Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In any case, if something takes you that long early on, you weren't ready for it. You're trying to force progression while under-prepared, or with an automation setup that's hurting your speed. More data is needed to figure out what may be wrong.
collected everything I thought was important
screenshots: https://imgur.com/a/ddlnAnq
I'd appreciate any help
Anyhow, lab upgrades other than 5 and 6 will slow you down most of the time, if not all the time. There's some people spreading the placebo that upgrades 1 or 2 are totally worth it, but I was slowly grinding the game by spreading my lab points around until I "figured out" (read elsewhere,) that 5 and 6 (and later on, 6 alone) are the only lab upgrades that aren't just vanity accessories.
You just save saved me. Many thanks.
5 and 6 literally doesn't generate enough IP/EP quickly enough to make big pushes in AP or lab upgrades in a timely manner. It isn't placebo if it produces actual results over something else anyways. Ultimately OP can try both if they want to and post results.
when you say 5 and 6, do you mean common exponent and gen power exponent?