Marvel Rivals

Marvel Rivals

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soti 17 ENE a las 9:48 a. m.
Scarlet witch needs buffs and changes !!
its actully said that the most powerful mcu character is a d tier in a marvel game
that shows again if they did her right it would break the whole game

My REWORK

her m1 needs to swap with her m2
give her 5 charges of her burst but nerf the damage a little bit

her shift has 2 charges but recharges faster if she is damaging

if someone is stunned by her orb he takes double the damage

her flying ability is permanent

her ult is 1 sec faster
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Mostrando 16-30 de 31 comentarios
phero c 17 ENE a las 10:48 a. m. 
Pulling at straws lol.
Just admit you are crap and got no skill other than your autolock attack.
plenty of players do very well with her you are just bad. stop reaching
fenrif 17 ENE a las 11:00 a. m. 
The only buff I would possibly want for her would be a slightly larger stun orb radius, or else a slightly faster projectile. But I don't think she really needs it.

I'd also suggest a CC resist while she was charging her ult, but that's only because they gave Punisher one. Specifically I think that Peni's net-throw shouldn't break the charge, but should still stun her movement and drop her to the ground. I feel that this would still make hitting her with the web a massive boon towards taking her down while not making it an instant hard counter for her ult. Especially as the 4sec charge for SW ult and the 3sec charge for Peni's web mean she can conceivably get two chances to stop the ult before it cooks off.
Shamalamadingdang 17 ENE a las 11:04 a. m. 
How are you playing her? She's not bad at babysitting a backline. She's sneaky enough that it makes you want to dive with her. If you do that, you'll get melted. You have to think like an absolute opportunistic jackal when playing as SW. You're a hyena. Only fight when you know you can win. Annoy people and then run away. Mop up after the tanks and DPS have done the hard work.

Or, like I said, hang out with Luna and Mantis in the back and scare off any divers (with the supports healing her even SW can take pretty much any other hero as long as they're separated from their team).
RoyceRoyal 17 ENE a las 11:06 a. m. 
She defo needs a nerf. She too OP. Every DOOM match iv been in everyone seems to be her and she is always MVP. That insane RANGE kill beam of her's is too far reaching. And her Ult ability that can reach around walls is DUMB. Iron man's Ult cant shoot through walls so WHY is it she allowed an Ability that can go through them.
kohnking 17 ENE a las 11:08 a. m. 
remove her auto aim and reduce her movement ability to one stock
Shamalamadingdang 17 ENE a las 11:13 a. m. 
Publicado originalmente por RoyceRoyal:
She defo needs a nerf. She too OP. Every DOOM match iv been in everyone seems to be her and she is always MVP. That insane RANGE kill beam of her's is too far reaching. And her Ult ability that can reach around walls is DUMB. Iron man's Ult cant shoot through walls so WHY is it she allowed an Ability that can go through them.
SW has to float into the middle of the enemy team while announcing her presence for like 5 full seconds. That's why.
RoyceRoyal 17 ENE a las 11:21 a. m. 
Publicado originalmente por Shamalamadingdang:
Publicado originalmente por RoyceRoyal:
She defo needs a nerf. She too OP. Every DOOM match iv been in everyone seems to be her and she is always MVP. That insane RANGE kill beam of her's is too far reaching. And her Ult ability that can reach around walls is DUMB. Iron man's Ult cant shoot through walls so WHY is it she allowed an Ability that can go through them.
SW has to float into the middle of the enemy team while announcing her presence for like 5 full seconds. That's why.
My point is still Stands. Her ult goes through walls. and her range attack reaches too far.
Under Construction 17 ENE a las 11:43 a. m. 
Publicado originalmente por Shamalamadingdang:
How are you playing her? She's not bad at babysitting a backline. She's sneaky enough that it makes you want to dive with her. If you do that, you'll get melted. You have to think like an absolute opportunistic jackal when playing as SW. You're a hyena. Only fight when you know you can win. Annoy people and then run away. Mop up after the tanks and DPS have done the hard work.

Or, like I said, hang out with Luna and Mantis in the back and scare off any divers (with the supports healing her even SW can take pretty much any other hero as long as they're separated from their team).

This guy gets it.

Publicado originalmente por RoyceRoyal:
Publicado originalmente por Shamalamadingdang:
SW has to float into the middle of the enemy team while announcing her presence for like 5 full seconds. That's why.
My point is still Stands. Her ult goes through walls. and her range attack reaches too far.

Categorically false lol. It "doesn't go through walls." In fact, any geometry that is directly preventing line-of-sight to your target will render it worthless. In order to be killed by it, you must be exposed in some capacity.
RoyceRoyal 17 ENE a las 12:29 p. m. 
Publicado originalmente por d3f1anc3 こーり:
Publicado originalmente por Shamalamadingdang:
How are you playing her? She's not bad at babysitting a backline. She's sneaky enough that it makes you want to dive with her. If you do that, you'll get melted. You have to think like an absolute opportunistic jackal when playing as SW. You're a hyena. Only fight when you know you can win. Annoy people and then run away. Mop up after the tanks and DPS have done the hard work.

Or, like I said, hang out with Luna and Mantis in the back and scare off any divers (with the supports healing her even SW can take pretty much any other hero as long as they're separated from their team).

This guy gets it.

Publicado originalmente por RoyceRoyal:
My point is still Stands. Her ult goes through walls. and her range attack reaches too far.

Categorically false lol. It "doesn't go through walls." In fact, any geometry that is directly preventing line-of-sight to your target will render it worthless. In order to be killed by it, you must be exposed in some capacity.
M8 i had it happen to me awhile ago, i was in a building and i died as she was floating in the middle of the group which were all battling outside of the building. i had a wall between us and i somehow died by her AoE ultra. So dont say she cant cuz i had it happen to me.
fenrif 17 ENE a las 12:30 p. m. 
Publicado originalmente por Shamalamadingdang:
How are you playing her? She's not bad at babysitting a backline. She's sneaky enough that it makes you want to dive with her. If you do that, you'll get melted. You have to think like an absolute opportunistic jackal when playing as SW. You're a hyena. Only fight when you know you can win. Annoy people and then run away. Mop up after the tanks and DPS have done the hard work.

Or, like I said, hang out with Luna and Mantis in the back and scare off any divers (with the supports healing her even SW can take pretty much any other hero as long as they're separated from their team).
I disagree. You have two phase-shift abilities so you can use one to dive in and another to dive out. You get hard countered by certain heroes if they are hanging around the backline. But you can easily sneak in and take out a support and then escape away to grab a health pack. It works best if you are diving down from up high and then escaping back up out of reach.

Publicado originalmente por RoyceRoyal:
M8 i had it happen to me awhile ago, i was in a building and i died as she was floating in the middle of the group which were all battling outside of the building. i had a wall between us and i somehow died by her AoE ultra. So dont say she cant cuz i had it happen to me.
Her ult does not go through walls. You are mistaken.
Última edición por fenrif; 17 ENE a las 12:32 p. m.
73Datsun240Z 17 ENE a las 12:39 p. m. 
Publicado originalmente por RoyceRoyal:
Publicado originalmente por Shamalamadingdang:
SW has to float into the middle of the enemy team while announcing her presence for like 5 full seconds. That's why.
My point is still Stands. Her ult goes through walls. and her range attack reaches too far.

As was stated in the post above, it does not go through walls, nor Dr. Freak portals, and there is a 4s charge with a 35% movement penalty while it’s burst damage is 750 in a 15m sphere, so not even enough to kill tanks with temp health. Also there is no chance to be sneaky with it, she may as well scream “focus fire me.” The fact the area is a sphere is often overlooked because a 15m radius would be the ideal when she is planted firmly on the ground. Most of the time you will use this Ult in the air to a degree meaning that when she is 10m up and it goes off the ground coverage footprint of this Ult is nearing only a 5m circular area (if I did my quick math correct, been a while so feel free to chime in with a more accurate value). If you have a problem with her Ult then you should also have a problem with Iron Mans Ult which deals 1,000dmg in a larger ground area (most of the time) in 2s with lingering AOE, or Moon Knight who can deal ~1,000dmg over 4s with no charge up in a 5m radius cylinder by “projectiles” that do ignore environment. And a number of other Ults because almost all of them are better than hers.

If you have a problem with her primary fire which has a TTK against 250hp of nearly 4s and against most tanks 7-9s. Then you should also have a problem with the existence of Cloak who deals a flat 75dmg/s with the same targeting lock and 20m range as SW. and you should also have a problem with characters like Star Lord, Punisher, Iron Fist, and a few others that have a degree of lock-on/auto-target/bullet-magnetism to at least one of their main kit abilities. Her right click requires aiming and deals minimal damage that really only shaves about 1.5s off TTK with perfect accuracy. Her stun is abysmal compared to any other in the game, at best it lets you get 1 free shot of her M2 which can’t crit, and the stun can’t even CC an enemy out of an Ult.

These numbers are important for balance, but I think a lot of people come into the conversation focusing to heavily on simple number changes for nerfs and buffs. I think the best way to buff her (and buff/nerf any other characters) is to focus on the conditional factors. I think a great buff to her would be making her more of an anti-heal DPS. Keep everything numbers wise the same, but have her attacks stifle the hit enemies ability to be healed, and add an additional 3%dmg to all of her attacks only against enemies with temp health and shields. Her Ult really just needs to have the movement penalty removed to improve consistency, but I think a fun way of making it better with out changing the numbers would be if when she uses it a few decoys spawn as well so the enemy team has coordinate quickly about who is targeting which Witch, if they can’t then it’s on them, if they can then they deserved to stop my Ult.
Última edición por 73Datsun240Z; 17 ENE a las 1:15 p. m.
fenrif 17 ENE a las 1:36 p. m. 
Publicado originalmente por 73Datsun240Z:
These numbers are important for balance, but I think a lot of people come into the conversation focusing to heavily on simple number changes for nerfs and buffs. I think the best way to buff her (and buff/nerf any other characters) is to focus on the conditional factors. I think a great buff to her would be making her more of an anti-heal DPS. Keep everything numbers wise the same, but have her attacks stifle the hit enemies ability to be healed, and add an additional 3%dmg to all of her attacks only against enemies with temp health and shields. Her Ult really just needs to have the movement penalty removed to improve consistency, but I think a fun way of making it better with out changing the numbers would be if when she uses it a few decoys spawn as well so the enemy team has coordinate quickly about who is targeting which Witch, if they can’t then it’s on them, if they can then they deserved to stop my Ult.
These are great suggestions, especially the anti-heal/DOT addition to her kit. It could add onto the enemies health bar like temp health does, but it soaks heals from their teammates while your own teams fire ignores it completely. Like a heal-shield. It'd make her a great counter to Jeff as he wouldn't be able to immediately heal as soon as he dives.
73Datsun240Z 17 ENE a las 4:25 p. m. 
I’m sure based on the size of this company and the flood of discussions that none of these ideas make it to the devs. Nor do they have any obligation to use them. I feel like the balance in this game is pretty good from the start, yeah there are stand outs and underwhelming ones in each role, but if this game starts only doing buffs/nerfs by the numbers the balance may work out, but the feel of the characters may become stale. Ultimately balance benefits from an inside out approach. Fix the core of the issue, she is underwhelming especially higher in ELO because she has no identity, not because her numbers aren’t as high as some others. Adding conditions to her usefulness is fixing the core issue. Though I’m fine with her as a “jack-of-all-trades, master-of-none” which is how she plays best for me in her current state, she is barely suited to that.
EmperorVolo 17 ENE a las 4:36 p. m. 
She already got a buff...
C.D. Mann 17 ENE a las 4:41 p. m. 
You can rebind buttons, you don't need to impose that change on people. The damage amp on her stun is fine, but it can only be for her or you start a meta where the SW runs in, drops orb, then ♥♥♥♥♥ off. Her mobility is fine, no reason to touch it.

Her ult just needs an damage amp as some characters/ultimates without burning cool downs or being invincible can live through her ult and IMO a pierce through the destructible environments.
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Publicado el: 17 ENE a las 9:48 a. m.
Mensajes: 31