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Couple more notes that could help make the game as enjoyable as it should be:
The rotation flyout drag radius is smaller than necessary, as mentioned, but the rotation selection radius is also too wide at higher resolutions. Might be desirable to scale one or both radii with screen resolution.
Moveable objects deselect rather than move when more than one bolt is currently in the target square, which is unexpected and (I believe) undesirable behavior.
The tall bots that eat off-color bolts block selection of half the tile behind them. Would work better to either prioritize selection of objects by tile before graphics, or just base selection entirely on tiles.
Options menu appears to have "object select" and "camera pan" flipped for what the controls actually do.
Level numbers aren't visible within levels, which means the only way to tell what level you're currently in is to finish it. Would be nice to have it displayed in the pause menu.
Also, the white mouse-over highlight ring looks more like an opaque haze than a highlight. I find it a bit jarring. The selection effects in general look better at low resolutions than high, and drag the otherwise decent appearance of the game down.
Anyways, had fun with your game today. Not as much as if I didn't have to punch undo repeatedly because the UI wants to fight me, but I want to go back and improve scores and not immediately uninstall, unlike too many games, so nice work.
Very VERY sorry about the delay in response and also the frustrations you are having with Chip. We are 100% aware of the issues, but we have been very busy working on the mobile version and also other projects.
However, we are now turning our attention to these issues. I have collated as much information as I can about the problems, and we are going to work on resolving them.
I don't have a time-scale, but please rest assured that we are aware of this and very sorry.
When I have more to report on the matter I will return and update you.
Thanks for your patience. We hope to have you rescuing Chip in no time!
Daley - Coatsink CM
And any word on the unfinished chapter? Game felt like it could use about one more zone of content.
Yes the scoring issue is something I've taken note of too.
At this point the future of the next chapter isn't 100% certain, but once we have the mobile version released (it's completed now) we would like to commence work on the DLC and push it out onto both platforms.
Thanks again for your patience and bringing matters to my attention.
Daley
Good to be back!
Funny you should say that! Chip was actually supposed to get a mobile/tablet release before we put it out on Steam. We designed it AS a mobile game primarily, but found it worked as a general puzzle game. That said, we ended up developing the PC version quicker and the mobile version became the "port", but I digress.
I will definitely put up a "Hey Chip is fixed!" thread when the issues are resolved.
Thanks again!
Daley
Cheers,
Aaron
So... are you ever going to fix this?