Marvel Rivals

Marvel Rivals

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Cal Dec 5, 2024 @ 2:26pm
11
Games gonna die so fast.
It's running on UE5 meaning its going to have forced Lumen and nanite (Unreal Engines version of Ray tracing) so you're going to need a 4080-4090 to get above 60 fps. The majority of PC gamers have mid tier rigs like a 3060 and are probably going to get roughly 40-50 fps on all low settings, Abysmal frame rates on a competitive multiplayer game is diabolical.
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Showing 61-75 of 87 comments
Zephos Dec 5, 2024 @ 6:59pm 
Originally posted by Cal:
It's running on UE5 meaning its going to have forced Lumen and nanite (Unreal Engines version of Ray tracing) so you're going to need a 4080-4090 to get above 60 fps. The majority of PC gamers have mid tier rigs like a 3060 and are probably going to get roughly 40-50 fps on all low settings, Abysmal frame rates on a competitive multiplayer game is diabolical.
MEANWHILE IM ON A 4070 gettig stable 100 fps on max/ 1440.....
TAJack Dec 5, 2024 @ 7:11pm 
Bro is farming for Clown awards.
ButtGravy Dec 5, 2024 @ 7:28pm 
Originally posted by Cal:
It's running on UE5 meaning its going to have forced Lumen and nanite (Unreal Engines version of Ray tracing) so you're going to need a 4080-4090 to get above 60 fps. The majority of PC gamers have mid tier rigs like a 3060 and are probably going to get roughly 40-50 fps on all low settings, Abysmal frame rates on a competitive multiplayer game is diabolical.
It runs super well tho. I play on a weak system with a weak GPU. 3800x+2070super, mainly medium with DLSS on quality at 1400p, I get about 75 to 100 FPS. That's super fair and the game looks good.
Maverik770 Dec 5, 2024 @ 7:58pm 
Even if UE5 doesn't force Lumen or Nanite, these devs decided to force them. Look in the options for yourselves. There is no option to disable Lumen or Nanite. Just different versions of them to select. Screen Space Reflections are forced on as well.

The game is massively reliant on FSR/DLSS/XeSS to reach frame rates above 60 fps. The game looks objectively worse than genre rivals such as Overwatch and yet runs like hot garbage in comparison. Granted, I hate Overwatch and stopped playing before OW2 came out but I'm sorry even original OW looked better than Rivals does and easily got 100-200 fps at Native resolutions on weaker hardware. Blizzard sucks but they know how to optimize a game.

This game looks very bland and runs very poorly without some form of Upscaling and/or frame generation enabled. Seriously, there is no reason for a game this bland looking to run this poorly.

Devs have become super reliant on upscaling technologies instead of actually learning how to optimize their games. And people not calling it out is part of the issue. Upscaling should NOT be integral to getting a smooth experience in a game.

Stop supporting lazy dev habits and call them out for what they are. The OP is not wrong. This game should perform better without the need for upscaling. Plain and simple. I'm glad people are enjoying the game but it's ridiculous that upscaling has become so common place now that we accept it's mandatory to achieve respectable frame rates in a game that doesn't look that great to begin with.

I should add that I don't think this will have any negative impact on the game "dying". The game will be popular regardless, because people just accept upscaling now. But the OP is right about the poor performance and over reliance on upscaling.
Last edited by Maverik770; Dec 5, 2024 @ 8:10pm
Ravenheart Dec 5, 2024 @ 8:02pm 
Hey game runs great on my mid tier PC, guess you were wrong.
Maverik770 Dec 5, 2024 @ 8:07pm 
Originally posted by Ravenheart:
Hey game runs great on my mid tier PC, guess you were wrong.
And you're very likely relying on the upscaling and frame generation options they have implemented. Which is the OPs point. Disabling the upscaling results in horrible performance at Native scaling. My PC is slightly above mid tier and runs way better looking and more demanding games at higher frame rates than Rivals.

Rivals does not look anywhere near as good as it should for how bad it performs without upscaling enabled. I will admit they have done a good job with their upscaling implementation. It looks and runs smooth for an upscaled game.

But it's very clear that they took the all too common "easy way out" and focused on relying on upscaling instead of actually spending time doing proper optimization.
Last edited by Maverik770; Dec 5, 2024 @ 8:08pm
Sherwood Dec 5, 2024 @ 8:11pm 
Using UE5 doesn't mean that the devs need to use Lumen or Nanite. It also means they can support both (Which is what happens, you can disable Lumen in the options). You should stop spreading false information.
MechaDeka Dec 5, 2024 @ 8:32pm 
Originally posted by Maverik770:
Even if UE5 doesn't force Lumen or Nanite, these devs decided to force them. Look in the options for yourselves. There is no option to disable Lumen or Nanite.
Why are you ♥♥♥♥♥♥♥ lying?


Screen Space Reflections are forced on as well.
A basic effect that even the Nintendo Switch can easily handle?
pasta Dec 5, 2024 @ 8:52pm 
i'm just confused on how ow2 looks better and somehow runs insanely better but idk
Maverik770 Dec 5, 2024 @ 10:32pm 
Originally posted by MechaDeka:
Originally posted by Maverik770:
Even if UE5 doesn't force Lumen or Nanite, these devs decided to force them. Look in the options for yourselves. There is no option to disable Lumen or Nanite.
Why are you ♥♥♥♥♥♥♥ lying?


Screen Space Reflections are forced on as well.
A basic effect that even the Nintendo Switch can easily handle?

Look in the options. There is no way to disable Global Illumination. You are forced to choose either SSGI (Screen Space Global Illumination) or Lumen Global Illumination. These are both forms of dynamic lighting and reflections and are massive FPS killers. This game does not look good. Even with either of these forced Global Illumination options. There is absolutely no reason to be losing these kinds of frames and be relying on Upscaling to make up the difference in a game that looks this bland.

There is no lying here. What can't you understand about forced Global Illumination settings in a game that looks this bland? Everything is cel shaded. It's meant to be a competitive hero shooter. They intend to have tournaments. High frame rate and performance is important. Even Fortnite gets this and has performance modes that people can use to disable this crap and get high frame rates should they wish.

This game wants to brand itself as a serious hero shooter with big aspirations and yet it relies on Upscaling to hit any kind of high framerate. On top of all of that, it doesn't look any better than games that came out 6+ years ago. I'm not trying to hate. I think the game is actually pretty decent and they have been up front with their monetization approach. I think the game is going to be successful.

But this behavior of relying on upscaling is a joke. The performance needs to be improved and we need options to fully disable completely useless effects like Global Illumination if we want. I'd much rather hit 120+ FPS on Native Resolution without some crappy Global Illumination in a game that is trying to look like a comic book than be forced to use Upscaling and see a fuzzy mess in fast motion just so we can have some horribly implemented "Global Illumination".
Last edited by Maverik770; Dec 5, 2024 @ 10:33pm
smokratez Dec 5, 2024 @ 10:33pm 
I've got 100 to 120 stable fps. Game runs ok for me.
Terranical Dec 5, 2024 @ 10:37pm 
Stop giving this clown points, that's what he wants. Guess i'll do it too since I want points!!!
Abra⁧⁧cadabra Dec 5, 2024 @ 10:38pm 
Actual lie, running 3080 ultrawide 5120x1440 and getting 60-70 fps.
Draknalor Dec 5, 2024 @ 10:39pm 
I am doing just fine with my RTX 3070.
Maverik770 Dec 5, 2024 @ 10:46pm 
Originally posted by smokratez:
I've got 100 to 120 stable fps. Game runs ok for me.
With upscaling enabled? DLSS?
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Date Posted: Dec 5, 2024 @ 2:26pm
Posts: 87