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Healer ults need nerfs. Duration, radius, HPS. We should not be seeing victories with 3 healers.
In return needs to be nerfs to DPS tho. Burst DPS needs be be toned down somewhat. DPS ultimate need serious balancing. Being able to cast a large circle from a range that 1-hits or might as well with no wind-up time is OP.
I would say Scarlet and Magneto are an example of balanced. Moonknight is so stupid that you kill people by hitting your damn toy; More braindead then Squirrel Girl. As a healer hearing "The moon...." is pretty much just instant death. Don't know why it needs to hit me 8 times when the 1st time is enough. Same thing goes for Namor's ult. Well, Namor's isn't really so bad, but FRAK Moon Knights
Worst of the Ults, in their own way, is Jeffs and Storms. How are these balanced?. Hell, Jeffs Ult will pluck you from the air even with double jump, but can't swallow a person on the ground cause of... "IT JUST WORKS" blocking.
Strange is freaking ridiculous too. His kit is just too much. Guy has basically 2 Ults and 750 shield?. Can aoe detonate a team solo. Always freaking picked. The crazy cheese with his portals combined with ults.
Why can basics stop/evade an ultimate?. The only thing that should stop an ultimate is another ultimate. We got 2 healers with aoe healing ultimates when we could have had one with a team barrier, just saying.
Honestly, who cares. The logic is that there is no reason to balance if everyone is broken. Copied Blizzard's Overwatch DAMN HARD. Wish we had a bit more of a brawler instead. Getting tired of the matchmaking giving me a 45% win rate, but ranking me up too. Again, copied Blizzard damn hard.
Leave your ego rant complaining about bad teammates out of proper gameplay discussions, thanks.
90% of the population of this game doesn't play in high elo. Maybe even more. Maybe even more.
Can you provide data on why Strategists ultimate gains should be reduced by 30%? What's your reasoning for that or you're just throwing out random numbers?
If the opposing team is damaging my Vanguards, those are free gains for the Strategists' ultimates.
In Team Fortress 2, Medic has an alternative "ult" with the use of the Kritzkrieg medigun. Instead of making the person invincible, it gives them guaranteed crits. You might say "Wait doesn't that suck? The other medic will pop his uber (ult) and make his team invincible what use does giving my team crits do against that?" Well because the Kritzkrieg builds 25% faster, giving you a window to be able to use it before the other medic can get their uber. It's actually a super small window because its not guaranteed you are even going to be in a good situation to use it to get its full value the exact second you get it.
In any offence vs defence debate in games, the offence HAS to have an edge as it is much harder to act than to react. In CS:GO the Terrorist sides weapons are better AND cost less because taking action is harder to do than to react to it.
DPS are literally punished for getting damage onto players in Marvel Rivals since putting damage to gain your ult actually never puts you in an advantage state since heals get more value from the dmg you deal.
But... but... ma 2/2/2 !!!
If i didn't know better, i'd say it's almost like the quality of the players determines if you win or lose, not the roles... huh.
MR is my first hero shooter. What is OW’s payment scheme?