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Spiderman Damage Buff.
I will break this down more so people can understand the exact issue.

Okay so here is a video made by the top 5 in the world Spiderman player himself "Necros".

https://www.youtube.com/watch?v=rmsc8lXCWCc
"Why Spider-Man Oneshots Are So Difficult"

I have seen people refer to him (Necros) and say "just get good" and "Spiderman isn't bad you are just trash" and "look at Necros. He plays well" and many comments like this when the topic is addressed.
So I posted the video BY NECROS HIMSELF where in the first 30 seconds of the video he addresses the issue of "Why Spider-Man Oneshots Are So Difficult".

Okay so here are the issues

- Spiderman has a very precise 250 FLAT DAMAGE COMBO
> The combo typically being
swing in
"Web cluster".
"Get over here"
"amazing Combo"
This is about 200 dmg.
(Finish the combo with 2 or 3 basic attack to finish off healers is the idea)
In the practice range this tested combo without basic attacks will do about 200 HP and 2 basic attacks will net an additional 50dmg for 250 and is enough to kill most healers. It takes 3 basic attacks after the combo to kill 275 hp healers.

- Most healers have 250 flat health.
>Rocket 250
> Jeff 250
> Cloak 250
> Adam 250
> Invisible Woman 275
> Mantis 275
> Luna 275
- Most healers have SOME SORT OF PASSIVE HEALING MECHANIC ON CAST

Do you guys see the issue?

By the time Spiderman bum rushes one of the backline healers and does his combo there are a few things that can happen

a.) The healer is stupid and gets annihilated and you swing off scott free or with little damage.
b.) The healer is competent and uses any sort of self healing in his kit. You don't do enough damage. You die escaping to anyone with a root,snare,stun etc as the team attacks you.
c.) The enemy healer (A) is not competent but the other enemy healer (B) is and they heal the other healer (A) who is currently being attacked by you. You die escaping to anyone with a root,snare,stun etc as the team attacks you. (Typically a mantis snare who saw you attacking the other healer)

So best case scenario you do the combo and still have to follow up with the 2 or 3 basic attacks and either
-none of the other 5 enemies see you because they are incompetent with no awareness
-the enemies do see you and they just suck so much they cant help or snare.

Most of the time the enemies do see you and you wont have a chance of achieving outcome "A"...... the outcome of "B" and "C" will apply most of the time ESPECIALLY IN RANKED.

You can apply this logic to duelists as well.
They usually have just as much of an HP pool as healers so its best to go for straglers HOWEVER......in matches where everybody has their team together and they are competent .....the DPS will be relatively close to the healers and will be receiving healing as well. Its actually harder to dive a DPS then a healer as well because a healer will be focused on the team and more than likely not see you coming. A DPS WILL SEE YOU COMING and if you land on them THEN YOU ALSO ARE SEEN BY THE HEALERS who focus healing that DPS.......

This is my own opinion now but I think Black Panther is a dive champ with MUCH more potential than spiderman. He can get in, execute a full combo, secure some kills on squishies, and get out with little to no damage, all while doing it FASTER than Spiderman AND being harder to hit. It makes spiderman look like a joke

Solution:

All I am suggesting is making the combo WITHOUT the basic attacks do 250 damage. That way following up with two basic attacks will do 300 instead of 250 damage and make spider man viable as a dive champ.

Reminder that NEcros top 5 spiderman player who everyone treats as a spiderman God has already shared the same concerns with his "Oneshot potential"
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Showing 1-14 of 14 comments
OMEGA Jan 15 @ 6:41pm 
you forgot the other scenarios where you fail the combo and leave
I play spidermane to troll my team.
normally when a spider-man combo starts, i have no defense to get away. im glad its not a auto-kill or spidey would be pretty insane since his mobility is the best of the best. sucks you cant just drop people but thats prob for the best.
The damage is perfect or the champ would be broken, spidy needs to get closer with your dive comp, then you will oneshot all heals without problems but it wont be fair to just jump and oneshot someone.

Play with venom or thor jump on one heal and u will see how they cant survive.
I don't see the issue. Being locked into an instakill combo consistently would feel miserable. This way, if Spidey can kill them in some niche cases, good. If not, he still makes them back off and tend for themselves which is advantageous.
Last edited by HighLanderPony; Jan 15 @ 7:15pm
Nah. Spiderman doesnt need a strength increase for how mobile he is.
Asgeir Jan 15 @ 7:23pm 
Originally posted by PassLimits:
I will break this down more so people can understand the exact issue.

Okay so here is a video made by the top 5 in the world Spiderman player himself "Necros".

https://www.youtube.com/watch?v=rmsc8lXCWCc
"Why Spider-Man Oneshots Are So Difficult"

I have seen people refer to him (Necros) and say "just get good" and "Spiderman isn't bad you are just trash" and "look at Necros. He plays well" and many comments like this when the topic is addressed.
So I posted the video BY NECROS HIMSELF where in the first 30 seconds of the video he addresses the issue of "Why Spider-Man Oneshots Are So Difficult".

Okay so here are the issues

- Spiderman has a very precise 250 FLAT DAMAGE COMBO
> The combo typically being
swing in
"Web cluster".
"Get over here"
"amazing Combo"
This is about 200 dmg.
(Finish the combo with 2 or 3 basic attack to finish off healers is the idea)
In the practice range this tested combo without basic attacks will do about 200 HP and 2 basic attacks will net an additional 50dmg for 250 and is enough to kill most healers. It takes 3 basic attacks after the combo to kill 275 hp healers.

- Most healers have 250 flat health.
>Rocket 250
> Jeff 250
> Cloak 250
> Adam 250
> Invisible Woman 275
> Mantis 275
> Luna 275
- Most healers have SOME SORT OF PASSIVE HEALING MECHANIC ON CAST

Do you guys see the issue?

By the time Spiderman bum rushes one of the backline healers and does his combo there are a few things that can happen

a.) The healer is stupid and gets annihilated and you swing off scott free or with little damage.
b.) The healer is competent and uses any sort of self healing in his kit. You don't do enough damage. You die escaping to anyone with a root,snare,stun etc as the team attacks you.
c.) The enemy healer (A) is not competent but the other enemy healer (B) is and they heal the other healer (A) who is currently being attacked by you. You die escaping to anyone with a root,snare,stun etc as the team attacks you. (Typically a mantis snare who saw you attacking the other healer)

So best case scenario you do the combo and still have to follow up with the 2 or 3 basic attacks and either
-none of the other 5 enemies see you because they are incompetent with no awareness
-the enemies do see you and they just suck so much they cant help or snare.

Most of the time the enemies do see you and you wont have a chance of achieving outcome "A"...... the outcome of "B" and "C" will apply most of the time ESPECIALLY IN RANKED.

You can apply this logic to duelists as well.
They usually have just as much of an HP pool as healers so its best to go for straglers HOWEVER......in matches where everybody has their team together and they are competent .....the DPS will be relatively close to the healers and will be receiving healing as well. Its actually harder to dive a DPS then a healer as well because a healer will be focused on the team and more than likely not see you coming. A DPS WILL SEE YOU COMING and if you land on them THEN YOU ALSO ARE SEEN BY THE HEALERS who focus healing that DPS.......

This is my own opinion now but I think Black Panther is a dive champ with MUCH more potential than spiderman. He can get in, execute a full combo, secure some kills on squishies, and get out with little to no damage, all while doing it FASTER than Spiderman AND being harder to hit. It makes spiderman look like a joke

Solution:

All I am suggesting is making the combo WITHOUT the basic attacks do 250 damage. That way following up with two basic attacks will do 300 instead of 250 damage and make spider man viable as a dive champ.

Reminder that NEcros top 5 spiderman player who everyone treats as a spiderman God has already shared the same concerns with his "Oneshot potential"

No spiderman def do not need more damage. He is also op if you can play him - the thing is, almost nobody can play him good. Bt when you meet a good spiderman it's a nightmare...his ulti is also broken
Idk, Spider man is my bane as star lord. As soon as I'm a little lit, here comes spider man swinging in and I have to sweat just to get away... But you're right, if i see you coming its strafe from my guns flip to reload shoot a lil more then my burst to finish you off.

I think with spider man you have to play like an absolute raider. Hit the weak and dip out.
Had a spiderman stunlock me this morning from 100-0. Was super fun not playing the game for those 2-3 seconds or whatever. Granted I was playing Black Widow so I suppose I'm destined to die lol.
first i want them to remove the bug that lets him hit scarlet witch, cloak and magik and maybe others in their invuln/phasing
Originally posted by 夢幻泡影:
first i want them to remove the bug that lets him hit scarlet witch, cloak and magik and maybe others in their invuln/phasing

Can get me while I'm dashing as Star Lord. I checked it up to lag but it's happened a bunch and now that you say that it makes sense
OMEGA Jan 15 @ 8:24pm 
Originally posted by Sammy M.F Bananas:
Originally posted by 夢幻泡影:
first i want them to remove the bug that lets him hit scarlet witch, cloak and magik and maybe others in their invuln/phasing

Can get me while I'm dashing as Star Lord. I checked it up to lag but it's happened a bunch and now that you say that it makes sense
I think it happens if he presses his e the grapple before they press their ability to turn invisible/get Iframes it already commits and registers the damage.
Garnyd Jan 15 @ 8:28pm 
Spiderman himself doesn't need buff but gee I really wish they add more damage for web cluster to non-player or to enviromental damage, such as Peni nest or walls. it took 8-9 web cluster to destroy single Peni nest and took 5 to destroy a wall with web cluster.

You can do Web Cluster twice > Get Over Here > Amazing Combo > Web Cluster twice again then run away to combo anyone (Or you could Swing and Amazing Combo again if you missed something). Luna and Rocket would still die even when they use skills that heal themselves beside Luna's ult. But for Jeff is different matters. You do that without Team-Up Buff with Venom too.

Yeah it might be losing all of your resource killing one enemy but that is the point of Spiderman. Like in the comics, Spiderman also suffers in the game because they also remove the animation cancel after Amazing combo to Web Cluster with no notices after Season 0.

True Spiderman fan won't complain about how lack of damage or lack of skill resource that he has, true Spiderman fan would know his suffering and still playing him despite all of it.
Fuji Jan 15 @ 8:30pm 
I swear to god every spiderman main is the same ♥♥♥♥
your hero is one of the potentially if not period strongest duelists in the game capable of making a huge chunk of the cast just incapable of playing the game period. I do not believe spiderman should be able to one shot combo people, not with his insane mobility
with his mobility he SHOULD be a skirmisher, in and out, not an incredibly effective assassin.
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Date Posted: Jan 15 @ 6:37pm
Posts: 14