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It is what it is, unfortunately. I mean I agree with you, but we both know people aren't gonna listen.
I always feel wierd being left alone on the objective when my whole team tries to spawn-camp even in ranked. Then they all die, of course, cuz I - as a Peni, with my spider-nest and mines - don't follow them and instead hold the objective. And then the enemy team rushes in, wiping the floor with me 1v6 since my whole team is still respawning. Horrible experience.
It's very interesting you take such a stance. Would you be singing the same tune in a 6 DPS comp?
Of course, this does not mean that you want to push up all the way to the enemy spawn. This is almost always a terrible place to fight since the enemy can use the spawn room to heal and their runback is very fast while yours is long, so any trades are heavily in their favour. It all depends on the map layout, but generally most maps are designed to have multiple good attacking routes into the point, which makes it harder to defend.
thus the first point is already imediately thrown away most of the times
But that also solely depends on the characters.
If the team is playing dive characters then they should be splited, but attack at the same time.