Marvel Rivals

Marvel Rivals

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Strategists too strong
Nobody likes playing against triple strategist, there is 0 anti heal, and strategists with brains hard counter some characters outright (Black Panther, Scarlet, Spiderman, ect.)

Nerf strategists ult gain by like 30% (minus Rocket) and nerf overall healing by 15%
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Showing 16-30 of 38 comments
I've heard there's a 3 vanguard 3 strategist play that usually ends up in games being stalled till time runs out. Healers get the Ultimates super quickly ( I know rockets I've gotten in 10-15 seconds ) and spam them like crazy.
Last edited by Kitt 🌟 Stargazer; Jan 29 @ 9:25pm
Vexov Jan 29 @ 10:00pm 
Honestly, nerfs do need to happen, but to the whole game.

Healer ults need nerfs. Duration, radius, HPS. We should not be seeing victories with 3 healers.

In return needs to be nerfs to DPS tho. Burst DPS needs be be toned down somewhat. DPS ultimate need serious balancing. Being able to cast a large circle from a range that 1-hits or might as well with no wind-up time is OP.


I would say Scarlet and Magneto are an example of balanced. Moonknight is so stupid that you kill people by hitting your damn toy; More braindead then Squirrel Girl. As a healer hearing "The moon...." is pretty much just instant death. Don't know why it needs to hit me 8 times when the 1st time is enough. Same thing goes for Namor's ult. Well, Namor's isn't really so bad, but FRAK Moon Knights

Worst of the Ults, in their own way, is Jeffs and Storms. How are these balanced?. Hell, Jeffs Ult will pluck you from the air even with double jump, but can't swallow a person on the ground cause of... "IT JUST WORKS" blocking.


Strange is freaking ridiculous too. His kit is just too much. Guy has basically 2 Ults and 750 shield?. Can aoe detonate a team solo. Always freaking picked. The crazy cheese with his portals combined with ults.

Why can basics stop/evade an ultimate?. The only thing that should stop an ultimate is another ultimate. We got 2 healers with aoe healing ultimates when we could have had one with a team barrier, just saying.


Honestly, who cares. The logic is that there is no reason to balance if everyone is broken. Copied Blizzard's Overwatch DAMN HARD. Wish we had a bit more of a brawler instead. Getting tired of the matchmaking giving me a 45% win rate, but ranking me up too. Again, copied Blizzard damn hard.
OatsMealz Jan 29 @ 10:13pm 
Originally posted by RawwkinGrimmie64:
"Nerf every Strategist because three on one team is too difficult" is the most absurd take I have seen.
Nobody was saying to nerf every Duelist during Season 0 when the most common lineup was 1-3-2, but now that it's 1-2-3 we suddenly have a problem?

Play a character with burst damage if you want to kill a squishy healer that badly. Or, better yet, tell your team to counter with 3 healers of their own!

This community is so anti-Strategidt it's ridiculous. We're expected to heal every paper cut you ever get in battle, kill every enemy on low HP, heal teammates on the opposite side of the map, successfully contest objectives on our own, stay in the backline, push with the team, counter every ultimate, not do any damage and spam heal, but wait, not heal too much healing or the opposing team gets angry! We have to save our ultimates for the team, but also not die when we have an ultimate even if we're alone.

Yes, these are all complaints I have heard about Strategists in the past month, and, as you can tell, some of them are extremely contradictory. And now, when running 3 Strategists is a good thing, you want to nerf EVERY SINGLE ONE so that we can have toxic players scream at us even more and cry that they aren't getting healed while we're respawning after Spiderman ult'd us to death in the backline because the DPS and tanks are attempting (and failing) to kill farm on the opposite side of the map.

This isn't Halo or Call of Duty. If all you want to do is run around killing enemies, go play one of those games. If that doesn't sound fun, then stop complaining and figure out a solution to your problem that doesn't involve making the most hated players in the game even more hated.
You don't play in high elo and thats OK. Majority of players in high elo DO NOT like the current state of triple support meta.
Leave your ego rant complaining about bad teammates out of proper gameplay discussions, thanks.
andynnos Jan 29 @ 10:36pm 
Originally posted by RawwkinGrimmie64:
You don't play in high elo and thats OK. Majority of players in high elo DO NOT like the current state of triple support meta.
Leave your ego rant complaining about bad teammates out of proper gameplay discussions, thanks.

90% of the population of this game doesn't play in high elo. Maybe even more. Maybe even more.
Originally posted by Vexov:
Hell, Jeffs Ult will pluck you from the air
Some people are considering this a bug due to inconsistency anyway. As someone who plays Jeff, I agree. It's becoming an ongoing meme where I accidentally eat my friend as Spiderman while he's doing Spiderman things above us.
poytech Jan 30 @ 6:24pm 
Originally posted by OatsMealz:
Nobody likes playing against triple strategist, there is 0 anti heal, and strategists with brains hard counter some characters outright (Black Panther, Scarlet, Spiderman, ect.)

Nerf strategists ult gain by like 30% (minus Rocket) and nerf overall healing by 15%


Can you provide data on why Strategists ultimate gains should be reduced by 30%? What's your reasoning for that or you're just throwing out random numbers?

If the opposing team is damaging my Vanguards, those are free gains for the Strategists' ultimates.
Originally posted by poytech:
Originally posted by OatsMealz:
Nobody likes playing against triple strategist, there is 0 anti heal, and strategists with brains hard counter some characters outright (Black Panther, Scarlet, Spiderman, ect.)

Nerf strategists ult gain by like 30% (minus Rocket) and nerf overall healing by 15%


Can you provide data on why Strategists ultimate gains should be reduced by 30%? What's your reasoning for that or you're just throwing out random numbers?

If the opposing team is damaging my Vanguards, those are free gains for the Strategists' ultimates.
One of the earliest balance patches for Overwatch was nerfing overall ult gain for everybody drastically because the gameplay loop of win buttons lowered the skill ceiling since there was less skirmishes with teams and relied on ult economy since you built ult every fight if you didn't die. This issue is greater in Marvel Rivals since healer ults last too long, and always build faster than dps ults.

In Team Fortress 2, Medic has an alternative "ult" with the use of the Kritzkrieg medigun. Instead of making the person invincible, it gives them guaranteed crits. You might say "Wait doesn't that suck? The other medic will pop his uber (ult) and make his team invincible what use does giving my team crits do against that?" Well because the Kritzkrieg builds 25% faster, giving you a window to be able to use it before the other medic can get their uber. It's actually a super small window because its not guaranteed you are even going to be in a good situation to use it to get its full value the exact second you get it.

In any offence vs defence debate in games, the offence HAS to have an edge as it is much harder to act than to react. In CS:GO the Terrorist sides weapons are better AND cost less because taking action is harder to do than to react to it.

DPS are literally punished for getting damage onto players in Marvel Rivals since putting damage to gain your ult actually never puts you in an advantage state since heals get more value from the dmg you deal.
As a humble cloak main magneto is too strong. Please nerf. Make it so half the current amount of projectiles breaks his ult and .ake it so that his ult needs 25 solo kills to achieve. Ty again humble cloak main just asking for help against overpower tanks
Wait... are you suggesting that 3 strats is OP? And others have said that 3/0/3 is strong as well...
But... but... ma 2/2/2 !!!

If i didn't know better, i'd say it's almost like the quality of the players determines if you win or lose, not the roles... huh.
andynnos Jan 31 @ 1:46am 
All strats are strong if you can pull them off.
Originally posted by forcecomdr:
Wait... are you suggesting that 3 strats is OP? And others have said that 3/0/3 is strong as well...
But... but... ma 2/2/2 !!!

If i didn't know better, i'd say it's almost like the quality of the players determines if you win or lose, not the roles... huh.
Very low elo lack of understanding of the game take. It's a hero game, the heroes heavily influence the power you provide to a team.
Akasha Jan 31 @ 2:25am 
So 3 healers is too strong because they work together and heal the rest of the team making it so YOU can't kill THEM. Reread this statement a few times and figure out your problem.
Originally posted by forcecomdr:
Wait... are you suggesting that 3 strats is OP? And others have said that 3/0/3 is strong as well...
But... but... ma 2/2/2 !!!

If i didn't know better, i'd say it's almost like the quality of the players determines if you win or lose, not the roles... huh.
In games below diamond 1 222 has the highest winrate. So until you are top 2% or higher dont bother
Originally posted by Akasha:
So 3 healers is too strong because they work together and heal the rest of the team making it so YOU can't kill THEM. Reread this statement a few times and figure out your problem.
Healers outheal dmg from dmg dealers. Reread this statement a couple times to figure out how this is a problem.
Originally posted by Vexov:
Honestly, nerfs do need to happen, but to the whole game.

Healer ults need nerfs. Duration, radius, HPS. We should not be seeing victories with 3 healers.

In return needs to be nerfs to DPS tho. Burst DPS needs be be toned down somewhat. DPS ultimate need serious balancing. Being able to cast a large circle from a range that 1-hits or might as well with no wind-up time is OP.


I would say Scarlet and Magneto are an example of balanced. Moonknight is so stupid that you kill people by hitting your damn toy; More braindead then Squirrel Girl. As a healer hearing "The moon...." is pretty much just instant death. Don't know why it needs to hit me 8 times when the 1st time is enough. Same thing goes for Namor's ult. Well, Namor's isn't really so bad, but FRAK Moon Knights

Worst of the Ults, in their own way, is Jeffs and Storms. How are these balanced?. Hell, Jeffs Ult will pluck you from the air even with double jump, but can't swallow a person on the ground cause of... "IT JUST WORKS" blocking.


Strange is freaking ridiculous too. His kit is just too much. Guy has basically 2 Ults and 750 shield?. Can aoe detonate a team solo. Always freaking picked. The crazy cheese with his portals combined with ults.

Why can basics stop/evade an ultimate?. The only thing that should stop an ultimate is another ultimate. We got 2 healers with aoe healing ultimates when we could have had one with a team barrier, just saying.


Honestly, who cares. The logic is that there is no reason to balance if everyone is broken. Copied Blizzard's Overwatch DAMN HARD. Wish we had a bit more of a brawler instead. Getting tired of the matchmaking giving me a 45% win rate, but ranking me up too. Again, copied Blizzard damn hard.
Agreed that the game is too ult heavy. Buff skills, nerf ults.

MR is my first hero shooter. What is OW’s payment scheme?
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