Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is massively reliant on FSR/DLSS/XeSS to reach frame rates above 60 fps. The game looks objectively worse than genre rivals such as Overwatch and yet runs like hot garbage in comparison. Granted, I hate Overwatch and stopped playing before OW2 came out but I'm sorry even original OW looked better than Rivals does and easily got 100-200 fps at Native resolutions on weaker hardware. Blizzard sucks but they know how to optimize a game.
This game looks very bland and runs very poorly without some form of Upscaling and/or frame generation enabled. Seriously, there is no reason for a game this bland looking to run this poorly.
Devs have become super reliant on upscaling technologies instead of actually learning how to optimize their games. And people not calling it out is part of the issue. Upscaling should NOT be integral to getting a smooth experience in a game.
Stop supporting lazy dev habits and call them out for what they are. The OP is not wrong. This game should perform better without the need for upscaling. Plain and simple. I'm glad people are enjoying the game but it's ridiculous that upscaling has become so common place now that we accept it's mandatory to achieve respectable frame rates in a game that doesn't look that great to begin with.
I should add that I don't think this will have any negative impact on the game "dying". The game will be popular regardless, because people just accept upscaling now. But the OP is right about the poor performance and over reliance on upscaling.
Rivals does not look anywhere near as good as it should for how bad it performs without upscaling enabled. I will admit they have done a good job with their upscaling implementation. It looks and runs smooth for an upscaled game.
But it's very clear that they took the all too common "easy way out" and focused on relying on upscaling instead of actually spending time doing proper optimization.
A basic effect that even the Nintendo Switch can easily handle?
Look in the options. There is no way to disable Global Illumination. You are forced to choose either SSGI (Screen Space Global Illumination) or Lumen Global Illumination. These are both forms of dynamic lighting and reflections and are massive FPS killers. This game does not look good. Even with either of these forced Global Illumination options. There is absolutely no reason to be losing these kinds of frames and be relying on Upscaling to make up the difference in a game that looks this bland.
There is no lying here. What can't you understand about forced Global Illumination settings in a game that looks this bland? Everything is cel shaded. It's meant to be a competitive hero shooter. They intend to have tournaments. High frame rate and performance is important. Even Fortnite gets this and has performance modes that people can use to disable this crap and get high frame rates should they wish.
This game wants to brand itself as a serious hero shooter with big aspirations and yet it relies on Upscaling to hit any kind of high framerate. On top of all of that, it doesn't look any better than games that came out 6+ years ago. I'm not trying to hate. I think the game is actually pretty decent and they have been up front with their monetization approach. I think the game is going to be successful.
But this behavior of relying on upscaling is a joke. The performance needs to be improved and we need options to fully disable completely useless effects like Global Illumination if we want. I'd much rather hit 120+ FPS on Native Resolution without some crappy Global Illumination in a game that is trying to look like a comic book than be forced to use Upscaling and see a fuzzy mess in fast motion just so we can have some horribly implemented "Global Illumination".