Marvel Rivals

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Make Cloak & Daggers Healing Orb and Ultimate More Detectable To Players
I don't understand why, I can't explain it to you, but people will run from my healing sphere like it's the godforsaken plague, and when I ult, people will GO OUT OF THEIR WAY to avoid the trail I leave behind.

No, this isn't JUST quickplay but even then, why is "It's Quickplay" an excuse, or do you just get off on "You Lose" screens? I genuinely want to know.

But from all of this, I can only assume that the average DPS and Tank player has the testicular/ovarian fortitude of a possum, so I'm left at a point where I can only ask if that there could be a way to make C&D's healing more "detectable" for teammates. Give it rainbows and sparkly unicorns that gently beckon the player closer that only the player on that Cloak and Dagger's team can see.

Give it gigantic f'ing arrows with "HEALING HERE" in green fluorescent lettering that pulses.

I dunno, we gotta do SOMETHING.
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Showing 1-15 of 15 comments
i feel this. Im also seeing that my numbers arent reflecting my efforts. Im also seeing that I win one match and Im FORCED to lose the next 4-5. I dont understand this kind of gaming. I dont understand why this is supposed to be fun.
Daedalus Jan 18 @ 3:36pm 
Originally posted by AngryBeaver316:
i feel this. Im also seeing that my numbers arent reflecting my efforts. Im also seeing that I win one match and Im FORCED to lose the next 4-5. I dont understand this kind of gaming. I dont understand why this is supposed to be fun.


Same. It sucks because your healing as C&D largely comes from the sphere and Veil, and I've seen Spiderman and Venom players ACTIVELY DODGE the friendly blue wall when I send it at them.

I'd understand if it was lower level but at the level 30-40 point you SHOULD have an understanding on how characters work, I'd imagine.
They should add the option to turn allied healing effects green, and toss in tiny floating green crosses around them for good measure.
I'd say it's plenty visible. Problem is people have this habit of tunnel vision. They get locked in to a fight or commit to chasing and their brain just goes unga bunga. Whenever I play C&D I try to throw the orb where most of my team is clustered (if any) or if they're all spread out, I just pay attention to our tank (or tanks) at that point since everyone else is gonna be daft and LoS my heals anyway.

I don't think it's a visibility issue. It's a player and mentality issue..and that is very difficult to change.
Eh there are so many skills that are BIG BLUE CIRCLE HERE that you honestly have no idea what is going on over there. Enemy Invisible woman's damaging orb is blue as well with a red outline (when it should all be red or some other color to help differentiate danger)
Plagues Jan 18 @ 5:01pm 
They just need to do a better job with the ult. Both friendly and enemy c&d ults look the same. Sure there's a thing blue or red outline.... But it's so hard to see.

Imo, friendly ult should always be "dagger" shimmery white, enemy ult should always be "cloak" black/purple.
Zanth Jan 18 @ 5:13pm 
Originally posted by Wakipai Pero #PLAYGG:
They should add the option to turn allied healing effects green, and toss in tiny floating green crosses around them for good measure.
That would be awesome! As a C&D main, I'm constantly frustrated by allied players avoiding not just my ult, but my bubble. A visual indication of GET YOURSELF IN HERE would be very welcome. Especially when there is a rival C&D in play.
SoloQ Jan 18 @ 5:29pm 
I just let people die if they don't stand in my heals. I'm not working extra hard because you're a baddie. Git gud.
People don't have awareness of their surroundings, just tunnel vision, going straight forward and pew pew.
Originally posted by Daedalus:
Originally posted by FrostyShock:
skill issue, get your eyes checked

I demand you explain yourself.
If you can that is :(
"Oh hey, those bubbles/ult tail aren't showing red, they're safe to use for heals!"
there's an accessibility tab in the settings for the disabled. Get your eyes checked
More like make all friendly and enemy ults identifiable. Both teams had an invisible woman, and it was so confusing to whose ult was firing off when theres no communication. I know enemies have a slight red hue to them, but sometimes in the heat of combat, that hue is too faint to notice.
Originally posted by Goal_Line_:
More like make all friendly and enemy ults identifiable. Both teams had an invisible woman, and it was so confusing to whose ult was firing off when theres no communication. I know enemies have a slight red hue to them, but sometimes in the heat of combat, that hue is too faint to notice.
that would be the pale bright and shining blue colour to them for friendly, and a bright angry red for enemy
Last edited by FrostyShock; Jan 18 @ 10:03pm
Syrin Jan 18 @ 11:20pm 
Honestly, I think your teammates just don't knowing it's a healing orb. Same with Loki, When he puts up his staff with the eye on top, not only does that area heal, you are LITERALLY invincible while in that area until the effect runs out. Team mates NEVER go there.
Originally posted by Syrin:
Honestly, I think your teammates just don't knowing it's a healing orb. Same with Loki, When he puts up his staff with the eye on top, not only does that area heal, you are LITERALLY invincible while in that area until the effect runs out. Team mates NEVER go there.
Green = poison
mayrc Jan 19 @ 3:41am 
The problem you describe fits for most classes. Most people play only duelist and have NO IDEA of tanks or supporters. Thus they dont even know what they do. They only cry "need heals".

And this wont change sadly because the majority of players plays Duelists cause they Think " i will do more damage when i play a duelist).
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Date Posted: Jan 17 @ 6:33pm
Posts: 15