. Healer can delete someone with two body shots? DPS skill issue. Healer presses immunity anytime you ult or make a good play? DPS skill issue. That is the default answer to everything. And then you'll see them cry about "Toxicity", when characters like C&D can have 45k heals and 15 k dmg without aiming or positioning. I'd love to hear what skillset does healer have to employ in this game. Their hearing, to press Q in response to enemy dps ult alert? Many DPS ults in this game, with exception of a few, are not even able to provide any burst damage. Things like Psylocke, Squirrel Girl, Hela, Punisher, Storm, Wolverine can be EASILY outhealed without even a healer's Q. Loki's shift alone makes many ults nonexistant. Its a joke how easy it is to deny the DPS yet theres barely anything you can do about healers other than "Lul be a grandmaster and headshot their tiny hitboxes back to back 3 times"
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Date Posted: Jan 20 @ 2:02pm
Posts: 103