Revolution Idle

Revolution Idle

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Mindwarp Nov 6, 2024 @ 11:37pm
Future of the game?
I have just finished all the in game achievements, and I bet I'm not the first. So what's the future for the game? Is there more content planned, or am I just putting this aside as a finished game?
Originally posted by Oninou:
To reply this thread in general, yes a lot more content is planned and already being worked on.

As for the derivation to "is this game an AD copy", nope.

First both game were released around the same time (Revolution Idle 1, a few months before AD, just google both its easy to find :p).

As the game was remade & remade & remade over the years, it was inspired by a few things AD did well, but there is others game such as FE0000 and more.

In the end, a good idle game remain good even if it pick some "word", "feature", from others game. And as many pointed, the "core" of the game between circle adding multiplier and AD having dimension creating the previous one, its like day & night.
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Showing 1-15 of 17 comments
Zirenaz Nov 7, 2024 @ 2:13am 
There are content upgrades planed, and as I understand it, parts of it are being tested already. But no idea of when it will be ready.
Last edited by Zirenaz; Nov 7, 2024 @ 2:14am
Dwane Dibbley Nov 7, 2024 @ 2:52am 
Its EA, so obviously more stuff will come. And since its HEAVILY inspired by antimatter dimension, there are a alot of things to add.
TuxRox Nov 7, 2024 @ 9:43am 
Originally posted by Dwane Dibbley:
Its EA, so obviously more stuff will come. And since its HEAVILY inspired by antimatter dimension, there are a alot of things to add.

This is a remake / update of a ~5 year old web game and I don't see the antimatter dimensions inspiration. as thousands of incremental games share this theme.

Stars, lab?, animals? those weren't in antimatter dimensions, and antimatter dimensions takes a different approach entirely to game loop, like, they are very different from the start.

TO the OP, since this is a remake, by a company who does such remakes, I dunno if I would hold out hope for more content.
CuAnnan Nov 7, 2024 @ 12:09pm 
Originally posted by Dwane Dibbley:
And since its HEAVILY inspired by antimatter dimension
I remember RI 1 back in the days of Kongregate.
It's not inspired by AD. They were contemporaries.
TuxRox Nov 7, 2024 @ 1:22pm 
Originally posted by CuAnnan:
Originally posted by Dwane Dibbley:
And since its HEAVILY inspired by antimatter dimension
I remember RI 1 back in the days of Kongregate.
It's not inspired by AD. They were contemporaries.

to people who don't play incrementals, they think everything is inspired by antimatter dimensions though.

Its silly, but this isn't even close..

people simply don't understand that "Inf" in a float is 1.79e308

So breaking infinity is breaking that number, and there are library's wrote to do this, that lots of games use. Most of which aren't "HEAVILY inspired by antimatter dimension"
Dwane Dibbley Nov 7, 2024 @ 1:25pm 
Originally posted by TuxRox:
Originally posted by CuAnnan:
I remember RI 1 back in the days of Kongregate.
It's not inspired by AD. They were contemporaries.

to people who don't play incrementals, they think everything is inspired by antimatter dimensions though.

Its silly, but this isn't even close..

people simply don't understand that "Inf" in a float is 1.79e308

So breaking infinity is breaking that number, and there are library's wrote to do this, that lots of games use. Most of which aren't "HEAVILY inspired by antimatter dimension"

Its funny how HARD you try to pretend this game is not alot like AD. How you pick one simple thing that doesnt have to do with AD that much and ignore all the mechanics that are close to 1:1 copy.

Dunno if you are troll or just dumb and i dont even care. Welcome to block list, you are waste of time either way.
FieseFresse Nov 7, 2024 @ 1:51pm 
Originally posted by Dwane Dibbley:
Originally posted by TuxRox:

to people who don't play incrementals, they think everything is inspired by antimatter dimensions though.

Its silly, but this isn't even close..

people simply don't understand that "Inf" in a float is 1.79e308

So breaking infinity is breaking that number, and there are library's wrote to do this, that lots of games use. Most of which aren't "HEAVILY inspired by antimatter dimension"

Its funny how HARD you try to pretend this game is not alot like AD. How you pick one simple thing that doesnt have to do with AD that much and ignore all the mechanics that are close to 1:1 copy.

Dunno if you are troll or just dumb and i dont even care. Welcome to block list, you are waste of time either way.

It's funny how you didn't explain why you'd think it is like AD.
I can't see how the orange circle is producing red, the yellow one producing orange and so on. And there are a lot more differences. But yeah, once you've played one idle game, all are the same.
CuAnnan Nov 7, 2024 @ 3:58pm 
Originally posted by Dwane Dibbley:
Its funny how HARD you try to pretend this game is not alot like AD.

Aesthetically and conceptually this game derives its basic loop from Revolution Idle 2. Which was released ... I want to say a week or two after Revolution Idle 1. Antimatter Dimensions had been out about a year, but there's no clear inspiration there except "number go up, number reach cap, different number go up"
phillip_lynx Nov 7, 2024 @ 4:20pm 
Originally posted by CuAnnan:
Originally posted by Dwane Dibbley:
Its funny how HARD you try to pretend this game is not alot like AD.

Aesthetically and conceptually this game derives its basic loop from Revolution Idle 2. Which was released ... I want to say a week or two after Revolution Idle 1. Antimatter Dimensions had been out about a year, but there's no clear inspiration there except "number go up, number reach cap, different number go up"
As in every incremental/idle game :D

Some even have it in their names (NGU... ;) )
Dwane Dibbley Nov 7, 2024 @ 9:47pm 
Originally posted by CuAnnan:
Originally posted by Dwane Dibbley:
Its funny how HARD you try to pretend this game is not alot like AD.

Aesthetically and conceptually this game derives its basic loop from Revolution Idle 2. Which was released ... I want to say a week or two after Revolution Idle 1. Antimatter Dimensions had been out about a year, but there's no clear inspiration there except "number go up, number reach cap, different number go up"

OK, so lets ignore math, mechanic and whole structure, cuz all it takes is change horizontal bar into circle and its whole different game... How exactly do you explain using same terms/names or very obvious AD references in achievements (which are somehow designed in very similar way as in AD)? Cuz these are things that even ppl who are unable to see beyond GUI must notice.
TuxRox Nov 8, 2024 @ 8:00am 
Originally posted by Dwane Dibbley:
Originally posted by CuAnnan:

Aesthetically and conceptually this game derives its basic loop from Revolution Idle 2. Which was released ... I want to say a week or two after Revolution Idle 1. Antimatter Dimensions had been out about a year, but there's no clear inspiration there except "number go up, number reach cap, different number go up"

OK, so lets ignore math, mechanic and whole structure, cuz all it takes is change horizontal bar into circle and its whole different game... How exactly do you explain using same terms/names or very obvious AD references in achievements (which are somehow designed in very similar way as in AD)? Cuz these are things that even ppl who are unable to see beyond GUI must notice.

you keep making the argument, and you have been provided evidence that you are wrong.

the games follow very different paths, the only similarity is that they have
1) break infinity
2) break eternity
3) dilation

antimatter dimensions wasn't the first game to have these things.
INF = 1.79e308
Eternity = INF of INF

these are terms designed by math and computers, and used by a large number of incremental games. and they almost all call them the same thing.
TuxRox Nov 8, 2024 @ 8:07am 
Put simply.

In this game, we have circles that have lap speed, and a rotational value.
each circle adds that same rotational value each rotation.

To say this is anything similar to antimatter dimensions where each layer builds the previous layer is a bit silly.

beyond that, in antimatter dimensions we gain new layers by prestiging.
um we don't do that here? we get all the layers before we prestige?

So... the basic loop is different.

Generators are introduced as a second layer,, and then we get stars and a zoo and a lab.
None of those things in antimatter dimensions.

So the ONLY similarity is the math??? which is present in a large number of games, so much so that whole library s are built to enable this math?

so how is this possibly inspired by antimatter dimensions? there has to be some clear link if that was the case, and I just don't see it.
phillip_lynx Nov 8, 2024 @ 2:39pm 
Because of this discussion I have downloaded AD today and I am testing.

First impression :
Similarities :
- Infinity / INF : Computer related Variable maximum used in many games. (Not only I/I-games)
Eternity / INF of INF : Computer related Variable maximum used in many games. (Not only I/I-games)
[edit]
Reminds me of the good old days, where a one byte unsigned integer highest number was 255.
[/edit]


Differences :
- Another GUI (as in almost every I/I-Game)
- Another Number generation in the first Tier of numbergenaration (as in almost every I/I-Game)
- AD has a News-Ticker :)

OK, I am only at the first Antimatter Galaxy, but I will play forth. Seems a nice game.
Last edited by phillip_lynx; Nov 8, 2024 @ 3:02pm
Dwane Dibbley Nov 9, 2024 @ 2:35am 
Originally posted by phillip_lynx:
OK, I am only at the first Antimatter Galaxy, but I will play forth. Seems a nice game.

Now im jealous. Wish i could play AD for the first time. Its by miles the best idle/incremental game. The things it keeps unfolding till the end is just unmatched.
Last edited by Dwane Dibbley; Nov 9, 2024 @ 2:35am
phillip_lynx Nov 9, 2024 @ 5:44am 
Originally posted by Dwane Dibbley:
Originally posted by phillip_lynx:
OK, I am only at the first Antimatter Galaxy, but I will play forth. Seems a nice game.

Now im jealous. Wish i could play AD for the first time. Its by miles the best idle/incremental game. The things it keeps unfolding till the end is just unmatched.
I like to differ :)

Mine is Realm Grinder ;).
OK, not incremental much, but idle.
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Date Posted: Nov 6, 2024 @ 11:37pm
Posts: 17