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I'm not connected to the server either.
I do not know if I'm understanding the achievement if it's right or bug, the achievement 85 is to get 1B of infinite or have stored 1B because I have already exceeded that limit and still not give me the achievement,
And another thing, is farm infinity when I'm out of the game does not give me anything or you can not farm ?
a greeting
Even more reports are coming! This time it got pretty long so I have sections and even more suggestions. Feel free to reach me about those reports or more, as right now I have some time to do some QA (and to play the game :-).
General:
- ESC always brings the quit confirmation window up, even when the modal window is already shown. This extends to the quit confirmation window itself so repeatedly pressing ESC will do nothing except for the flickering.
- Modal windows should be dragable as they are not fully modal, allowing some hotkeys behind the window. This is especially helpful for a comparison between the prestige window and promotions window. Alternatively the window could look like so that it is not dragable.
- Use the proper → instead of ASCII ->. I mean, the revolution already uses ⦿ so why not?
- I also think laps can use a compact symbol something like ⟳. Or you can make a custom glyph that looks like a portion of ⦿.
Revolutions:- Circular buttons should have tooltips.
- The rightmost circular button is different from others in that it is togglable. As such, it should look different when turned on, and the window toggled by that button should have some visual hint about their connections too (e.g. faint background with that particular button image).
- The infinite leaderboard, and presumably the eternite leaderboard too, isn't always sorted. For example at the moment, I'm at the 94,095th position with the score of 6,620; the 94,094th position had a score of 6,518 however! It looks like a backend problem but I can't really figure out why (even though I had been a professional backend engineer for years).
- The "Progress to infinity" indicator shouldn't show -Infinity% even for a moment. It should be normalized to 0.00%.
- The "Progress to x10 IP" indicator frequently wraps around and back, but it doesn't give any information about how many times it got wrapped around. This is often useful for a long infinity session to get as many IPs as required.
- The "Infinite for XXX IP" button displaces the game speed indicator when both are shown. Both are clickable elements so their positions should remain fixed.
I also have to say that the promotions window is very, very confusing at the moment.- The entire panel for each promotion is clickable, even though only the exp point looks like clickable. The panel does have a hover effect but only barely that I didn't notice for a long time.
- The delta exp point is same throughout all panels and seems to be redundant. This might be fine unless...
- The exp point is partially colored only for current level! If the current level requires, say, 4,096 points and I'm at 3,000 points while clicking will get additional 2,000 points, then it does fill about 3/4 of that portion but that's it. It should make visually clear that you will definitely get the full level (and of course some more), or how long do you need to wait.
- For that reason, if every panel needs something about delta, it shouldn't be the absolute value; it should rather be a relative percentage, which I had to mentally calculate over and over.
- The same thing applies to the compact panel for promotions etc.
Infinity:- Challenges distinguish rewards from constraints for given challenge only with bold and color, so it is unclear which one is which. At the very least rewards need to be prefixed with "Reward:".
- Challenges can be cleared multiple times, each with a notification. But the notification message continues to say about one-off rewards which should be hidden after the initial clear.
Automations:- Number widgets do not round trip! For example 4e4 converts to 40,000, but if I focus to the widget and get out then it rolls back to the default value. It seems that the widget doesn't understand commas...
- Widgets in the same row can't be navigated via tab. It is clear that most widgets including buttons have some notion of focus, so it is surprising that they are not tab-navigable.
- All-off buttons in buyables and ascensions are inconsistent with later sections with toggles. They often have to be entirely disabled and then rolled back to the original state, but those buttons are destructive and I have to reset to the known-good state later. Such buttons should be in the section itself, while a separate toggle should be put into the top-right corner just like other sections.
- Parentheses in the "Min p.exponent gain (+)" and "Min p.mult gain (x)" labels are not really helpful. Not only they can be simply removed without any ambiguity, but the promotion exponent gain should use a symbol (^) instead of (+) if you really have wanted.
- The "Promotion num:" label can be just "Promotion:".
- The edit button in promote doesn't roll back when the entry currently being edited gets deleted.
- Generally speaking, it is very unclear how the automate promote section actually works. I think only a single entry indicated by gear is being checked for every time, but it sometimes skips to a non-consecutive entry and I'm not sure about that behavior.
- Even more generally speaking, every automation section needs a clear explanation for its behavior. For example, the prestige section has three widgets (min exponent gain, min multiplier gain, min time). Are they ANDed, ORed or something else? (I now believe it's AND, but only after some misunderstandings.) Is the "min time" calculated from the last prestige or beginning of the current infinity?
Time flux:And if you are doing that, you should be aware about other locales that use other characters for digit groups. If you don't feel like parsing them, you can alternatively show the locale-dependent version but use a raw number without any grouping characters on edit.
If you are willing to really fix this, one option is a prose interleaved with widgets like this: prestige when exponent gain ≥ [0.05] and multiplier gain ≥ [10.0], but only after [0.00]s after last prestige. This doesn't work well for tabular entries, unfortunately.
- In my understanding there is no way to convert the Offline Flux into the Time Flux in game; any conversion happens after the next restart, which should be clearly indicated somewhere.
- And such conversion only happens when the offline period is long enough---something like one minute I think? I think there should be some explicit conversion button.
- Time warp should explicitly mention that it always takes 10 seconds in real time.
- Generally speaking the whole page can be designed much better than the status quo.
Options:Have you used Offline Flux at all? Even the "10 minutes" that you automatically get - unless you tell the game to not automate it - will make you not eligible for that achievement.