Z
Jul 7, 2014 @ 9:33am
Update Incoming!
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Showing 1-15 of 24 comments
Anko Jul 7, 2014 @ 10:28am 
Thank you, this is a good first step towards a perfect port indeed.
[MwG] fyzzo Jul 7, 2014 @ 1:02pm 
don't change too much, or people will be angry :D
Ridiculous in 2014 RTS without multiplayer, where the original had multiplayer already 18 years ago. Larger piece of work done for free the people behind the project ZOD http://zod.sourceforge.net/.

Talk to them and you can together create one of the best entertainment, action RTS game.
Thus, it is just milking two years before the end of legal protection (20 years for software).
switchbored505 Jul 7, 2014 @ 2:12pm 
Thanks for your effort. It's good to know the controls will get improved.

A problem I'm having lately is the pathfinding is a bit weird. Units and vehicles will constantly get stuck on buildings when they're moving. A new unit comes out of the factory, you order it to move foward, and it tries walking back into the factory before turning and going around it. Trying to take down all the guns on the enemy fort proves difficult sometimes because tanks keep trying to drive up close to the fort and they keep stopping.
Dawiiz Jul 7, 2014 @ 4:02pm 
Sweet! Tnx for listening to feedback
Bergström Jul 7, 2014 @ 4:34pm 
Ok i finished it and i dont understand why all my light tanks can beat the enemys medium and my medium the heavy etc it was rly easy and i would like more maps and also higher difficulty then i dont rly care about the rest the mouscontrols wasnt that bad for me.
daxescomando Jul 7, 2014 @ 6:33pm 
i dont f care about multiplayer like others here are talking u just want to play again this beatifullk game and for sure the expantion :)!! o whit better controls please
Bytrix  [developer] Jul 7, 2014 @ 11:53pm 
@Bergström Please take a look in the options menu. You can increase the difficulty of the game from there ;-)
Bytrix  [developer] Jul 7, 2014 @ 11:54pm 
@switchbored505 Thanks for reporting this. It could be a tricky one to fix but we'll make sure to watch out for path finding bugs while we're testing and working on updates for the game.
Welshsniper Jul 8, 2014 @ 1:03am 
Sometimes when selecting units; selected pyschos, but the window that pops up with unit details had the face of the pyro but still said psycho, also when trying to attack enemy fort with toughs, they just continuously walk into the walls of the building, also had problems with putting toughs into an APC, even the original grunt driver wouldnt get back in, only happened once though...
Welshsniper Jul 8, 2014 @ 1:04am 
@switchbored505 that bug with units trying to go back into the factory happened in the original game as well
Nitro[rAfA] Jul 8, 2014 @ 4:09am 
What about Linux support? ;-)
This game needs:
1. working multiplayer (min. 4 players, ladders etc.)
2. STEAM workshop - for new maps etc.
Otherwise it's just milking.

For people who know this game from the past, it is not fun, only memories, nostalgia.
Without these two things, in 2014 this Z is only savory, demo, a game one evening.

In 1996 computers were limited to many, including the unavailability of the Internet, the performance. Z from 1996 in 2014 in such a condition as you sell it, is aa demo, max. Games for $ 0.99 for smartphones.

No multiplayer, no STEAM workshop = just milking two years before the game becomes a freeware.

This game deserves more attention, work as what you have to offer her.
Personally, I expected more, that you do what wasnt technically possible in 1996.
But you've made a few patches, control for touch screens + remove multiplayer. WTF?!
Year 2014!
Online, online, online. As distribution. Now everything is online except this game.
Bytrix  [developer] Jul 8, 2014 @ 6:23am 
Thanks for the additional feedback. We're committed to providing future updates to address all issues with the game and hope we can please everyone given time to implement new features and fix some of the bugs you're finding (some of which existed in the original version).

@♥♥♥♥♥.sk we would love to bring multiplayer to the PC version but first have have to consider the logistics of it, it's not just as easy as enabling the multiplayer game, we have to implement matchmaking and lobby systems too. A level editor and Steam Workshop would be great too but are by no means essential right now. Your comments regarding the game becoming 'freeware' are completely wrong too, don't know where you've got that from. We are developing the game (and a full HD remake of Z Steel Soldiers) in conjunction with the Bitmap Brothers who own the rights to Z and of course created the original game(s).
Botan Jul 8, 2014 @ 6:40am 
To tell you guys the truth, this release feels like a copy & paste unfinished port & it should belong to the Early Access section. On bright side, the game is getting updates soon.
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