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TuxRox Nov 5, 2024 @ 2:48pm
Slowdown
What is the point of slowdown? anyone figure it out?
I get that it slows things down in trade for free ascensions, but what is the usefulness?
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Showing 1-9 of 9 comments
phillip_lynx Nov 5, 2024 @ 3:52pm 
Moar IPs and EPs

But you have to switch between zero and max, if you are stuck (manually *sorry* )
Hilm Nov 5, 2024 @ 6:05pm 
Ascensions gained > The speed loss

Just make sure you don't overdue it as it will slow down too much. The first Eternity I could use it I went for 3 max slowdowns.
Last edited by Hilm; Nov 5, 2024 @ 6:05pm
TuxRox Nov 6, 2024 @ 10:14am 
so I can see how it works, but it doesn't seem to improve anything? or if it does the effect is minimal?

IS there a good time when its really worth using?
Elementus Nov 6, 2024 @ 11:09am 
Originally posted by TuxRox:
so I can see how it works, but it doesn't seem to improve anything? or if it does the effect is minimal?

IS there a good time when its really worth using?
You start using it when you break infinity again. You will see massive gains in IP when you use it.
Last edited by Elementus; Nov 6, 2024 @ 11:12am
muljostpho Nov 6, 2024 @ 11:14am 
I have observed that an automated infinity at a particular target IP gain completes in less time if slowdown has been used than it does normally. Like if I was just letting it do its own thing for one infinity and then I hit a couple levels of slowdown within the first few seconds of the next infinity I'd see a much better time in that next infinity. And then leaving it alone again after that I'd see the slower time again.

No idea what would be ideal / optimal with it but when I unlocked automate slowdown I just arbitrarily went ahead and set that one to 100 and it seems to be working working alright for me.

And with the IP adjuster going (although I don't really comprehend how the value I set in that one corresponds to the results I end up seeing in automate infinity) I've seen it reach one target in something like 40-50 seconds and then it hits the next much higher target in about the same amount of time.

(Seriously though, what is the IP adjuster doing? One infinity might have an auto target of 12e152 and then the next one might have an auto target of 753e187 when the IP adjuster was just a nice straightforward looking value of 1000000. (Kinda making up the numbers but what I've seen happen was something that looked just as random in the exact values while being able to skip ahead 30+ in the exponent value.))
Last edited by muljostpho; Nov 6, 2024 @ 11:24am
TuxRox Nov 6, 2024 @ 12:08pm 
Originally posted by muljostpho:
I have observed that an automated infinity at a particular target IP gain completes in less time if slowdown has been used than it does normally. Like if I was just letting it do its own thing for one infinity and then I hit a couple levels of slowdown within the first few seconds of the next infinity I'd see a much better time in that next infinity. And then leaving it alone again after that I'd see the slower time again.

No idea what would be ideal / optimal with it but when I unlocked automate slowdown I just arbitrarily went ahead and set that one to 100 and it seems to be working working alright for me.

And with the IP adjuster going (although I don't really comprehend how the value I set in that one corresponds to the results I end up seeing in automate infinity) I've seen it reach one target in something like 40-50 seconds and then it hits the next much higher target in about the same amount of time.

(Seriously though, what is the IP adjuster doing? One infinity might have an auto target of 12e152 and then the next one might have an auto target of 753e187 when the IP adjuster was just a nice straightforward looking value of 1000000. (Kinda making up the numbers but what I've seen happen was something that looked just as random in the exact values while being able to skip ahead 30+ in the exponent value.))

The IP adjuster makes sense its like this.

New Value for IP Goal = (Last run IP) * (value you put)

I put 1000 in there and it seems okay, not sure if there is a better number yet.
I generally walk away and come back to buy upgrades every so often.
TuxRox Nov 6, 2024 @ 12:14pm 
Originally posted by muljostpho:
I have observed that an automated infinity at a particular target IP gain completes in less time if slowdown has been used than it does normally. Like if I was just letting it do its own thing for one infinity and then I hit a couple levels of slowdown within the first few seconds of the next infinity I'd see a much better time in that next infinity. And then leaving it alone again after that I'd see the slower time again.

No idea what would be ideal / optimal with it but when I unlocked automate slowdown I just arbitrarily went ahead and set that one to 100 and it seems to be working working alright for me.

And with the IP adjuster going (although I don't really comprehend how the value I set in that one corresponds to the results I end up seeing in automate infinity) I've seen it reach one target in something like 40-50 seconds and then it hits the next much higher target in about the same amount of time.

(Seriously though, what is the IP adjuster doing? One infinity might have an auto target of 12e152 and then the next one might have an auto target of 753e187 when the IP adjuster was just a nice straightforward looking value of 1000000. (Kinda making up the numbers but what I've seen happen was something that looked just as random in the exact values while being able to skip ahead 30+ in the exponent value.))


I think the reason it looks random. based on my experimentation is

you have <Leftover IP> + <New IP> == <Current IP>

In your example 12e152 and you are multiplying it by 1e6

In your example I would expect it to be 12e158
In my experience that is how it works.
I have not seen it create jumps that make no sense.
But note that it is a multiple of current IP.
So if you gained 12e152, but that meant you now had 753e181
It would set the target to 753e187.
Originally posted by muljostpho:
I have observed that an automated infinity at a particular target IP gain completes in less time if slowdown has been used than it does normally. Like if I was just letting it do its own thing for one infinity and then I hit a couple levels of slowdown within the first few seconds of the next infinity I'd see a much better time in that next infinity. And then leaving it alone again after that I'd see the slower time again.

No idea what would be ideal / optimal with it but when I unlocked automate slowdown I just arbitrarily went ahead and set that one to 100 and it seems to be working working alright for me.

And with the IP adjuster going (although I don't really comprehend how the value I set in that one corresponds to the results I end up seeing in automate infinity) I've seen it reach one target in something like 40-50 seconds and then it hits the next much higher target in about the same amount of time.

(Seriously though, what is the IP adjuster doing? One infinity might have an auto target of 12e152 and then the next one might have an auto target of 753e187 when the IP adjuster was just a nice straightforward looking value of 1000000. (Kinda making up the numbers but what I've seen happen was something that looked just as random in the exact values while being able to skip ahead 30+ in the exponent value.))
Auto adjust IP won't always have perfect values. For instance I set mine to autoadjust to 10x value. When this happens for a fresh run, you start with 0, this means you will autoinfinity the moment the first infinity is done. Let's say this gives you 500 IP, but you use 400 on upgrades and have 100 left, for the second infinity, you will infinite once you reach 1000 IP. Basically, if set at 10x IP it will wait until your IP is a 10x, spend what it can, then reset to 10x what is leftover. Using values from 20-100 for auto IP adjuster can help you avoid runs where you get (let's say) 1000 IP, just to spend points, have 100 IP left and end up infinity-ing the next time for 1000 IP again, without possibility of upgrades
Last edited by IGotADeathWish; Apr 11 @ 10:30am
ffrotty Apr 11 @ 7:12pm 
Originally posted by TuxRox:
What is the point of slowdown? anyone figure it out?
I get that it slows things down in trade for free ascensions, but what is the usefulness?

easy to see.
1. denote your rate * mult
2. click slow down
3. did rate * mult go up? (equiv to levels/sec going up) then it was worth it

it would be a lot clearer if it showed "levels per second" stat on each one. if you slow down too much or too early, you're just slower. when you hit breakpoints with it, it's an increase in levels/sec
Last edited by ffrotty; Apr 11 @ 7:12pm
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