Marvel Rivals

Marvel Rivals

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Need tips for healing as Loki
I average about 20k healing per 10 minutes as Luna and Rocket, less as Mantis and Invisible Woman but drop off DRAMATICALLY as Loki. I get a huge amount of DPS, and I am not sure why. I see my team mates needing heals, target them and do get in healing, but no where NEAR the same rate as my other support heroes. Any healing tips are welcome. My kill numbers are WAY higher with Loki, and no, I am not looking to try to DPS. His attack just does a lot of splash damage in a crowded team fight.
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Showing 1-9 of 9 comments
Mitrovarr Jan 18 @ 11:32pm 
You might not be applying the healing rune well. It's an amazing, powerful ability, probably the strongest thing Loki has.
Last edited by Mitrovarr; Jan 18 @ 11:33pm
Terotrous Jan 18 @ 11:37pm 
The key to doing anything with Loki is clones. Your primary fire heal heals way better if your clones can fire on the target as well, and your shift is a massive area heal that spawns from yourself and all clones, so it's vital to make sure you have as many clones out as possible at all times.

That said, depending on what ult you're copying with Loki, he may not put out as much heal as some of the others, but if you're copying a godlike damage ult like Storm that's fine.
Syrin Jan 18 @ 11:37pm 
So how do you apply it? Do you put the clone in the middle of the fight and then the healing rune? My clones are FAR from the battle, so all my healing is coming from the right click attack
Mitrovarr Jan 18 @ 11:40pm 
Yeah. One of your strongest powers as Loki is using the rune to completely negate an ult. So you want to usually have one clone in the main body of your team (unless Moon Knight exists, I hate that guy). Every clone deploys a rune and runes convert damage to healing, so a rune will turn an offensive ult into a full heal for your team. That's huge, and probably the #1 reason to play Loki. It also can delay or stop a push.
Syrin Jan 18 @ 11:41pm 
Originally posted by Mitrovarr:
Yeah. One of your strongest powers as Loki is using the rune to completely negate an ult. So you want to usually have one clone in the main body of your team (unless Moon Knight exists, I hate that guy). Every clone deploys a rune and runes convert damage to healing, so a rune will turn an offensive ult into a full heal for your team. That's huge, and probably the #1 reason to play Loki. It also can delay or stop a push.

Makes sense. I will have to work on placement in the battle and timing of the skill. Thanks for the tip.
Mitrovarr Jan 18 @ 11:43pm 
It's pretty amazing when someone pops off an ult like Iron Man or Witch and the rune makes it just do nothing, or heal everyone if they're down on health.

The rune only has 100 hp, but it always works immediately so deploy it as late as possible.
Last edited by Mitrovarr; Jan 18 @ 11:45pm
Syrin Jan 18 @ 11:45pm 
Originally posted by Mitrovarr:
It's pretty amazing when someone pops off an ult like Iron Man or Witch and the rune makes it just do nothing, or heal everyone if they're down.

I have never seen this happen, but that would truly be amazing for sure.
Mitrovarr Jan 18 @ 11:46pm 
I mean if you're playing Loki, you should be negating an ult or two a game. At least.

You won't have time to think, so what I'd do is keep one clone around your team (or be there yourself) and when you hear a teamwipe ult go off, just hit shift (unless it's slow enough you can time it better). Usually, that will stop it. Sometimes the ult will destroy the ankh, but it buys seconds to find another solution even then.
Last edited by Mitrovarr; Jan 18 @ 11:47pm
Dervish Jan 18 @ 11:50pm 
I was just reading this, might be helpful to you

https://steamcommunity.com/sharedfiles/filedetails/?id=3404375037
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Date Posted: Jan 18 @ 11:13pm
Posts: 9