Revolution Idle

Revolution Idle

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Oninou  [開発者] 2024年10月13日 5時40分
Suggestions
Put your game ideas/enhancements/feedback here, or on discord, but definitely let us know what you think/want somewhere.
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could you add the ability to toggle off the bouncing numbers? I get the aesthetic, but it always feels cheap/overused to me.
Angel 2024年11月24日 4時05分 
draeath の投稿を引用:
Can we get an option for a monospaced font, at least for digits in areas where they are expected to increment quickly?

This will reduce the text jittering around because of the kerning with '1' vs the other digits.
+1
Angel 2024年11月24日 4時06分 
I wish there were an option to have the anti flicker circles, but with everything that isn't available still hidden.
Squid 2024年11月24日 4時29分 
Angel の投稿を引用:
I wish there were an option to have the anti flicker circles, but with everything that isn't available still hidden.

There is a such settings in options Under the display tab
When set to MAX for purchasing, it should show how many levels it will go up by in the tooltip, next to the level it currently is
Angel 2024年11月24日 11時11分 
Squid の投稿を引用:
Angel の投稿を引用:
I wish there were an option to have the anti flicker circles, but with everything that isn't available still hidden.

There is a such settings in options Under the display tab
No, there isn't, that's the point. If you set anti flicker on, you get the imo better circles, but you also see colors, prestige and promotion, even if they are not yet available. I'd like a setting where you can have the anti flicker circles, but everything hidden that isn't available yet.
Angel 2024年11月24日 11時12分 
MajorTom77.ttv の投稿を引用:
When set to MAX for purchasing, it should show how many levels it will go up by in the tooltip, next to the level it currently is
+1
Kain 2024年11月24日 23時19分 
please make offline earnings, why are we just getting timeflux and farmers against potato has offline earnings ? i feel like achieving nothing whenever i turn off my pc
Dravkwn 2024年11月25日 21時02分 
Any mention of a toggle on/off button for all automation? I wouldn't be using it too often, but it'd be turn convenient when I'm testing generation results and don't want it randomly doing a prestige, promote, or buying more stuff without needing to turn them all off one by one with automate buyables being the worst offender requiring cycling through.
Human 2024年11月26日 13時06分 
I suggest to reduce lab lvl growing cost in each new lvl and AP cost too each time when new bought this 2x each time when buy one is too much grow.
Would love to see how many animals I have purchased - perhaps somewhere on the zoo tab.
Heckin 2024年12月3日 10時26分 
It would make more sense to run the game at 4x speed for 2 seconds of time flux instead of 3x, because 2 seconds of 2x production gives more than the same two seconds if it were 3x.
I can't explain it very well but because it costs 2 seconds to run the 3x for one second, it's more beneficial to just use the 2x. 3x is doubling the production cost whilst only giving a 50% increase, and because time warp doesn't work well with auto buyers people are more likely to be using the 2x or 3x, but if they use 3x they are losing out on production
Heckin の投稿を引用:
It would make more sense to run the game at 4x speed for 2 seconds of time flux instead of 3x, because 2 seconds of 2x production gives more than the same two seconds if it were 3x.
I can't explain it very well but because it costs 2 seconds to run the 3x for one second, it's more beneficial to just use the 2x. 3x is doubling the production cost whilst only giving a 50% increase, and because time warp doesn't work well with auto buyers people are more likely to be using the 2x or 3x, but if they use 3x they are losing out on production
I like the enthusiasm, but your math ain't mathing what it needs to math. Say you've got 60 seconds to play. You run x3 for 30 seconds and x1 for 30 seconds. That's 120 seconds of production in that 60 seconds. Those 30 seconds at x3 cost 60 seconds of flux. Now if you run at x2 for 60 seconds you also end up with 120 seconds of production and it also cost you 60 seconds of flux. Both runs spent the exact same flux for the same finish time.
antiflicker should also have a delay before the circle updates, even half a second would remove most of the flickering i deal with, as all the auto prestige, promotions, and infinity currently take at most that long late in a eternity to get back to a solid circle no matter what, and its rather annoying, literally considered dropping the game because of it
Please i swear to god let us record the promotions for automation it's mind numbing how long it takes to get it to work and it's quite frankly stupid that this is not in the game.
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