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How to tell if you are playing Competitive well!!!
After playing Competitive for a long time I am trying to find the right amount of DPS/Healing/Dmg Blocked per match to create a decent benchmark. This way players know how to improve. Obviously the more the better, but what would you say is an acceptable number in terms of minimum value for Tanks/DPS/Healer at the end of a match?

Kills: As many as possible
Deaths: Not relevant as long as you win
Assists: As many as possible

Tanks
Damage blocked 25k-30k
Damage dealt 15k-20k

DPS:
Damage dealt 15k -20k
Damage blocked - Not relevant (unless Mr Fantastic)

Support
Damage Dealt: 7k
Healing: 15-20k
Last edited by Duke Nukem; Jan 19 @ 8:59am
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Showing 1-14 of 14 comments
Geralt Jan 19 @ 8:58am 
That's a LOT of words for: Wins.

I'd go on a tangent about where you went wrong but you still think Duke Nukem games are relevant.
Originally posted by Geralt:
That's a LOT of words for: Wins.

I'd go on a tangent about where you went wrong but you still think Duke Nukem games are relevant.

I'd go on a tangent about where The Witcher Netflix show went wrong, but you still think The Witcher is relevant especially after the DEI sh--show thats coming in the next installment.
Geralt Jan 19 @ 9:01am 
Originally posted by Duke Nukem:
Originally posted by Geralt:
That's a LOT of words for: Wins.

I'd go on a tangent about where you went wrong but you still think Duke Nukem games are relevant.

I'd go on a tangent about where The Witcher Netflix show went wrong, but you still think The Witcher is relevant especially after the DEI sh--show thats coming in the next installment.

You'd have to watch it and read the books to go on the tangents. I don't think you can read.
MoNoXiDe Jan 19 @ 9:02am 
Originally posted by Duke Nukem:
After playing Competitive for a long time I am trying to find the right amount of DPS/Healing/Dmg Blocked per match to create a decent benchmark. This way players know how to improve. Obviously the more the better, but what would you say is an acceptable number in terms of minimum value for Tanks/DPS/Healer at the end of a match?

Kills: As many as possible
Deaths: Not relevant as long as you win
Assists: As many as possible

Tanks
Damage blocked 25k-30k
Damage dealt 15k-20k

DPS:
Damage dealt 15k -20k
Damage blocked - Not relevant (unless Mr Fantastic)

Support
Damage Dealt: 7k
Healing: 15-20k

i just know because i am MVP 88% of the time and we win?
Geralt Jan 19 @ 9:02am 
You want to know what the difference was?

I jumped into your topic with more knowledge than you.
THEN you jumped into MY topic, where I have more knowledge than you.

Ready for round three or do you just want to send me a photo of your mother to see if she's in my bed right now?
Coth Jan 19 @ 9:03am 
Or you just have good winrate and scores. But nevermind that, eomm is gonna get you to 50% in no time
Last edited by Coth; Jan 19 @ 9:04am
Geralt Jan 19 @ 9:03am 
See, that was a Duke Nukem reference too. I've got five more in the chamber. Come for me.
Originally posted by Geralt:
Originally posted by Duke Nukem:

I'd go on a tangent about where The Witcher Netflix show went wrong, but you still think The Witcher is relevant especially after the DEI sh--show thats coming in the next installment.

You'd have to watch it and read the books to go on the tangents. I don't think you can read.

Yeah, obviously I can't read since I have been writing and replying to you, but your cognitive capacity hasn't been able to catch that. What a genius!

Do you also accuse others of not breathing when talking?
Geralt Jan 19 @ 9:05am 
Round three was a wooden stick against a God. Ooft. Bored of you now.
Geralt Jan 19 @ 9:05am 
Have some free points though! Enjoy your Jesters.
Originally posted by Geralt:
Round three was a wooden stick against a God. Ooft. Bored of you now.

The level of cringe emitting from a basement dweller calling himself a God after using a stick and a God as a comeback. wow... lol
fuber Jan 19 @ 9:07am 
Originally posted by Duke Nukem:
After playing Competitive for a long time I am trying to find the right amount of DPS/Healing/Dmg Blocked per match to create a decent benchmark. This way players know how to improve. Obviously the more the better, but what would you say is an acceptable number in terms of minimum value for Tanks/DPS/Healer at the end of a match?

Kills: As many as possible
Deaths: Not relevant as long as you win
Assists: As many as possible

Tanks
Damage blocked 25k-30k
Damage dealt 15k-20k

DPS:
Damage dealt 15k -20k
Damage blocked - Not relevant (unless Mr Fantastic)

Support
Damage Dealt: 7k
Healing: 15-20k
sounds like bronze silver stats
Originally posted by Fuber:
Originally posted by Duke Nukem:
After playing Competitive for a long time I am trying to find the right amount of DPS/Healing/Dmg Blocked per match to create a decent benchmark. This way players know how to improve. Obviously the more the better, but what would you say is an acceptable number in terms of minimum value for Tanks/DPS/Healer at the end of a match?

Kills: As many as possible
Deaths: Not relevant as long as you win
Assists: As many as possible

Tanks
Damage blocked 25k-30k
Damage dealt 15k-20k

DPS:
Damage dealt 15k -20k
Damage blocked - Not relevant (unless Mr Fantastic)

Support
Damage Dealt: 7k
Healing: 15-20k
sounds like bronze silver stats


Good so what would you say are stats for each rank (minimum value)?
Shataka Jan 19 @ 11:00am 
what a load of ♥♥♥♥ lol
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Date Posted: Jan 19 @ 8:55am
Posts: 14