Marvel Rivals

Marvel Rivals

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Strategists too strong
Nobody likes playing against triple strategist, there is 0 anti heal, and strategists with brains hard counter some characters outright (Black Panther, Scarlet, Spiderman, ect.)

Nerf strategists ult gain by like 30% (minus Rocket) and nerf overall healing by 15%
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Showing 1-15 of 38 comments
Just kill them
After you nerf some stupidly low energy requirement dps ults, sure. Moon etc. can already hit ult 2-3 times before support can use theirs even once. And only reason supports seem get ults fast, is bad damage focus. If you keep loading tickling damage without focusing anyone, its free fuel to supports to heal and recharge energy.
Plagues Jan 29 @ 8:10am 
Some**

But yes luna ult needs a time decrease, C&d didn't need the 4th ult charge.
Octarius Jan 29 @ 8:13am 
Originally posted by OatsMealz:
Nobody likes playing against triple strategist, there is 0 anti heal, and strategists with brains hard counter some characters outright (Black Panther, Scarlet, Spiderman, ect.)

Nerf strategists ult gain by like 30% (minus Rocket) and nerf overall healing by 15%
Yes, nerf healing xD Immidiately after that you won't even have single one strategist in your team. Great bronze idea
Arc Jan 29 @ 8:22am 
Just pick storm press Q win game.
sounds liek a skill issue to me
I’m pretty anti-nerf when it comes to balance in games unless it is egregiously unbalanced. So I only agree with your point that the lack of anti-heal is problematic. I’ve been saying for a while that adding anti-heal to a few of the currently least utilized characters would fix a core issue of them having no identity in the gameplay loop.

Scarlet Witch M1 should be able to stifle healing on enemies hit by it (50% would be a decent starting point for balance) and all of her attacks should do and extra 3% damage to any enemies with temp health and shields.
Black Widow should have a passive that stops all enemy temp health and shields from working within a small radius around her (5-7m to start), and do bonus damage to strategists and all structures/turrets.
Iron Man should have some kind of shield-busting capability, but I do think they should tone down his buffs from the Hulk team-up to compensate for this.
Last edited by 73Datsun240Z; Jan 29 @ 8:47am
Nerf the most boring role in the game and nobody is going to play it at all. The game is already 100% more fun as DPS and tank. Nobody wants to click on their teammates an extra 20 times because of a nerf. Nerf Luna and C&D ult charge gain, that's it.
Originally posted by Arc:
Just pick storm press Q win game.
yes. pick storm. wanda hawkeye punisher black widow and winter soldier love her.
Besides healers nerfs themselves by picking healers and then spending more time DPSing than healing.
andynnos Jan 29 @ 9:23am 
Yah I totally agree. They should make them stand still have 1 hp and let the main character syndrome roll DPS have free kills. Better yet we should remove the tank ability to do dmg and just be a wall.
Originally posted by andynnos:
Yah I totally agree. They should make them stand still have 1 hp and let the main character syndrome roll DPS have free kills. Better yet we should remove the tank ability to do dmg and just be a wall.
When your dps are getting less heals, they can't dps as much. When your tank gets less heals, they can't tank as much. Healing numbers in this game are insane and practically make people invincible as long as a healer is on them.
Originally posted by Arc:
Just pick storm press Q win game.
Banned quite literally every game in Diamond+
"Nerf every Strategist because three on one team is too difficult" is the most absurd take I have seen.
Nobody was saying to nerf every Duelist during Season 0 when the most common lineup was 1-3-2, but now that it's 1-2-3 we suddenly have a problem?

Play a character with burst damage if you want to kill a squishy healer that badly. Or, better yet, tell your team to counter with 3 healers of their own!

This community is so anti-Strategidt it's ridiculous. We're expected to heal every paper cut you ever get in battle, kill every enemy on low HP, heal teammates on the opposite side of the map, successfully contest objectives on our own, stay in the backline, push with the team, counter every ultimate, not do any damage and spam heal, but wait, not heal too much healing or the opposing team gets angry! We have to save our ultimates for the team, but also not die when we have an ultimate even if we're alone.

Yes, these are all complaints I have heard about Strategists in the past month, and, as you can tell, some of them are extremely contradictory. And now, when running 3 Strategists is a good thing, you want to nerf EVERY SINGLE ONE so that we can have toxic players scream at us even more and cry that they aren't getting healed while we're respawning after Spiderman ult'd us to death in the backline because the DPS and tanks are attempting (and failing) to kill farm on the opposite side of the map.

This isn't Halo or Call of Duty. If all you want to do is run around killing enemies, go play one of those games. If that doesn't sound fun, then stop complaining and figure out a solution to your problem that doesn't involve making the most hated players in the game even more hated.
Originally posted by Plagues:
Some**

But yes luna ult needs a time decrease, C&d didn't need the 4th ult charge.
What C&D needed was a way to make your teammates actually see that it's your ult and that they won't die if they step on it. You have no idea the many times i've had people run away from it because they think they'll die on it instead of standing on it to get healed by it.
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