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翻訳の問題を報告
In particular, the new dilution tree feels way busted with eternity gain when some players have impractical timers. Either these time based things need to have a cap to them or the timers themselves need to hit a capped 0.00s after a certain progression point. Or you could just unlock frame rate again for pc.
Either way, feels kinda punishing to see people making a 100b eternities in a day when others are lucky to see 10b at some of the slower dtus where grinding eternities is required to advance.
I'm honestly annoyed at multiple day progression slow downs that others can overcome in a few hours due to fps caps being introduced. I could care less about the leaderboards but only mentioned it because others do. For real, there's one guy on there with an unrealistic 1.3e33 eternities that no ones passing any time this century.
They have a shortcut from getting unobtainable timers on a prior build of the game. That's the point I was making and others have made as well. Getting 10 to 20 times more progression out of unobtainable stats on the current build of the game.
As it is now, if you have enough speed the skins just become static and very boring to look at since it's just revolving so quickly. For example, Bar Diagram just shows 10 full bars no matter what, and the new Hamsters Crew just has all the hamsters running at the very top of the wheel.
I think that once you have attained max speed on all revolutions, there should be an option that allows you to "enhance" the graphics so they are showing you the same what they are showing in the Revolution Skins menu.
Would be a nice visual QoL for those that have gone far in the game!
Agreed, the Anti-Flicker option should also keep the purchase buttons from flashing at autobuy thresholds under 100%.