Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not to say they are essential by any means, but I never run through the campaign without maxing one of them.
Depending on how you are playing your Ranger, you could do a dip into another class (with Able Learner) to get skill access.
And he still won 90% of the diplomacy, intimidation and bluff checks.
Wow, the game is way too generous if that's true. Sadly I think the only way to change that is through the unstable SDK. For role-playing purposes I would never bother using any conversation skill that I don't focus on.