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I give it until season 4-5 before they give in to retain tank/sup players. The losers of "tank chicken" hate it and will leave the game eventually.
It's the best comp, and it's also better because you can only play about three tanks solo, so you don't automatically lose because someone tried to play the others solo.
People who say that it's not the only way to go are just trying to make excuses for not filling tank 90% of the time (they're overestimating 3 support the rest).
That already happened to me in comp. I tried it, and I was immediately forced to solo tank my first game. So I noped out after that.
I don't want to lose rank because other people throw in the hero select.
Funny to see how people who started playing these kind of games with Overwatch, and Overwatch only, still can't let that game go and trying to force every therm and game concept and strategy into other similar games too because they have no fantasy.
This only works becasuse moon knights ult is bugged and doing double the damage that it should
evidence; https://www.reddit.com/r/marvelrivals/comments/1iai2al/moon_knight_ult_is_bugged_does_2x_damage/
Possibly bugged*
Its quite possible that the damage is actually intended but Net Ease didnt properly explain the ult. The confusion stems from the official stats saying each talon has an AoE of 5 meters, that the ult can do 14 hits (14 talons), and each hit does 75 damage.
Each talon can do 150 damage however if youre in the casting circle and within 5 meters of the talon, or 75 if youre in the casting circle between 5 to roughly 10 meters.
Its possible that extra damage is "intended", but not clearly / properly presented in the description.
Or it is genuinely bugged and doing double the intended damage. We wont know until net ease gives some kind of response on it.