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I'll agree objective is most important, but I'd put kills and healing on an equal level. Cause if you aren't getting kills, you aren't really applying pressure to the enemy team, likewise if you aren't getting enough healing to sustain, then you can't get the kills. Equal on that front.
*Shrugs* Sounds like you're the one whose feelings got ruffled since ya felt the urge to respond.
i felt the urge cause i was bored, next question.
And the near instant reply.. definitely struck a nerve on that one..
Never said it was a bad sign, but there are a lot of people who put too much emphasis on their damage stats when their kill stats don't reflect the results and most of the time these guys are racking up high damage counts because they keep smacking the tank whose getting healed by uncontested supports. Damage is less important than securing the kills, high damage count alone doesn't make one a good player, yet a lot of people wanna act like pros because of high damage numbers, yet have low kill counts.
Because dealing 300 damage for it all to be healed in 2-3 seconds when the tank goes behind a wall is infinitely more helpful than killing the healer or other duelist doing the same.
This is why duelists are seen as brain dead since 80-90% of them share this mentality, thinking doing 15k damage while going 9-8 is a team issue.
All while expecting vanguard to dive the back line and peel for the healers they're already standing next to, as well as help them if the enemy vanguard that they have been shooting at all game dives them.
The strategy of focusing tanks could work if they worked together on a singular target but that would require communication, accuracy and TEAMWORK.
Which most don't have because they believe they are the main character while missing 6 out of 8 shots on characters the size of buildings.