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Do you think youre a good player lil guy?
yes mister big guy
If u want to read more about it, i wrote a little essay on how matchmaking ACTUALLY works in this game: https://steamcommunity.com/app/2767030/discussions/0/592886396651328587/?tscn=1737029829#c592886396651347300
Just because someone is climbing with around 50% winrate, its not bad system. And when it comes to early ranks, like bronze/silver or even gold, most of players aren't still at their "peak rank", where system starts actually put players into proper matches where skill level is around equivalent.
Visible rank isn't your "skill level" at this early of season, as everyone was put down to lower ranks due reset. There's hidden MMR which matches you. Even in Bronze 3, you have multiple levels of skill among players. Visual rank means nothing when it comes to MM itself.
never EVER touched a mouse before, i use my drawing (osu actually) tablet for my whole pc
1280x720
lowest graphic possible (on intel XeSS)
30fps with drops (20-25 on the spider map)
yes, i've been improving really quickly... i'm only silver but i've noticed huge improvements every few hours
Yes, barring specificity, because that's the kind of ♥♥♥♥♥♥♥♥♥ the steam forums are rife with.
It's the other way around dude. In Overwatch the only thing that matters is winning and losing. If you lose you lose points. if you win you get points. In Rivals your performance determines how much you lose or gain.
I don't know for sure if Rival's point gains are performance based or not. If you have any kind of statement to prove that I would like to know. It could be that the differences in gains/losses I see are 90% what rank I am currently in and 10% the rank difference between me and opponents.
I remember back in the early seasons of Overwatch I tried to catalogue my performance and rank changes to see what the connection was, and I was never able to find anything meaningful in the data. That's when there WAS performance-based scoring officially. Trying to use data to prove if Rivals has performance-scoring would probably be futile I think.
Most likely they're abusing with party the only way you can rank up with negative winrate due to how the Marvel Rivals ranking system works
They most likely had many more losses prior to you looking.
Its a marvel game, a lot of the attraction is going to be young kids joining in, Plus, its only a trending title. Longevity isn't going to be its strong suit. Looking at steam-charts shows its winding down already.
For instance, if your algorithm is smart enough to recognize play-makers and high impact players, then even if those players lose, they will be penalized less than the rest of the team. Let's say you lose 10 points normally and get 10 points normally for a loss and a win respectively. But - if you're a "star player" on the losing team, you only lose 8 points. In that case, if you lose 10 games and then win 9 games, you will actually have -80 + 90 = 10 points in the bank. So you "climbed" up a bit, but your win-rate is negative, you've lost 1 more game than you won.
Something similar (albeit much more complicated) may happen in the real competitive points calculation.
So yeah, no ♥♥♥♥ people are ranking up with negative (<50%) win rates. You only need like 30%. Marvel Rivals competitive is designed as a grind not a skill check.