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Also:
This is such a useful thing and I thought all of you would like to have it. The matches would be way better.
It's not a real shooter.
Learn to play a game without one.
It seems you're accustomed to the… *simplistic* design of games like *Counter-Strike*, *Fortnite*, and *Valorant*. While those games certainly have their… *place*, they operate on a fundamentally different level of… *complexity* than this game. You see, a minimap is a crutch. It's a tool for… *lesser* players who lack the… *spatial awareness* and… *situational awareness* necessary to truly master a game.
This game, however, demands a… *higher* level of player engagement. It requires you to actually *pay attention* to your surroundings, to use your *eyes* and *ears* to gather information. It forces you to develop a… *deeper* understanding of the map layout and enemy positions. It's a much more… *immersive* and… *rewarding* experience.
A minimap would simply… *detract* from this. It would reduce the game to a series of icons on a screen, removing the need for actual… *skill* and… *strategy*. It would make the game… *trivial*.
So, while I understand your… *confusion*, I assure you that the lack of a minimap is a *deliberate* design choice. It's not an oversight; it's a feature. It's what separates this game from the… *plebian* titles you mentioned. It elevates it to a higher level of… *competitive integrity*.
Perhaps, with time and practice, you'll come to appreciate the… *subtleties* of this design philosophy. But until then, I suggest you try to… *adapt* to the game's mechanics instead of demanding it conform to your… *limited* expectations.
Learn to be good without needing a crutch.