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As for the main question: They are all different in playstyle really, so it comes down to personal preference. Druid and Wizard are fairly similar, but Cleric is a different thing altogether.
Druid can actually do pretty well with the Dino pet - see here[nwn2db.com], but they can also do well as pure casters[nwn2db.com] or good all-rounders[nwn2db.com].
Cleric's are great party members because of their buffs and healing spells. You can build these in many different ways (so agian, depends on playstyle). Offensive casters, healers, ranged support[nwn2db.com] and strong melee[nwn2db.com] characters are some of the more prominent uses of Clerics.
Wizards are possibly the most powerful class in NWN (if built and used correctly), but also benefit greatly from multiclassing. I would stay clear of "spellsword" types with Wizards, since Clerics and Bards are better at fitting the role in most cases. Just go all out casting with high DC and some ASoC levels and you are golden. Example[nwn2db.com]. They are squishy to begin with and are "high maintenance", making them possibly the most difficult class to play for newbies.
Anyway, I hope this helps. There are probably many other builds on that site that are worth checking out, I just did some quick searches for you.
EDIT: If it were me, I would go with a melee Cleric. I am smitten with them - but it does really all come down to personal preference. With 1 buff alone, they become as powerful as a Fighter of equal level. Add in a few more and you will wreck opponents and provide good party support with buffs and healing at the same time. The one I linked in the previous post is a good starting point.
I find it funny.
My preference isnt in any game i am afriad.
Unless you know a class that can destroy entire planets with but a thought(and even that rate low on my powerscale).
Do you know a class that feels like i am a god among mere mortals?
Clerics and Bards are pretty strong in the campaigns. Here is a good example of a Bard[nwn2db.com] that will walk through them.
Sure there are counters to the silent spell but lets be honest here:
Both druid and cleric are still able to fight when silenced, get higher health, spontanous casting and the know all the spells of there class per level.
Compaire to that the wizard is weak.
Beings the lowest of the tier 1 does that.
Pity it would be a fun class but i hate weakness.
I dont care for the classes you mentioned.
You do know that silence is an area curse in this game right? All you have to do is walk out of it and you can cast spells again. I've played many casters and silence has never even been an issue.
The Eldritch Knight PrC can counter many of the wizard's inherent weaknesses, so can picking up some Pale Master levels, or even pumping constitution and picking up the right spells, Stone Skin, Premonition, Tenser's Transformation and many others can address the weaknesses inherent in the class (Tenser's Transformation alone can put you're arcane caster on par with warriors of similar level).
I thought it was a target spell(only used it during mask of the betrayer to silence the red wizards in the theater)
I know there are counters.
But:
1: I hate multiclassing.
2: The problem isnt that there arent counters.
The problem is that the other two get all kinds of goodies and the same level of spellcasting as the wizard.
Seriously what does the wizard have that cleric and druid dont have?
I agree with Jimbobslimbob about multiclassing. since you are playing a moon elf, just start the game with one level of wizard and from then on focus on druid. wizard is the moon elf favored class so you wont get an xp penalty.
having one level of wizard will allow you to cast 1st lvl spells(duh) but that means you get identify and true strike. you are able to use arcane scrolls and wands without needing points in UMD. (there are some good buffs you can find on an arcane scroll) also getting the beetle familiar will increase your total HP by 1 per level (thats + 30 hp) so long as you dont mind remembering to cast the familiar and leaving it at the start of the map since it will be weak af.
OC - Cleric + Warpriest. Cleric/Favored Soul is just very useful in this game since undead make up much of the enemy encounters. Cleric + Warpriest is a wonderful all around simple logical build. That Bard listed above for example, with Cleric and Blackguard levels just doesn't seem logical lore-wise to me, but weird builds like that make for the most powerful builds. I avoid them myself.
MotB - Same as above.
SoZ - Okay this one is not so clear, especially since this is a create your own party game. So I will say a party should have at least a Rogue and a Druid or a Rogue and a Ranger, because those classes specialize in skills that are super duper helpful on the overhand map.
For those wondering, Mysteries of Westgate favors a specific build less than the others.
Also SoZ isn't meant for level 1. You are automatically given enough XP to advance to level... 4? 6? Something like that. None of the expansions are meant for level 1.
Warpriest is a wasted class on a Cleric. I will paste the "Stock Response" for this...
STOCK RESPONSE #1: Why warpriest levels are bad on clerics and favored souls.
There is a spell called divine power that raises a cleric's BAB to maximum for their level. This means that the warpriest's high-BAB irrelevant, but you still suffer the disadvantages of taking warpriest:
1. You have to waste a feat on combat casting. This is a useless feat.
2. You lose caster levels. This means weaker spell penetration, shorter durations on buffs and it may mean your build loses spells per day and/or becomes easier to dispel.
3. It used up a class slot meaning you can't take something else that could have offered real advantanges.
4. Pure clerics get bonus epic feats at class level 23, 26 and 29. Warpriest may be causing you to lose these.
I think you are correct, level 3 seems to ring a bell. Either way, start with a L1 character and it will autolevel, as you say.
EDIT: Examples: 1[nwn2db.com], 2[nwn2db.com].