Healed To Death

Healed To Death

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A point of frustration: Siphon Life
The way this is used is somewhat counterproductive. I found one of these, so I equipped it on a... mage? Sorcerer? Anyway, it was the only instant cast they had, only having 3 spells. When shift-1 to start a fight, my tank and melee begin advancing toward the mobs, and my...let's go with Sorcerer, my Sorcerer starts with Siphon Life. This draws agro from the mobs, who were all ranged casters, and proceeded to start casting 4 nukes, nearly killing my mage. Unfortunately for me, this wasn't the end, since the tank didn't advance far enough to agro all of the mobs, and the two in the back kept nuking the Sorcerer.

This completely defeats the purpose of Siphon Life being equipped, to give my caster a little bit of self healing. Instead it turned her into a high risk agro magnet for every fight, since she'd draw agro before the tank could engage.

It would be nice if this didn't play out this way. I ended up unequipping the spell, since it was causing more problems than it solved.
Last edited by Spud the Spud; Apr 14 @ 9:48am