Marvel Rivals

Marvel Rivals

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Stop saying to get 'better hardware' to people experiencing crashes
This game is poorly optimized, and Unreal Engine 5 is notorious for crashes and bad performance. It's not just about hardware. The developers seem to be actively patching the game, and I've experienced better overall performance since I first played.

For context, my main workstation runs an i9-14900K and an RTX 4090 on Arch GNU/Linux. I've also tested the game on several other computers, and it's clear that the issue lies in how poorly UE5 games are optimized.

To those who say "get better hardware," that's either bait or ignorance. I wanted to post this to make it clear: the problem is NOT your hardware—at least as long as your system meets the game's minimum requirements.
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Showing 1-15 of 23 comments
Draknalor Jan 17 @ 11:04am 
3
If something is poorly optimized then why is not everyone having issues?

It's your computer that's the odd one out.
Originally posted by Maesyn:
My potato has been running this game (at a cool 20-40fps) with a Ryzen 7 5800U, with integrated graphics, without any crashing issues whatsoever. Granted, I have to turn down literally as many options as possible and play at 720p, but it runs.

It really does seem less like a get 'better' hardware issue, and more like 'have correct' hardware issue, I don't know.

Yes, I didn’t want to go into too much detail in my original post, but you’re absolutely right. Many people experience bottlenecks—for example, those who spend hundreds on a GPU but pair it with a CPU that struggles to keep up lol

That said, beyond hardware mismatches, this game clearly suffers from poor optimization and software-level issues, much like many other recently released UE5 games.
These people know nothing about hardware or IT, so they comment (because they feel the need to do so) dismissing the real problems. These are the same people who respond "skill issue" when players complain about a character being too strong. As the problem becomes recognized, they stop responding that way. They shouldn't be given credits, as you say, because they are adults with kids mentality which don't have the desire (and strength) to reflect about problems.
Millertyme Jan 17 @ 11:11am 
Originally posted by Kairi・かいり:
This game is poorly optimized, and Unreal Engine 5 is notorious for crashes and bad performance. It's not just about hardware. The developers seem to be actively patching the game, and I've experienced better overall performance since I first played.

For context, my main workstation runs an i9-14900K and an RTX 4090 on Arch GNU/Linux. I've also tested the game on several other computers, and it's clear that the issue lies in how poorly UE5 games are optimized.

To those who say "get better hardware," that's either bait or ignorance. I wanted to post this to make it clear: the problem is NOT your hardware—at least as long as your system meets the game's minimum requirements.
Had many many crashes every 2nd game I played. I fixed it tho and haven't been crashing at all. This is what I did
1. Fresh clean install of Marvel Rivals
2. Verify Files on steam immediately after the fresh install. (Found 2 missing files) fixed them.
3. Closed steam and reopened.
4. Verify Files again. (All Good)
5. Boot up the game
6. Changed windowed full screen to just full screen (not planning to tab out while playing)
7. Turned off V-Sync (this disabled the hard cap 60 fps I had)
8. Enjoying the game, not a single crash in over 15 hours of playing now.
Last edited by Millertyme; Jan 17 @ 11:12am
Originally posted by Draknalor:
If something is poorly optimized then why is not everyone having issues?

It's your computer that's the odd one out.

One of the problems with this game since the open beta has always been the terrible optimization. Developers even wrote it in the latest patch. Some problems have been resolved, while others have not. Just browse the forums to get an idea of the situation. There's nothing wrong with that, it's a new videogame after all.
Originally posted by Draknalor:
If something is poorly optimized then why is not everyone having issues?

It's your computer that's the odd one out.

Poor optimization doesn’t mean nobody can run the game; it means the game relies heavily on raw hardware power to perform well, instead of being efficiently coded to run across a range of systems.

When a game is poorly optimized, those with high-end PCs that can brute-force their way through the inefficiencies often experience fewer issues, while others—especially on mid-range or lower-end hardware—see more problems. This is why not everyone reports issues, but the complaints are still widespread.
Kidda Jan 17 @ 11:13am 
I've played this game for 143 hours. Subtract 20 hours of afk or inactivity, that's 123 hours of game time. In that 123 hours, I've never crashed, ever. I'd had ONE hard stutter (I think it's firefox and youtube that's causing it) and that's about it. It's either your hardware or software (linux). There might be optimization issue with Linux so try Windows 11 instead.

My spec and in game settings:

13600K
7900 XT
32GB
Win 11 Pro 23H2
2560x1440 (windowed mode, vsync 60 fps)
All low settings, Intel XeSS (balanced)

Windowed mode because it has the lowest input latency compared with Borderless window and Fullscreen.
Vsync 60 fps because my monitor is a ultrasharp from 2015 (lol) and I hate tearing.
Last edited by Kidda; Jan 17 @ 11:15am
JA_DROPPA Jan 17 @ 11:15am 
I've tried turning everything down and nothing seems to work besides redownloading the game once crashes begin. For context I'm running a AMD 7950X3d, 4070ti, and 64gb of ram never had any issues besides this game
Draknalor Jan 17 @ 11:18am 
Originally posted by Kairi・かいり:
Originally posted by Draknalor:
If something is poorly optimized then why is not everyone having issues?

It's your computer that's the odd one out.

Poor optimization doesn’t mean nobody can run the game; it means the game relies heavily on raw hardware power to perform well, instead of being efficiently coded to run across a range of systems.

When a game is poorly optimized, those with high-end PCs that can brute-force their way through the inefficiencies often experience fewer issues, while others—especially on mid-range or lower-end hardware—see more problems. This is why not everyone reports issues, but the complaints are still widespread.

No need to play an Unreal engine 5 game on "Low-end"

Also i am pretty low also at 3070, no 4090 here.
Originally posted by Jace Eureka | E7:
These people know nothing about hardware or IT, so they comment (because they feel the need to do so) dismissing the real problems. These are the same people who respond "skill issue" when players complain about a character being too strong. As the problem becomes recognized, they stop responding that way. They shouldn't be given credits, as you say, because they are adults with kids mentality which don't have the desire (and strength) to reflect about problems.

+1 to this. (I would give you points but I don't have any rn haha)

I work in cybersecurity and dabble in game development as a hobby. It’s frustrating to see how often discussions in these forums get derailed by people who don’t understand hardware or IT but feel the need to dismiss legitimate issues.

I made this post to point out the real problems this game is facing—mainly poor optimization and software issues. It’s not a hardware problem in most cases, and I hope this helps others focus on the actual challenges instead of getting lost in bad-faith arguments.

Also, if any of the gamedevs read this, keep up the good work! As I mentioned, I’ve noticed the devs are working hard to address these issues, and that effort doesn’t go unnoticed.
Originally posted by Kidda:
I've played this game for 143 hours. Subtract 20 hours of afk or inactivity, that's 123 hours of game time. In that 123 hours, I've never crashed, ever. I'd had ONE hard stutter (I think it's firefox and youtube that's causing it) and that's about it. It's either your hardware or software (linux). There might be optimization issue with Linux so try Windows 11 instead.

My spec and in game settings:

13600K
7900 XT
32GB
Win 11 Pro 23H2
2560x1440 (windowed mode, vsync 60 fps)
All low settings, Intel XeSS (balanced)

Windowed mode because it has the lowest input latency compared with Borderless window and Fullscreen.
Vsync 60 fps because my monitor is a ultrasharp from 2015 (lol) and I hate tearing.

As Isaid, I’ve tested this game on different setups with various hardware to better understand the issues. On a spare Windows 11 machine, I used the following specs:

i7-12700K
RTX 3090
64GB RAM
3440x1440 (fullscreen mode, VSync at 144 FPS)
High settings, FSR Quality, and Frame Generation

The game ran decently on this build, but I had to enable Windows 7 compatibility mode to achieve stability. Even then, I still encountered random crashes occasionally, typically after 6–10 matches.

Interestingly, the best stability I’ve had so far with zero crashes was on a build running Arch GNU/Linux with:

i5-13600K
RX 7600
16GB RAM
1920x1080 (windowed mode, VSync at 144 FPS)
Medium-to-low settings, FSR Performance
Kidda Jan 17 @ 11:46am 
Originally posted by Kairi・かいり:
Originally posted by Kidda:
I've played this game for 143 hours. Subtract 20 hours of afk or inactivity, that's 123 hours of game time. In that 123 hours, I've never crashed, ever. I'd had ONE hard stutter (I think it's firefox and youtube that's causing it) and that's about it. It's either your hardware or software (linux). There might be optimization issue with Linux so try Windows 11 instead.

My spec and in game settings:

13600K
7900 XT
32GB
Win 11 Pro 23H2
2560x1440 (windowed mode, vsync 60 fps)
All low settings, Intel XeSS (balanced)

Windowed mode because it has the lowest input latency compared with Borderless window and Fullscreen.
Vsync 60 fps because my monitor is a ultrasharp from 2015 (lol) and I hate tearing.

As Isaid, I’ve tested this game on different setups with various hardware to better understand the issues. On a spare Windows 11 machine, I used the following specs:

i7-12700K
RTX 3090
64GB RAM
3440x1440 (fullscreen mode, VSync at 144 FPS)
High settings, FSR Quality, and Frame Generation

The game ran decently on this build, but I had to enable Windows 7 compatibility mode to achieve stability. Even then, I still encountered random crashes occasionally, typically after 6–10 matches.

Interestingly, the best stability I’ve had so far with zero crashes was on a build running Arch GNU/Linux with:

i5-13600K
RX 7600
16GB RAM
1920x1080 (windowed mode, VSync at 144 FPS)
Medium-to-low settings, FSR Performance
Seems like Nvidia and this game is not that well optimized. Could be from Nvidia's driver side or the game's side.

Guess someone gotta do something then.
DarkVegeta Jan 17 @ 11:54am 
i can run the game at 120+fps, but the game keeps crashing. Did everything i found online, nothing helped. I also get all kinds off crashes lmao. Its the only game where I got those problems.

Funny thing is, the Beta was also ♥♥♥♥♥♥ optimized BUT I did not had any crashes there.
People who say that kind off stuff "get better hardware" have barely any Clue about pc gaming in the first place or are just kids. Saying that, I hope they are aware of the crashes and are trying to fix them.
Originally posted by Kidda:
Originally posted by Kairi・かいり:

As Isaid, I’ve tested this game on different setups with various hardware to better understand the issues. On a spare Windows 11 machine, I used the following specs:

i7-12700K
RTX 3090
64GB RAM
3440x1440 (fullscreen mode, VSync at 144 FPS)
High settings, FSR Quality, and Frame Generation

The game ran decently on this build, but I had to enable Windows 7 compatibility mode to achieve stability. Even then, I still encountered random crashes occasionally, typically after 6–10 matches.

Interestingly, the best stability I’ve had so far with zero crashes was on a build running Arch GNU/Linux with:

i5-13600K
RX 7600
16GB RAM
1920x1080 (windowed mode, VSync at 144 FPS)
Medium-to-low settings, FSR Performance
Seems like Nvidia and this game is not that well optimized. Could be from Nvidia's driver side or the game's side.

Guess someone gotta do something then.

Yup, Nvidia drivers can be tricky (and sometimes a pain in the ass, especially on GNU/Linux). You’re probably right—many crashes with Nvidia cards seem to happen during shader compilation, based on reports here. A possible cause is how Nvidia handles shader caching; the driver might not be as efficient in this area, leading to crashes or stuttering, especially with newer engines like UE5. I’ve seen this exact same issues in games like the Silent Hill 2 Remake and others.

I don’t think it’ll be long before either the devs or whatever another company address this. The gamedevs are definitely aware and working on these issues, so as a community, we should keep sharing our experiences and performance changes as updates roll out.
Also, hopefully stop giving voice to all the baiters XD
I have a 4090, Ryzen 7 5800 X3D, and 32 GB RAM, pretty decent rigg.
However, I had a horrible stuttering. Long story short: UE5 has issues with gaming mouses, or high DPI input. After trial and error and some help here in the forums, I had to decrease the DPI pooling to the bare minimum, otherwise CPU consumption goes to hell and the game stutters like no tomorrow.

So a better PC is no guarantee for anything, the game is poorly optimized and the gameplay performance is frustrating unless do some workaround as I did.
Last edited by Yukito For Ever; Jan 17 @ 12:12pm
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Date Posted: Jan 17 @ 10:55am
Posts: 23