Marvel Rivals

Marvel Rivals

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Please Stop Leaving the Point
You all do it. The point is at 60% or higher, we've got the game in the bag. Then suddenly everyone except for me and maybe one other person runs away to shoot at the enemy spawn and either we get back capped and lose, or you idiots all die because the enemy team is coordinated at spawn and kills you all. This happens in 95% of matches. Just sit on the point. It takes less effort to guard the point than it does to go attempt to spawn camp. It isn't a difficult concept. It isn't rocket science. Stop walking off of the objective before I actually come to your house and unplug your keyboards so you can't walk anymore. Same goes for the cart in escort missions. If you sit on it, it actually goes faster, and the enemy can't walk behind you and retake it with zero effort.

tl;dr For the love of God sit on the objective and quit trying to farm Le Epic MVP moments to post on your tiktok. :steamthumbsup:
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Showing 1-15 of 15 comments
Not to be an ass, but that's like saying "pay attention to pings when your backline is getting dived"..but people don't in QP. Like..at all. lol

It is what it is, unfortunately. I mean I agree with you, but we both know people aren't gonna listen.
Toybox Jan 19 @ 11:33pm 
Hard agree.
I wish that there was a score for how long each character was on point. People do like these MVPs, so perhaps that would entice them.
Mercuri Jan 20 @ 12:06am 
Sounds like a skill issue. What's your pc specs, and what was your kd????
KitKat Jan 20 @ 12:09am 
Originally posted by Apollo's Will:
I wish that there was a score for how long each character was on point. People do like these MVPs, so perhaps that would entice them.
If I remember correctly (been a while), Paladins has an "Objective time" stat among Kills and whatnot at the end-screen results. Very useful to entice players to actually stay on the objective... And it just saddens that out of all the things that Marvel Rivals devs DID copy from Overwatch, Paladins, etc... they didn't copy this. Would have been so helpful for cases such as OP describes.

I always feel wierd being left alone on the objective when my whole team tries to spawn-camp even in ranked. Then they all die, of course, cuz I - as a Peni, with my spider-nest and mines - don't follow them and instead hold the objective. And then the enemy team rushes in, wiping the floor with me 1v6 since my whole team is still respawning. Horrible experience.
Last edited by KitKat; Jan 20 @ 12:10am
itzDerrio Jan 20 @ 12:11am 
let me guess, another support player complaining about the PvP roles engaging in PvP activities. support doesnt have the right to tell playmakers what to do, just heal and spectate.
Originally posted by itzDerrio:
let me guess, another support player complaining about the PvP roles engaging in PvP activities. support doesnt have the right to tell playmakers what to do, just heal and spectate.

It's very interesting you take such a stance. Would you be singing the same tune in a 6 DPS comp?
Terotrous Jan 20 @ 12:45am 
This is not always the best strategy. On some maps, there are superior defensive positions that are past the point, which will improve your team's chances of winning teamfights if you can push up that far. You also always want to be with your team, even if their positioning is not optimal, since you'll do better together than you will alone. If you're sitting on the point with one other person and your team is facing a 4 on 6, they will probably lose, then the enemy team will steamroll the two people you left on the point for an easy cap. Similarly, if the enemy does attempt a back cap while you are past the point, you can simply win the teamfight easily (since it will be a 5 on 6), then eliminate the lone player and retake the point no problem, while also getting a split spawn on the enemy team.

Of course, this does not mean that you want to push up all the way to the enemy spawn. This is almost always a terrible place to fight since the enemy can use the spawn room to heal and their runback is very fast while yours is long, so any trades are heavily in their favour. It all depends on the map layout, but generally most maps are designed to have multiple good attacking routes into the point, which makes it harder to defend.
Last edited by Terotrous; Jan 20 @ 12:46am
Originally posted by Terotrous:
This is not always the best strategy. On some maps, there are superior defensive positions that are past the point, which will improve your team's chances of winning teamfights if you can push up that far. You also always want to be with your team, even if their positioning is not optimal, since you'll do better together than you will alone. If you're sitting on the point with one other person and your team is facing a 4 on 6, they will probably lose, then the enemy team will steamroll the two people you left on the point for an easy cap. Similarly, if the enemy does attempt a back cap while you are past the point, you can simply win the teamfight easily (since it will be a 5 on 6), then eliminate the lone player and retake the point no problem, while also getting a split spawn on the enemy team.

Of course, this does not mean that you want to push up all the way to the enemy spawn. This is almost always a terrible place to fight since the enemy can use the spawn room to heal and their runback is very fast while yours is long, so any trades are heavily in their favour. It all depends on the map layout, but generally most maps are designed to have multiple good attacking routes into the point, which makes it harder to defend.
This ^ all of this lol
Crunchy[Daz] (Banned) Jan 27 @ 3:11pm 
Lets not pretend that people don't do this now, its really obvious to anyone thats played the game. Maybe, just maybe... if you can't recognize it happening.....its because you're in the middle of doing it.
civilian Jan 27 @ 3:30pm 
Bronze take. If the whole team seat on point they just gonna get surrounded and killed.
OMEGA Jan 27 @ 3:55pm 
Originally posted by civilian:
Bronze take. If the whole team seat on point they just gonna get surrounded and killed.
its an objective based game? ah yes lets all split up in 6 different directions. That doesnt work
Originally posted by itzDerrio:
let me guess, another support player complaining about the PvP roles engaging in PvP activities. support doesnt have the right to tell playmakers what to do, just heal and spectate.
on the defend herbie map this is exacly what ppl do stand infront of the spawn gate and instantly die and then spend 25sec running back
thus the first point is already imediately thrown away most of the times
civilian Jan 28 @ 5:08am 
Originally posted by OMEGA:
Originally posted by civilian:
Bronze take. If the whole team seat on point they just gonna get surrounded and killed.
its an objective based game? ah yes lets all split up in 6 different directions. That doesnt work
Not seat on point = split up in 6 different directions?
But that also solely depends on the characters.
If the team is playing dive characters then they should be splited, but attack at the same time.
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Date Posted: Jan 19 @ 11:30pm
Posts: 15