Revolution Idle

Revolution Idle

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 This topic has been pinned, so it's probably important
Oninou  [developer] Oct 13, 2024 @ 5:40am
Suggestions
Put your game ideas/enhancements/feedback here, or on discord, but definitely let us know what you think/want somewhere.
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Showing 61-75 of 215 comments
Lotus86 Nov 14, 2024 @ 9:16am 
I'd really like to be able to save automation settings instead of having to redo them for say IP growth or challenges. The optimal automation isn't necessarily the same.

I would also love to have boolean logic in the automation. And Or Nor would be wonderful. Its hard to tell what the exact logic of some of the automation is without lots of experimentation. Even if it were shown and not changeable it would be a huge improvement over this. Specifically I found it hard to tell why my Auto-prestige was firing in seconds when I had it set for 2ish minutes and it felt like it was using "OR" rather than "And" logic between the two variables.
Arkatar Nov 14, 2024 @ 1:27pm 
Two suggestions:

1- Add a delay (1 sec would work) after a promote, during which you cannot infinite. Too many times I've wanted to infinite manually and ended up clicking just after an automated promote, wasting progress. Alternatively, the amount of IP from infinite could always stay at max since last infinite, preventing this issue from ever occurring as the value on the button would never decrease.

2- In promote automation settings, next to min level and min time there could be buttons labeled "All" that, when clicked, set all current steps to that new value. For example, if you have four steps, each at +20Lv., entering 10 in min lv. and then clicking the "All" button, all four steps would change from +20Lv. to +10Lv.
TheVoiid Nov 14, 2024 @ 11:32pm 
When you start the game and click on the achievements tab it's always at the first row, maybe make it so that it scrolls to the first unobtained achievement?
Stoned Penguin Nov 15, 2024 @ 9:09am 
for the automation tab, you can't edit the text boxes without replacing all the text as it doesn't understand the comma and period it adds itself. which then causes what you put in to just change into 1.00.
please fix
Squid Nov 15, 2024 @ 9:44am 
The input box for automate prestige min p mult gain (x) keeps getting divided by 1000 or so every now and then..
So 1000 in prestiges becomes 1.010 for me.
Arkatar Nov 15, 2024 @ 10:30am 
Originally posted by TheVoiid:
When you start the game and click on the achievements tab it's always at the first row, maybe make it so that it scrolls to the first unobtained achievement?
I wouldn't mind a checkbox to hide obtained achievements, would solve that issue and would be even better imho.
TheVoiid Nov 15, 2024 @ 2:10pm 
Originally posted by Arkatar:
Originally posted by TheVoiid:
When you start the game and click on the achievements tab it's always at the first row, maybe make it so that it scrolls to the first unobtained achievement?
I wouldn't mind a checkbox to hide obtained achievements, would solve that issue and would be even better imho.
That would be even better :)
Midori_The_Eldritch Nov 15, 2024 @ 11:39pm 
in the help i would change the recomendation for when to promote to include the XP value, as its not clear you can get more than 1 at a time
khisarligil26 Nov 16, 2024 @ 7:14am 
hi i love game revolutinging idlersing
shalmanese Nov 16, 2024 @ 8:02pm 
Currently the way Automate Promote works is that as soon as you hit the threshold Exp for the level cap, the game will promote.

But currently the way Automate Prestige works is that it will do a full increment of the Min Exponent Gain before prestiging, eg: If you're halfway through 1.57 when you last prestiged, it will wait until being halfway through 1.58 before prestiging again.

I think it makes more sense for Automate Prestige to work the same way as Automate Promote does, eg: even if you manually promote close to an exponent boundary, it will automatically promote as soon as it hits the new exponent boundary.
Squid Nov 17, 2024 @ 2:27am 
Some stuff i've noticed.

IP/s works differently depending on what page you have open, some pages/tabs makes it go slower then other tabs/pages.

On the "revolution page" that mall stats window, could show some more info like current run time
Ninja Zyborg Nov 21, 2024 @ 7:32am 
change the "anti-flicker" setting to also fade in slower. While it is better, I've noticed it still feels somewhat bad to look at when autoprestige goes a couple times a second early on.
Originally posted by judgegr:
The game should be fully automated, MUCH SOONER, just like the game it's based on (antimatter dimensions). Keys, clicks & taps are tolerable for the first couple of days of gameplay, it's now getting tedious and boring.
bruh why are people still saying it's based on AD when it came out before AD

Also I find that stars progression needs a bit of an overhaul, I dont find it too engaging personally
Last edited by Average CCP Enjoyer 去你妈; Nov 23, 2024 @ 5:34am
Der_Schweizer_ Nov 23, 2024 @ 7:10am 
Hey devs, just wanted to ask if it were possible to like a hotkey to double/tripple speed. like we have b to buy all, a to ascende and p for prestige.

So i was thinking that we could have t,z or maybe tab for double/tripple speed.

thanks for the game, its surprisingly addictive.
Purplepanther Nov 23, 2024 @ 4:53pm 
After reaching Supernova 66, id'd recommend adding a sizable buff to the Lab upgrades.

Current meta revolves around putting all RP in Gen Power Exponent and Common Exponent to get the highest possible score. This seems lackluster, as even with getting free RP from Dilation to all stats, you hardly notice any difference from the other upgrades. There's 6 upgrades to the lab, and only two of them are viable in making any sort of progress.

I've tried various combos, from evenly distributing all points to all 6 upgrades, to focusing all my upgrades on the other 4, to even pandering towards various strategies, and none have come even close to adding any sort of progress.

Another topic id like to discuss are the Challenge milestones. After doing the 35 challenges, the only reason to even progress on challenges is to finish up Challenge 10 to get the DP bonus, and the achievement. Id like to see more milestone bonuses from doing all 50 challenges, as some of these challenges can take multiple days to complete.

I also would like to see some use towards AP after completing the Zoo. You can continue to purchase AP even after buying all 81 animals. There's realistically no point in purchasing AP after finishing the zoo, but it still allows you to convert your currencies to AP afterwards. Id like to see a way for you to upgrade the various effects of your animals after completing the zoo. This would not only give a reason to continue to convert your currencies to AP, but also a reason to continue to progress through the game via Infinities, Eternities, Supernova and Dilation respectively.

If implemented, this could vastly in prove the longevity of someone playing this game. As with any idle game, once you reach the endpoint, there's no point in continuing. Labs and Dilation are essentially infinite, but you will eventually reach a plateau. Unless adding something on top of Dilation, adding in these changes can add a meaningful amount of strategy and time to a long time players playtime.
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