Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Anyway, it's obvious that the kidnap is the force pull move, but I still can't really see this getting that many characters. Tanks aren't really that scared of it, and most supports can either escape or have some kind of move to fight back, for example I've had people attempt this on me on Mantis but I've just slept and headshotted them and then their team is down a player. Of course, if you are somehow getting picks with it it's probably fine, but you'd have to be ready to switch up your strategy if it's not working because having your team be down a player is always really costly. If you wanted to do this in higher ranks I feel like you'd probably want to coordinate with a second diver like Hulk or Spiderman so you can 2v1 people.