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Thanks.
Thats far from the best thing. While its best to throw all to last 2 upgrades, the optimal ratio keeps changing and its certainly not 100 in one and everything else in second. If you have 100 points and you use 100:0, its bad, if you have 1000 points and use 100:900 its also bad. If you wont use points reset to find good ratio, you will hit wall in dilatation.
Its not. Lab should be rebalanced cuz anything but last 2 exponent upgrades are FAR inferior. Exponents simply boost everything else, IP included. Like why pick one, if you can pick everything?
Bottom 2 are the best for everything, just ratio might vary abit thru the game. Generator and common exponent, there are 6 upgrades, looks like some ppl havnt find out they can scroll down.
I just changed my setup to this and lost EP/s so it depends on where you are in the game / which animals you have.
I'm around 120 total lab points and 23 animals and it was a 50% reduction.
Because if everything is weaker picking something that enhances everything can be less gain than picking something that enhances your one strong thing.
This clearly changes when you're full animal and fixating on supernova
Ofcourse if you go for this dumb "100 to gen exponent and rest to other one" bs, it wont work. You have to find good balance between too, which is pretty variable. Common exponent should be generaly higher then generator exponent. There was the point where i went 50:50, but most of the time i was between 30:70 and 20:80 ratio.
If you dont know whats best for you, reset lab points, let the game run thru initial rush and once its abit stable and slow, try adding 1 point to one or other and check what gives you more gain. Then put like 10% of your points into stronger upgrade and do 1 point test again.
With 120 points, i would try 20:100 split.
For a small window IP gains more EP than the others, once you hit a wall grinding out pets then it no longer will provide more EP than splitting between gen/common exp.