Revolution Idle

Revolution Idle

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Oninou  [開発者] 2024年10月13日 5時40分
Suggestions
Put your game ideas/enhancements/feedback here, or on discord, but definitely let us know what you think/want somewhere.
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Hello! I'm currently endgame, and figured out a 0.01s Eternity is very important.
I can't get past 17ms due to obsolete pc hardware...
x3 in-game time speed-up makes it 51ms, so it looks like it has indeed something to do with my CPU speed...
Maybe let everything below <20ms equal 10ms Eternity?
I'm currently at a stage where my laps per second leaves all animations at a standstill, so i'd suggest a way to adjust the visual lap speed once you hit that point.
When auto purchasing generators and several have the same price, the highest generator should be bought first.
Souls feel like they take forever to get a significant number. Depending on how you play, Time Flux is the same. The two codes listed under "Codes" (frenzyrevo & spinfaster) could be made to be reused monthly. Requires long-term dedication to the game, but rewarded with guaranteed 1000 Souls & 30 Min Time Flux every month. It's still super slow, but gives a slight boost for those who stick around and guarantees a code to use at some point.
When you break infinity, the "Infinite For" button flickers quite a bit and it strains the eyes. this is with the Anti-Flicker option on. Could we have the "infinite For" button as static like the other buttons once infinity is broken while anti-flicker is on?
Please add a graph that shows the rate of increase of the income over time. It is always sad when an idle game skips that.
I'm sure this has already been suggested, but I'd like to have multiple presets for the automations
I think adding a timer for the current challenge, infinity and eternity would be nice. Sometimes i wanted to check how long i was stuck somewhere to see if it was worth continuing but had no way to check, only after completion. Probably shouldn't be hard to add as its measured anyway ^^
最近の変更は►Ʃꭙסּᴙץ♫◄が行いました; 2月14日 17時24分
►Ʃꭙסּᴙץ♫◄ の投稿を引用:
I think adding a timer for the current challenge, infinity and eternity would be nice. Sometimes i wanted to check how long i was stuck somewhere to see if it was worth continuing but had no way to check, only after completion. Probably shouldn't be hard to add as its measured anyway ^^
if you look under "Statistics" you'll see how long your current run is plus a bunch of other things
Overshooting set automation goals are kinda annoying. Would be great to, at least, decrease it drastically. And also having commas as separators for big numbers is VERY annoying. You can't copy/paste because you have to change every comma manually or it will reset to default number.
最近の変更はDemagoが行いました; 2月16日 23時58分
Demago の投稿を引用:
Overshooting set automation goals are kinda annoying. Would be great to, at least, decrease it drastically. And also having commas as separators for big numbers is VERY annoying. You can't copy/paste because you have to change every comma manually or it will reset to default number.
idk i dont see overshooting as an issue. It tells you when it's time to increase your limit. Like lets say youve set an auto claim for 10k points but you end up getting 80k, it might be worth checking that you're actually able to get 200k points per run.

As for big number automation, instead of writing 1.000.000.000 you can just write 1e9 and have it processed into the correct format automatically
The animals/supernova stage is nearly impossible to beat due to a change made within the last few months, I saw a video where someone was able to get through it in just a few hours, but I have been on this part for like 4 days with little progress. Thank you though, it's a great game otherwise.
When working with DTP loadouts, there should be a way to see, which one is currently loaded to make it easier to remind yourself what you were working on.

Also +1 to
MIELE の投稿を引用:
[…]I can't get past 17ms […]
Maybe let everything below <20ms equal 10ms Eternity?
I can't get past
- Eternities: 16 ms
- Infinity: 33 ms
- infinity challenges total: 735 ms (67 - 83 ms per challenge)
and I'm a) not sure what the issue is ans b) if that's "good enough" in the late game.
Based on my gameplay:

Accessibility

There is too much flickering of numbers
Gamma control or some way to use NVIDIA game filter

The game has too much mouse clicking. I suggest hotkeys to switch common windows, e.g.:
U - upgrades
G - generators
C - challenges
S - statistics page
I - notation wiki
A - automations

I did not like the sudden shift in pace after first eternity resetting entire progress. Having zero automation felt like going too far. Personally I was on the fence whether to quit the game at this point.

I stuck it out and now unlocked a Slowdown button, but now I have to babysit this annoying button to complete upgrades.

I suggest a way to automate it immediately.

Animals

I was underwhelmed when unlocking this aspect of the game. Could be the artwork used. Animal progression is not explained well in the guide.

I've probably been playing RI way too much but I'm irritated by the long game at this point and don't see much incentive to continue as it seems merely more complicated and less fun.
Would be nice to have a page that gave a more detailed breakdown of individual stat values. Its currently kind of a pain, especially after hitting soft caps, to see how effective spending RP is going to be.
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