Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I quote the MR team:
Moreover, once you purchase a Luxury Battle Pass, you can continue to redeem its rewards in subsequent seasons if you don’t finish it during the current season. There’s no need to worry about not having enough time to complete it.
Since S0 is shorter in duration, its Luxury Battle Pass is priced at half the standard rate of future ones and contains proportionally one half of the items.
F2P has to earn someway i mean at least they haven't locked any of these first 31 characters behind a paywall or currency unlocks.
Unlike smite, paladins and many others
Dev Diaries // Dev Talk 07 - Monetization, on the official Marvel Rivals website:
https://www.marvelrivals.com/devdiaries/20241205/40954_1198123.html
Love this, the transparency is great.