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But you have to switch between zero and max, if you are stuck (manually *sorry* )
Just make sure you don't overdue it as it will slow down too much. The first Eternity I could use it I went for 3 max slowdowns.
IS there a good time when its really worth using?
No idea what would be ideal / optimal with it but when I unlocked automate slowdown I just arbitrarily went ahead and set that one to 100 and it seems to be working working alright for me.
And with the IP adjuster going (although I don't really comprehend how the value I set in that one corresponds to the results I end up seeing in automate infinity) I've seen it reach one target in something like 40-50 seconds and then it hits the next much higher target in about the same amount of time.
(Seriously though, what is the IP adjuster doing? One infinity might have an auto target of 12e152 and then the next one might have an auto target of 753e187 when the IP adjuster was just a nice straightforward looking value of 1000000. (Kinda making up the numbers but what I've seen happen was something that looked just as random in the exact values while being able to skip ahead 30+ in the exponent value.))
The IP adjuster makes sense its like this.
New Value for IP Goal = (Last run IP) * (value you put)
I put 1000 in there and it seems okay, not sure if there is a better number yet.
I generally walk away and come back to buy upgrades every so often.
I think the reason it looks random. based on my experimentation is
you have <Leftover IP> + <New IP> == <Current IP>
In your example 12e152 and you are multiplying it by 1e6
In your example I would expect it to be 12e158
In my experience that is how it works.
I have not seen it create jumps that make no sense.
But note that it is a multiple of current IP.
So if you gained 12e152, but that meant you now had 753e181
It would set the target to 753e187.
easy to see.
1. denote your rate * mult
2. click slow down
3. did rate * mult go up? (equiv to levels/sec going up) then it was worth it
it would be a lot clearer if it showed "levels per second" stat on each one. if you slow down too much or too early, you're just slower. when you hit breakpoints with it, it's an increase in levels/sec