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It's your computer that's the odd one out.
Yes, I didn’t want to go into too much detail in my original post, but you’re absolutely right. Many people experience bottlenecks—for example, those who spend hundreds on a GPU but pair it with a CPU that struggles to keep up lol
That said, beyond hardware mismatches, this game clearly suffers from poor optimization and software-level issues, much like many other recently released UE5 games.
1. Fresh clean install of Marvel Rivals
2. Verify Files on steam immediately after the fresh install. (Found 2 missing files) fixed them.
3. Closed steam and reopened.
4. Verify Files again. (All Good)
5. Boot up the game
6. Changed windowed full screen to just full screen (not planning to tab out while playing)
7. Turned off V-Sync (this disabled the hard cap 60 fps I had)
8. Enjoying the game, not a single crash in over 15 hours of playing now.
One of the problems with this game since the open beta has always been the terrible optimization. Developers even wrote it in the latest patch. Some problems have been resolved, while others have not. Just browse the forums to get an idea of the situation. There's nothing wrong with that, it's a new videogame after all.
Poor optimization doesn’t mean nobody can run the game; it means the game relies heavily on raw hardware power to perform well, instead of being efficiently coded to run across a range of systems.
When a game is poorly optimized, those with high-end PCs that can brute-force their way through the inefficiencies often experience fewer issues, while others—especially on mid-range or lower-end hardware—see more problems. This is why not everyone reports issues, but the complaints are still widespread.
My spec and in game settings:
13600K
7900 XT
32GB
Win 11 Pro 23H2
2560x1440 (windowed mode, vsync 60 fps)
All low settings, Intel XeSS (balanced)
Windowed mode because it has the lowest input latency compared with Borderless window and Fullscreen.
Vsync 60 fps because my monitor is a ultrasharp from 2015 (lol) and I hate tearing.
No need to play an Unreal engine 5 game on "Low-end"
Also i am pretty low also at 3070, no 4090 here.
+1 to this. (I would give you points but I don't have any rn haha)
I work in cybersecurity and dabble in game development as a hobby. It’s frustrating to see how often discussions in these forums get derailed by people who don’t understand hardware or IT but feel the need to dismiss legitimate issues.
I made this post to point out the real problems this game is facing—mainly poor optimization and software issues. It’s not a hardware problem in most cases, and I hope this helps others focus on the actual challenges instead of getting lost in bad-faith arguments.
Also, if any of the gamedevs read this, keep up the good work! As I mentioned, I’ve noticed the devs are working hard to address these issues, and that effort doesn’t go unnoticed.
As Isaid, I’ve tested this game on different setups with various hardware to better understand the issues. On a spare Windows 11 machine, I used the following specs:
i7-12700K
RTX 3090
64GB RAM
3440x1440 (fullscreen mode, VSync at 144 FPS)
High settings, FSR Quality, and Frame Generation
The game ran decently on this build, but I had to enable Windows 7 compatibility mode to achieve stability. Even then, I still encountered random crashes occasionally, typically after 6–10 matches.
Interestingly, the best stability I’ve had so far with zero crashes was on a build running Arch GNU/Linux with:
i5-13600K
RX 7600
16GB RAM
1920x1080 (windowed mode, VSync at 144 FPS)
Medium-to-low settings, FSR Performance
Guess someone gotta do something then.
Funny thing is, the Beta was also ♥♥♥♥♥♥ optimized BUT I did not had any crashes there.
People who say that kind off stuff "get better hardware" have barely any Clue about pc gaming in the first place or are just kids. Saying that, I hope they are aware of the crashes and are trying to fix them.
Yup, Nvidia drivers can be tricky (and sometimes a pain in the ass, especially on GNU/Linux). You’re probably right—many crashes with Nvidia cards seem to happen during shader compilation, based on reports here. A possible cause is how Nvidia handles shader caching; the driver might not be as efficient in this area, leading to crashes or stuttering, especially with newer engines like UE5. I’ve seen this exact same issues in games like the Silent Hill 2 Remake and others.
I don’t think it’ll be long before either the devs or whatever another company address this. The gamedevs are definitely aware and working on these issues, so as a community, we should keep sharing our experiences and performance changes as updates roll out.
Also, hopefully stop giving voice to all the baiters XD
However, I had a horrible stuttering. Long story short: UE5 has issues with gaming mouses, or high DPI input. After trial and error and some help here in the forums, I had to decrease the DPI pooling to the bare minimum, otherwise CPU consumption goes to hell and the game stutters like no tomorrow.
So a better PC is no guarantee for anything, the game is poorly optimized and the gameplay performance is frustrating unless do some workaround as I did.