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I guess, after playing for 30 min like I did, that I could interpret it as "real time turn based". You have quick running clock to play each "turn", but that's a very loose interpretation of turn based. It's even more surprising in what's described as a RPG. I was not expecting this at all.
No idea what's going on, but that guy's meter is not depleting at all. He could take 30 minute to make a decision where I only had 10-20 sec, at most.
That probably was it.
That drunk status seemed to never go away. Any tips about that?
It's the pillow with ZZZs when you click on your car, between the trunk and the journal. Staying at a motel, working, or reading books also pass the time. And, of course, driving.
Also, I discovered statuses that decay over time have a little border that depletes as time goes by. It's very subtle, but you can see it shrinking while driving.
Yeah, driving drunk is like time-trial mode, you have like 5-10 seconds to do something, or else it will act like you just passed your turn, which can get really brutal. Otherwise, it's just a straight-up turn-based game, haven't ran into any time limits outside of when I had the drunk status.
Thanks a lot for the detailed answer.
My first 20 minutes were just horrible. Drank a beer after the first road event because why not, got instantly pulled by a cop. No skills unlocked, no car upgrades, no passengers, no knowledge of the game, I was screwed.
It's weird that a turn based game has a mechanic that turns it into something else. It would be so simple to have the drunk status have a bad effect, something like the matchboxes maybe, or a similar effect that makes skills less efficient.
Anyway. I kept playing. The game is fun. I even tried the drink and drive thing again but with skill points spent, a decent car, etc. It was not the nightmare it was the first time. I'd much prefer if it always remained turn based, drunk or not, but at least you can prepare for it with basic knowledge of the game.
Cheers! ;)