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This is a remake / update of a ~5 year old web game and I don't see the antimatter dimensions inspiration. as thousands of incremental games share this theme.
Stars, lab?, animals? those weren't in antimatter dimensions, and antimatter dimensions takes a different approach entirely to game loop, like, they are very different from the start.
TO the OP, since this is a remake, by a company who does such remakes, I dunno if I would hold out hope for more content.
It's not inspired by AD. They were contemporaries.
to people who don't play incrementals, they think everything is inspired by antimatter dimensions though.
Its silly, but this isn't even close..
people simply don't understand that "Inf" in a float is 1.79e308
So breaking infinity is breaking that number, and there are library's wrote to do this, that lots of games use. Most of which aren't "HEAVILY inspired by antimatter dimension"
Its funny how HARD you try to pretend this game is not alot like AD. How you pick one simple thing that doesnt have to do with AD that much and ignore all the mechanics that are close to 1:1 copy.
Dunno if you are troll or just dumb and i dont even care. Welcome to block list, you are waste of time either way.
It's funny how you didn't explain why you'd think it is like AD.
I can't see how the orange circle is producing red, the yellow one producing orange and so on. And there are a lot more differences. But yeah, once you've played one idle game, all are the same.
Aesthetically and conceptually this game derives its basic loop from Revolution Idle 2. Which was released ... I want to say a week or two after Revolution Idle 1. Antimatter Dimensions had been out about a year, but there's no clear inspiration there except "number go up, number reach cap, different number go up"
Some even have it in their names (NGU... ;) )
OK, so lets ignore math, mechanic and whole structure, cuz all it takes is change horizontal bar into circle and its whole different game... How exactly do you explain using same terms/names or very obvious AD references in achievements (which are somehow designed in very similar way as in AD)? Cuz these are things that even ppl who are unable to see beyond GUI must notice.
you keep making the argument, and you have been provided evidence that you are wrong.
the games follow very different paths, the only similarity is that they have
1) break infinity
2) break eternity
3) dilation
antimatter dimensions wasn't the first game to have these things.
INF = 1.79e308
Eternity = INF of INF
these are terms designed by math and computers, and used by a large number of incremental games. and they almost all call them the same thing.
In this game, we have circles that have lap speed, and a rotational value.
each circle adds that same rotational value each rotation.
To say this is anything similar to antimatter dimensions where each layer builds the previous layer is a bit silly.
beyond that, in antimatter dimensions we gain new layers by prestiging.
um we don't do that here? we get all the layers before we prestige?
So... the basic loop is different.
Generators are introduced as a second layer,, and then we get stars and a zoo and a lab.
None of those things in antimatter dimensions.
So the ONLY similarity is the math??? which is present in a large number of games, so much so that whole library s are built to enable this math?
so how is this possibly inspired by antimatter dimensions? there has to be some clear link if that was the case, and I just don't see it.
First impression :
Similarities :
- Infinity / INF : Computer related Variable maximum used in many games. (Not only I/I-games)
Eternity / INF of INF : Computer related Variable maximum used in many games. (Not only I/I-games)
[edit]
Reminds me of the good old days, where a one byte unsigned integer highest number was 255.
[/edit]
Differences :
- Another GUI (as in almost every I/I-Game)
- Another Number generation in the first Tier of numbergenaration (as in almost every I/I-Game)
- AD has a News-Ticker :)
OK, I am only at the first Antimatter Galaxy, but I will play forth. Seems a nice game.
Now im jealous. Wish i could play AD for the first time. Its by miles the best idle/incremental game. The things it keeps unfolding till the end is just unmatched.
Mine is Realm Grinder ;).
OK, not incremental much, but idle.