Marvel Rivals

Marvel Rivals

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healthy discussion about the game
before i say anything i want to say my only hero shooter experience was paladins and i have no experience in any other hero shooters
the main reason i wanted to speak is about the ultimate's in the game i reached dia 1 in the season 0 and play a round 100 hours in season 0 the only issue i have with the game is the ultimate s.

its a very simple issue they seems too op i am not talking about the luna or mantis ult the issue is that the only way to counter an ultimate in the game is to use another ultimate that alone feels so boring in the paladins the ultimates were good but they weren't op to the point that u had to save ults for it like here if i have a punisher ult i can wait or use a support ult it just feels so empty if i ult and they use a support ult my ult is wasted and their ults too all i am saying is that i think it would make the game more fun for casual and competitive players to have more meaningful ults and change the way they gain ult charge so it adds another round of skills.
i am not saying just nerf the ults i am saying make them more of a side impact in a game were 5 people ults the other team will lose 100% but in paladins there were counter plays like for punisher ult u just gonna die if he looks at u.

just keep in mind that i love the game and i am just trying to understand if i am wrong or not dont be rude pls and tnx :))
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Showing 1-15 of 16 comments
JG2thend Jan 16 @ 3:15am 
Game will be a mess they started with the nerfs/buffs already but i'll enjoy it while it lasts.
Yeah, i totally agree.
I heavily dislike ults. The game is very fun and competitive until someone rolls up with an ult (which charge way too fast in the first place).

Often require 0 thought and 0 skill to use with very high reward. Not a fan of them.
Agreed, some of these ULT's have ZERO counter play unless your holding an ULT yourself. I do think once we get more support hero's, they'll have more CC abilities to help combat this BUT, this games meant to be a casual experience. The devs want the ULT's to be big and damaging. If I recall, this was said in an interview for the game. I want a Ana type grenade to at least nullify supports invisible ULT's, I do think not having any counter play to that is bad for the game.
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)
Last edited by Αδονις; Jan 16 @ 4:14am
Raansu Jan 16 @ 4:34am 
Ults are supposed to be powerful and mostly countered by other ults. That's the entire point of the design. If ults were not powerful, they'd just be another random ability, but with a pointlessly long cooldown.

Originally posted by Αδονις:
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)

EOMM and skill based damage are not a thing. You just suck at games.
Sibirian Jan 16 @ 6:17am 
Originally posted by Αδονις:
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)
Seriously only bronze players whine about things like EOMM or "Skill based dmg".
Im back in gold right now with only 2 or 3 looses since season start and dont have any issue atm and even those looses were pretty close and no steamroll.
Ults are they way they are, they are ressources you invest or keep to counter other ults.
If they wouldnt, we would have OW ults and innmy opinion they are crap not the ones we have here.
So spam q or use 5 braincells if you need ults to counter the other team.
Last edited by Sibirian; Jan 16 @ 6:17am
Several things are bad about this game. Gigantic hitboxes and slow movement speed, which results to undodgeable attacks. Supports, in that regard, decided the outcome of the game too much, especially in high elo. I remember paladins had a way to counter supports healing with items, it took overwatch 7/8 years to notice that their healers are also a problem and add dps passive, which in reality does nothing still.
Supports are always a problem in these games. In only 1 month of play time, people already use 3 supports to create almost undead gameplay. So if they decide to nerf supports or add role que, it will create another batch of problems. Point is, game is cooked either way, the only question is: when?
Arc Jan 16 @ 6:30am 
Originally posted by Sibirian:
Originally posted by Αδονις:
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)
Seriously only bronze players whine about things like EOMM or "Skill based dmg".
Im back in gold right now with only 2 or 3 looses since season start and dont have any issue atm and even those looses were pretty close and no steamroll.
Ults are they way they are, they are ressources you invest or keep to counter other ults.
If they wouldnt, we would have OW ults and innmy opinion they are crap not the ones we have here.
So spam q or use 5 braincells if you need ults to counter the other team.
fr fr, im on a like 9 win streak
ults are busted though, i basically only die if i play insanely stupid, the healer randomly runs off or i get 1 shot by moon/ironman/hawkeye m1
Millie Jan 16 @ 6:43am 
Originally posted by Raansu:
Ults are supposed to be powerful and mostly countered by other ults. That's the entire point of the design. If ults were not powerful, they'd just be another random ability, but with a pointlessly long cooldown.

Originally posted by Αδονις:
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)

EOMM and skill based damage are not a thing. You just suck at games.
yes i agree but look how they implement it in other games they have no meaning here if they use an ult u should use an ult to counter it thats it but in paladins even tho ults were strong if u were good enough you could counter it with something kill them faster or ....
and in the current state having 4 5 support units that makes u invincible is not gonna be fun for neither the casual or competitive player imagine u have a hella or hawk or any op ult when u get it u have 2 choice wait for the luna or mantis ult to then use it or use your ult so they use the ult in both cases if everyone saves their ult the game will can go as normal cuz there is not ultimate that can be played around yes in other hero shooters we have some op ults but they are not as brain dead as a luna or mantis ult
for example i think there was a healer in paldins that her ult was op cant remember exacly i played that game 2 year ago the ult gave her incresed healing and dmg but u know what is the beautiful part was ? she could die to a flank cuz she wasnt invincible and her healing had a down time in ult cuz she needed to ult or like someone had an ult that brought the time back for the team it was op but if u were bad u could harm your team cuz u could go back to a time with low hp and that was the ults ye the marvel rivals core goal is to be fun and they did a great job in the charecter design and even ults but the issue remains the same it gets boring and pointless to use your ults there is not a single hero in this game that u need to be good at ulting to get value iron man mostly positioning and all supports and tanks need the same thing positioning which dosent matter if they use a luna ult the only charecter whom their ult need a little more more that positioning is magnito which u need to keep watching for the ult bar so your ball dosent go to waste but even magnito himself has a counter ult it can counter iron man and any projectile ult ye i never said there should be no counter to ults but not every ult should be able to be countered with the same ult like having to think about the picks should matter like there should be a choice between countering X with X and Y with Y not picking 2 heroes that counter 95 % of the roster and this issue is not even the biggest one having op duelist ults can be a issue too like imagine having 3 ult vs 1 ult in the enemy if they use their 3 ult u cant do anything there should be counter plays with certain hero for certain ults not just op op op op i might be wrong tho just tell me where and why
Arc Jan 16 @ 6:45am 
Holy wall of text.
You can use these .
And start new lines.
Millie Jan 16 @ 6:46am 
Originally posted by Arc:
Holy wall of text.
You can use these .
And start new lines.
make sense sry ig
Sibirian Jan 16 @ 6:56am 
Originally posted by Millie:
Originally posted by Raansu:
Ults are supposed to be powerful and mostly countered by other ults. That's the entire point of the design. If ults were not powerful, they'd just be another random ability, but with a pointlessly long cooldown.



EOMM and skill based damage are not a thing. You just suck at games.
yes i agree but look how they implement it in other games they have no meaning here if they use an ult u should use an ult to counter it thats it but in paladins even tho ults were strong if u were good enough you could counter it with something kill them faster or ....
and in the current state having 4 5 support units that makes u invincible is not gonna be fun for neither the casual or competitive player imagine u have a hella or hawk or any op ult when u get it u have 2 choice wait for the luna or mantis ult to then use it or use your ult so they use the ult in both cases if everyone saves their ult the game will can go as normal cuz there is not ultimate that can be played around yes in other hero shooters we have some op ults but they are not as brain dead as a luna or mantis ult
for example i think there was a healer in paldins that her ult was op cant remember exacly i played that game 2 year ago the ult gave her incresed healing and dmg but u know what is the beautiful part was ? she could die to a flank cuz she wasnt invincible and her healing had a down time in ult cuz she needed to ult or like someone had an ult that brought the time back for the team it was op but if u were bad u could harm your team cuz u could go back to a time with low hp and that was the ults ye the marvel rivals core goal is to be fun and they did a great job in the charecter design and even ults but the issue remains the same it gets boring and pointless to use your ults there is not a single hero in this game that u need to be good at ulting to get value iron man mostly positioning and all supports and tanks need the same thing positioning which dosent matter if they use a luna ult the only charecter whom their ult need a little more more that positioning is magnito which u need to keep watching for the ult bar so your ball dosent go to waste but even magnito himself has a counter ult it can counter iron man and any projectile ult ye i never said there should be no counter to ults but not every ult should be able to be countered with the same ult like having to think about the picks should matter like there should be a choice between countering X with X and Y with Y not picking 2 heroes that counter 95 % of the roster and this issue is not even the biggest one having op duelist ults can be a issue too like imagine having 3 ult vs 1 ult in the enemy if they use their 3 ult u cant do anything there should be counter plays with certain hero for certain ults not just op op op op i might be wrong tho just tell me where and why
Listen.
First it doesnt mstter what other games do, its just relevant if MR works on itself and every damn ult can be countered.
Luna ult?
Every one shot ult or hawkeye.
Mantis: same.
C&D: same.
Invisible woman: nah nearly same.
Iron man: kill him or use cover.
Hela: Cover or support ult (besides rocket)
Scarlet: kill her or cover.
Jeff: die.
Psylocke: supp ult or die (dont mention shields because yeah no one turns around)
Hawkeye: cover or die.
Peni: kill her, kill the enemy team whatever.
We could analyse every ult.
If you stop thinking ults are there to press and use them as a additional cooldown for team wipes/saves, you are good to go.
Thats how MR ults work, just adapt and dont hang on paladin, mr isnt paladins.
Accept it or not but MR wont change cazse "some other game does this and that", yeah fine for other gamea MR works right now how it is and not cause other games do this and that.
Millie Jan 16 @ 7:07am 
Originally posted by Sibirian:
Originally posted by Millie:
yes i agree but look how they implement it in other games they have no meaning here if they use an ult u should use an ult to counter it thats it but in paladins even tho ults were strong if u were good enough you could counter it with something kill them faster or ....
and in the current state having 4 5 support units that makes u invincible is not gonna be fun for neither the casual or competitive player imagine u have a hella or hawk or any op ult when u get it u have 2 choice wait for the luna or mantis ult to then use it or use your ult so they use the ult in both cases if everyone saves their ult the game will can go as normal cuz there is not ultimate that can be played around yes in other hero shooters we have some op ults but they are not as brain dead as a luna or mantis ult
for example i think there was a healer in paldins that her ult was op cant remember exacly i played that game 2 year ago the ult gave her incresed healing and dmg but u know what is the beautiful part was ? she could die to a flank cuz she wasnt invincible and her healing had a down time in ult cuz she needed to ult or like someone had an ult that brought the time back for the team it was op but if u were bad u could harm your team cuz u could go back to a time with low hp and that was the ults ye the marvel rivals core goal is to be fun and they did a great job in the charecter design and even ults but the issue remains the same it gets boring and pointless to use your ults there is not a single hero in this game that u need to be good at ulting to get value iron man mostly positioning and all supports and tanks need the same thing positioning which dosent matter if they use a luna ult the only charecter whom their ult need a little more more that positioning is magnito which u need to keep watching for the ult bar so your ball dosent go to waste but even magnito himself has a counter ult it can counter iron man and any projectile ult ye i never said there should be no counter to ults but not every ult should be able to be countered with the same ult like having to think about the picks should matter like there should be a choice between countering X with X and Y with Y not picking 2 heroes that counter 95 % of the roster and this issue is not even the biggest one having op duelist ults can be a issue too like imagine having 3 ult vs 1 ult in the enemy if they use their 3 ult u cant do anything there should be counter plays with certain hero for certain ults not just op op op op i might be wrong tho just tell me where and why
Listen.
First it doesnt mstter what other games do, its just relevant if MR works on itself and every damn ult can be countered.
Luna ult?
Every one shot ult or hawkeye.
Mantis: same.
C&D: same.
Invisible woman: nah nearly same.
Iron man: kill him or use cover.
Hela: Cover or support ult (besides rocket)
Scarlet: kill her or cover.
Jeff: die.
Psylocke: supp ult or die (dont mention shields because yeah no one turns around)
Hawkeye: cover or die.
Peni: kill her, kill the enemy team whatever.
We could analyse every ult.
If you stop thinking ults are there to press and use them as a additional cooldown for team wipes/saves, you are good to go.
Thats how MR ults work, just adapt and dont hang on paladin, mr isnt paladins.
Accept it or not but MR wont change cazse "some other game does this and that", yeah fine for other gamea MR works right now how it is and not cause other games do this and that.
u missing the main point u should have multiple ways to counter an ult or its not gonna be fun i never said i want mv to change nor i think they would but i wanted to know other people s take too
Raansu Jan 16 @ 8:41am 
Originally posted by Millie:
Originally posted by Sibirian:
Listen.
First it doesnt mstter what other games do, its just relevant if MR works on itself and every damn ult can be countered.
Luna ult?
Every one shot ult or hawkeye.
Mantis: same.
C&D: same.
Invisible woman: nah nearly same.
Iron man: kill him or use cover.
Hela: Cover or support ult (besides rocket)
Scarlet: kill her or cover.
Jeff: die.
Psylocke: supp ult or die (dont mention shields because yeah no one turns around)
Hawkeye: cover or die.
Peni: kill her, kill the enemy team whatever.
We could analyse every ult.
If you stop thinking ults are there to press and use them as a additional cooldown for team wipes/saves, you are good to go.
Thats how MR ults work, just adapt and dont hang on paladin, mr isnt paladins.
Accept it or not but MR wont change cazse "some other game does this and that", yeah fine for other gamea MR works right now how it is and not cause other games do this and that.
u missing the main point u should have multiple ways to counter an ult or its not gonna be fun i never said i want mv to change nor i think they would but i wanted to know other people s take too

You seem to be missing the point that ults are supposed to be strong and difficult to counter.
Originally posted by Αδονις:
- Most character's Ult is trash or So OP it breaks the game.
- Game has EOMM which screws up all good in the industry since 2009
- Skill Based Damage (If you played Call of Duty/CoD, you know what's going on)

Unlike CoD there is no skill based damage in this game, the difference between CoD and this is day and night.
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Date Posted: Jan 16 @ 3:07am
Posts: 16