Marvel Rivals

Marvel Rivals

Ver estadísticas:
Marked 16 ENE a las 4:58 p. m.
Why are we letting people with negative winrates climb ?
I dont get it devs. Why are there people in my plat lobbies climbing with 60 wins and 80 losses? Does that make sense to you devs? Do you understand what climbing is supposed to entail?
< >
Mostrando 31-45 de 57 comentarios
Marked 17 ENE a las 12:31 a. m. 
Publicado originalmente por Rayman.:
Publicado originalmente por Marked:
I dont get it devs. Why are there people in my plat lobbies climbing with 60 wins and 80 losses? Does that make sense to you devs? Do you understand what climbing is supposed to entail?

So u want like overwatch where not matter how well u perform in ranked, get ♥♥♥♥♥♥ by unlucky teammates that u cant control em? Dude...

Do you think youre a good player lil guy?
Rayman. 17 ENE a las 12:37 a. m. 
Publicado originalmente por Marked:
Publicado originalmente por Rayman.:

So u want like overwatch where not matter how well u perform in ranked, get ♥♥♥♥♥♥ by unlucky teammates that u cant control em? Dude...

Do you think youre a good player lil guy?

yes mister big guy :peekbot:
Activison 17 ENE a las 4:43 a. m. 
Because it EOMM, Engagement Optimized Match Making

If u want to read more about it, i wrote a little essay on how matchmaking ACTUALLY works in this game: https://steamcommunity.com/app/2767030/discussions/0/592886396651328587/?tscn=1737029829#c592886396651347300
Sonrangeri 17 ENE a las 4:53 a. m. 
Gaining or losing points is based to MM itself. You win vs. better team, you gain more than lose. You keep losing to worse teams? You lose more and gain less.

Just because someone is climbing with around 50% winrate, its not bad system. And when it comes to early ranks, like bronze/silver or even gold, most of players aren't still at their "peak rank", where system starts actually put players into proper matches where skill level is around equivalent.

Visible rank isn't your "skill level" at this early of season, as everyone was put down to lower ranks due reset. There's hidden MMR which matches you. Even in Bronze 3, you have multiple levels of skill among players. Visual rank means nothing when it comes to MM itself.
eatcake 17 ENE a las 5:37 a. m. 
Publicado originalmente por Marked:
Publicado originalmente por sevensided:
Someone apparently doesn't understand the concept of "Improvement".

You think someone is improving when they lose more than they win? Are you okay?
as someone with 1k+ hours in overwatch on nintendo switch and plays this game under these conditions:
never EVER touched a mouse before, i use my drawing (osu actually) tablet for my whole pc
1280x720
lowest graphic possible (on intel XeSS)
30fps with drops (20-25 on the spider map)

yes, i've been improving really quickly... i'm only silver but i've noticed huge improvements every few hours
Última edición por eatcake; 17 ENE a las 5:39 a. m.
Scamdiver 17 ENE a las 6:33 a. m. 
to create ELO hell at around plat, devs simply suck at developing competitive games
sevensided 17 ENE a las 9:20 a. m. 
Publicado originalmente por Marked:
Publicado originalmente por OMEGA:
you never told us any of that you said 60 wins 80 losses devs im mad not THEY ALWAYS LOSE thank you for adding information and calling us stupid for not knowing it

You think im crying about people on 10 winstreaks climbing hella because they are finally playing the game correctly and not locking dps?

Yes, barring specificity, because that's the kind of ♥♥♥♥♥♥♥♥♥ the steam forums are rife with.
Mochan 17 ENE a las 9:39 a. m. 
Publicado originalmente por XelNigma:
The point of ranked is about finding the players skill level and putting them there.
So win/lose in a team game shouldnt reflect that players individual skill and thus shouldnt affect his rank.

That being said, unlike in overwatch where you could lose and still gain rank points for doing well. it looks like rivals only cares about win/lose. but you gain more from a win than you lose from a loss.

I guess they realized players dont care about finding their skill level and more about "making number go up".

It's the other way around dude. In Overwatch the only thing that matters is winning and losing. If you lose you lose points. if you win you get points. In Rivals your performance determines how much you lose or gain.
Sotanaht 17 ENE a las 1:04 p. m. 
Publicado originalmente por Mochan:
Publicado originalmente por XelNigma:
The point of ranked is about finding the players skill level and putting them there.
So win/lose in a team game shouldnt reflect that players individual skill and thus shouldnt affect his rank.

That being said, unlike in overwatch where you could lose and still gain rank points for doing well. it looks like rivals only cares about win/lose. but you gain more from a win than you lose from a loss.

I guess they realized players dont care about finding their skill level and more about "making number go up".

It's the other way around dude. In Overwatch the only thing that matters is winning and losing. If you lose you lose points. if you win you get points. In Rivals your performance determines how much you lose or gain.
Overwatch used to have performance-based ranking, they got rid of it sometime around season 4 I think. You'd have to research it to find out exactly.

I don't know for sure if Rival's point gains are performance based or not. If you have any kind of statement to prove that I would like to know. It could be that the differences in gains/losses I see are 90% what rank I am currently in and 10% the rank difference between me and opponents.

I remember back in the early seasons of Overwatch I tried to catalogue my performance and rank changes to see what the connection was, and I was never able to find anything meaningful in the data. That's when there WAS performance-based scoring officially. Trying to use data to prove if Rivals has performance-scoring would probably be futile I think.
Última edición por Sotanaht; 17 ENE a las 1:06 p. m.
Publicado originalmente por Marked:
I dont get it devs. Why are there people in my plat lobbies climbing with 60 wins and 80 losses? Does that make sense to you devs? Do you understand what climbing is supposed to entail?

Most likely they're abusing with party the only way you can rank up with negative winrate due to how the Marvel Rivals ranking system works
ElviraDemonQueen 17 ENE a las 1:17 p. m. 
Publicado originalmente por Marked:
Publicado originalmente por Rayman.:

So u want like overwatch where not matter how well u perform in ranked, get ♥♥♥♥♥♥ by unlucky teammates that u cant control em? Dude...

Do you think youre a good player lil guy?
can say the same to you if your so good why you here ?
SLAIN 17 ENE a las 1:28 p. m. 
Publicado originalmente por Marked:
Publicado originalmente por sevensided:
Someone apparently doesn't understand the concept of "Improvement".

You think someone is improving when they lose more than they win? Are you okay?

They most likely had many more losses prior to you looking.

Its a marvel game, a lot of the attraction is going to be young kids joining in, Plus, its only a trending title. Longevity isn't going to be its strong suit. Looking at steam-charts shows its winding down already.
id795078477 17 ENE a las 1:48 p. m. 
I actually don't know how competitive points work in MR. But in theory your question, OP - may have a logical explanation. It's when the scoring considers personal performance (again - I'm NOT claiming it does so in MR!)

For instance, if your algorithm is smart enough to recognize play-makers and high impact players, then even if those players lose, they will be penalized less than the rest of the team. Let's say you lose 10 points normally and get 10 points normally for a loss and a win respectively. But - if you're a "star player" on the losing team, you only lose 8 points. In that case, if you lose 10 games and then win 9 games, you will actually have -80 + 90 = 10 points in the bank. So you "climbed" up a bit, but your win-rate is negative, you've lost 1 more game than you won.

Something similar (albeit much more complicated) may happen in the real competitive points calculation.
Sotanaht 17 ENE a las 1:49 p. m. 
Publicado originalmente por SLAIN:
Publicado originalmente por Marked:

You think someone is improving when they lose more than they win? Are you okay?

They most likely had many more losses prior to you looking.

Its a marvel game, a lot of the attraction is going to be young kids joining in, Plus, its only a trending title. Longevity isn't going to be its strong suit. Looking at steam-charts shows its winding down already.
It's been explained on the first page, but again, not necessarily true. In lower ranks (Bronze, silver, some of gold), you can easily get +40 points on a win, and only -20 or fewer points on a loss. Then every 5th loss you get a Chrono Shield, so effectively you only are losing 16 points on a loss (the 5th loss is 0, so 20+20+20+20+0 divided by 5=16). Those numbers allow you to remain neutral at a 28.5% win rate, and rank up at anything above that.

So yeah, no ♥♥♥♥ people are ranking up with negative (<50%) win rates. You only need like 30%. Marvel Rivals competitive is designed as a grind not a skill check.
ploppers 17 ENE a las 1:58 p. m. 
Show us your stats.According to the tracker the only 'Marked" I can find has a 47% competitive win rate and hasnt made it out of bronze.
Última edición por ploppers; 17 ENE a las 1:59 p. m.
< >
Mostrando 31-45 de 57 comentarios
Por página: 1530 50

Publicado el: 16 ENE a las 4:58 p. m.
Mensajes: 57