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The green zodiacs have gen exponent! Yet somehow it doesn't help compared to more common exponent....
Gen exponent boosts generators, which purely boost multiipiers, which is score
Infinity gain boosts the infinity upgrades which boost IP and score.
Mult/bought gen is again multipliers which is score
Star Base boosts stars, which boost generators....same as gen exponent it's just score.
Then we have increased DP, which boosts....
DP - DP upgrade 1+2
IP - DP upgrade 3+5
EP - DP upgrade 3+5+7+9
Star Base - DP upgrade 5
Gen exp - DP upgrade 5+6
Common exp - DP upgrade 3+4+5
mult gain - DP upgrade 5
lap speed - DP upgrade 5
ascension power - DP upgrade 5+8
infinity gain - DP upgrade 5
generator power - DP upgrade 5
stardust gain - DP upgrade 5
star base - DP upgrade 3+5
lab points - DP upgrade 5+9
AP - DP upgrade 5
DTP - through the cap.
Score - through literally everything above
DP upgrades EVERYTHING that factors into Zodiac level. Why would you pick anything else. The green buffs need to be vastly increased if they want to compete. Subbing a green in SHOULD increase your score at the cost of everything else, but the combination of everything else gets you a higher score!
If I were to make an honest criticism towards the zodiac implementation as it is currently, it wouldn't be "balance". It would be to have the ability to lock and have loadouts for quick swapping. Would make the attack climb much less of a ball ache.
They do not. Green never "fell off" - it was not better at any point during Unity.
I don't see how having 1/4 of the feature be useless isn't a balance issue. Same problem with lab.
Sorry what? It's bad on purpose so people will use guides?
I have played a lot of incrementals, and I KNOW that is certainly bad design. Everything should have a purpose.
"I used them in most of my easy and normal trials and I've been done with the new content completely for awhile now"
But you could have gotten it done easier with a red. Trust me, I know, because I did so.
It also doesn't help that almost everything in that stage of the game feeds into GP, which is softcapped to such a degree that you need a truly massive increase in it to see any difference.
As for perfectly balanced idlers, you're absolutely delusional. If every option is equally good, then you end up with trash like that idle spiral game. A boring game where all you do is wait and the only choice you can make to speed up progress is opening your wallet for some made up currency to buy your progress with.
Good idlers have depth to them and things to actively do between the idle phase. Mechanics that require you to find what works and what doesn't. If every option worked, what would be the point of this update. We could just slap whatever into whatever slot and profit. Boring.
If a game repeatedly asks you to choose between option A and option B, but the correct choice is always to choose A, that's not much better than a game where the choice of A or B doesn't matter. But if each option is better about half the time, then the choice becomes interesting.
Similar logic applies when there are more than two choices.
Green in particular was bad by that point. Earlier on it was more trying to piece together what worked out of a slew of random junk collected through manual unities and every now and again a green made it's way in to get the job done. Plus I might've missed a fringe outlier potential to them such as leaderboard stuff since I don't actively engage with that at all to really care about min-maxing it.
Again, do I think everything needs to be perfectly balanced... not at all. Because the reality is half the zodiacs are in the bad pile and it takes a bit of experimenting along the way to figure out which are in that list of duds. Sure it does feel weird that green makes up half of unused ones but it also makes sense especially with the way lab worked before unity. Greens push IP gains, but as we all learned months ago pushing other things pushes IP as a result and makes it a bait choice.
Except by the time you get to Dilation on your very first run through the game gen exponent already matters as much as the popularity of reality TV shows and you're better off going full common exponent.
So yeah, green zodiacs are mostly useless except for That One Time They Worked. This game is basically a puzzle game. If you don't find out what the One Thing is that you need for each part of the game, you'll be going at twenty miles per hour on a highway.