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翻訳の問題を報告
not being rude
Right click the game in the steam library. Open Properties. Click Compatability. Check the box "Force the use of a specific Steam Play compatability tool". I used "Proton Hotfix". Now the game starts. Hope that helps.
- Tried restart and uninstall/reinstall, didn't help.
- Tried control+shift+j and nothing happens. I might be doing something wrong there.
- Tried the compatibility fix Guzzi mentioned but the menu in properties doesn't display a 'compatibility' menu... maybe a linux thing? Don't see it for other games either. I'm on windows. Again, could be me doing something wrong.
- Did notice that the cursor does change to the select tool when shift is pressed and remove tool when pressing x.
- Physics on loading screen still work... not sure if these last two are helpful
LANTTO
GAMES
Loading...
Starting.
But it is an issue for windows users as well. Can windows users us Proton?
ctrl + shift + J is the developer diagnostic view thing for browsers like chrome and edge
lib.min.js?1738992259:2 Unrecognized feature: 'monetization'.
lib.min.js?1738992259:2 Unrecognized feature: 'xr'.
lib.min.js?1738992259:2 Allow attribute will take precedence over 'allowfullscreen'.
lib.min.js?1738992259:2 Unrecognized feature: 'monetization'.
xe @ lib.min.js?1738992259:2
He @ lib.min.js?1738992259:2
replaceWith @ lib.min.js?1738992259:2
(anonymous) @ game.min.js?1738992259:1
Deferred @ lib.min.js?1738992259:2
i.load_frame @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ bundle.min.js?1738992259:1
dispatch @ lib.min.js?1738992259:2
v.handle @ lib.min.js?1738992259:2
lib.min.js?1738992259:2 Unrecognized feature: 'xr'.
xe @ lib.min.js?1738992259:2
He @ lib.min.js?1738992259:2
replaceWith @ lib.min.js?1738992259:2
(anonymous) @ game.min.js?1738992259:1
Deferred @ lib.min.js?1738992259:2
i.load_frame @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ bundle.min.js?1738992259:1
dispatch @ lib.min.js?1738992259:2
v.handle @ lib.min.js?1738992259:2
lib.min.js?1738992259:2 Allow attribute will take precedence over 'allowfullscreen'.
xe @ lib.min.js?1738992259:2
He @ lib.min.js?1738992259:2
replaceWith @ lib.min.js?1738992259:2
(anonymous) @ game.min.js?1738992259:1
Deferred @ lib.min.js?1738992259:2
i.load_frame @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ game.min.js?1738992259:1
(anonymous) @ bundle.min.js?1738992259:1
dispatch @ lib.min.js?1738992259:2
v.handle @ lib.min.js?1738992259:2
(((Request Summary:
URL: https://html.itch.zone/html/12769349/2024-02-09/js/546.bundle.js
Method: (Implied GET)
Purpose: This request is attempting to fetch a JavaScript bundle (546.bundle.js) from the html.itch.zone domain, likely as part of loading a web application or game hosted on itch.io. The file path suggests it's located within a specific project (ID 12769349) and a version based on date (2024-02-09).
Headers:
Accept: */* : This indicates the client will accept any content type.
Response Status: 0 - This is a critical piece of information. A status code of 0 typically indicates a network error or a request that was blocked before a response could be received. The browser couldn't even establish a connection.
Timing Analysis:
Queued At: 13.8 minutes.
Started At: 13.8 minutes.
Connection Start (Stalled): - (duration) - This is unusual. The fact that the connection start is stalled with no duration indicates that there was no successful connection attempt, the browser started to try to connect but never received a response.
Duration: 109.93 ms - this is the amount of time elapsed from the request to the error.
Potential Issues & Explanation of Status 0:
Network Error: The most likely scenario is a network connectivity issue. The browser tried to request the file but failed to connect to the server. This could be due to:
Temporary internet outage.
DNS resolution failure.
Firewall or proxy blocking the connection.
Server-side issue (server down or unavailable).
CORS Issue: While less likely with a status 0, if the server is configured incorrectly for Cross-Origin Resource Sharing (CORS), the browser might block the request. However, this usually results in a different error message in the console and a different status code.
Request Blocked The request may have been blocked by an ad-blocker, antivirus, or other browser extension. This would prevent the request from completing.
Browser issue There could be a browser bug.
Why No Initiator Data?
The initiator data is missing because the request likely failed before it could be truly initiated or before the browser could establish a connection. Here's the breakdown:
Request Interrupted: The request didn't proceed far enough to be associated with a particular piece of code that triggered it.
Early Failure: The error occurred so early in the process that the browser's usual mechanisms for tracking initiators were never engaged.
Browser Logic: It could be a bug in Chrome's tracking system.
Recommendations:
Check Network Connection: Verify if there are any issues with your internet connection. Try accessing other websites.
Clear Browser Cache: Clear your browser's cache and cookies, then try again.
Disable Extensions: Temporarily disable browser extensions (especially ad-blockers or security tools) to see if they're the cause.
Try another browser Test using a different browser.
Check Server Status: If you have access to the server or know who does, confirm if the server is running and accessible.
Look at console The console in the browser's DevTools may have more information.
In summary: The request failed very early in the process, most likely due to a network issue or blockage, which is why there's a status of 0 and no initiator data. You need to investigate the network environment and the state of the server to determine the root cause.)))
So my guess is its either and issue in 546.bundle.js, or whatever calls for it.
I tried diving into the code from the website, but im not savvy enough to find what it could be, yet.
There is also this
"[Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
(anonymous) @ bundle.js:2
Rp @ bundle.js:2
(anonymous) @ bundle.js:2
(anonymous) @ bundle.js:2
(anonymous) @ bundle.js:2
o @ bundle.js:2"
if that helps
i really wanna play this game, so im gunna keep digging
line 2, column 885807
Exception
:
ReferenceError: require is not defined at https://html.itch.zone/html/12769349/2024-02-09/js/bundle.js:2:885803 at https://html.itch.zone/html/12769349/2024-02-09/js/bundle.js:2:1134447 at https://html.itch.zone/html/12769349/2024-02-09/js/bundle.js:2:1134451
I looked into it and apparently you cant use "require" (in js) for browser stuff. so this might be relevant for the browser version but not sure why it would effect steam unless it works the same way.
Would be great if anyone having issues join there so that we can easier debug this. Thanks!
Yeah, that's a strange error. The bundle should define a polyfill for require.
If you have the error where you see the logo and elements falling but no menu items, I deployed a hotfix yesterday that should hopefully solve that. The error with the game not loading at all is still pending however.