The Roottrees are Dead

The Roottrees are Dead

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End game won't trigger + crash when entering menu
Currently experiencing a critical bug, where the end of game won't trigger. All family members are on the board locked up, but the end of game won't trigger. The evidence that you start the game with still says the shadowy figure will come when I have 9 more blood relatives on the board, so it seems that the game is stuck in a previous plot state.

This may be because of another bug, which is that the game crashes when entering the settings menu. This is what prevented the shadowy figure from arriving earlier, as I entered the menu to adjust volume when the radio broadcast started. This menu crashing is consistent behavior, although the game works otherwise fine.

I am on Windows 11, with a GeForce GTX 960 graphics card and Intel i5 CPU. The game log report is below.

Godot Engine v4.4.dev.custom_build.b3e970dde (2024-12-12 21:02:21 UTC) - https://godotengine.org
Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 960

loading game
Loaded in 2
entering game
loading
WARNING: 'res://scenes/os/history-page.tscn': In external resource #1, invalid UID: 'uid://brd828udu38wj' - using text path instead: 'res://scripts/os/pages/history-page.gd'.
at: ResourceLoaderBinary::open (core\io\resource_format_binary.cpp:1099)
WARNING: 'res://scenes/os/hex-cell.tscn': In external resource #0, invalid UID: 'uid://bc3tr66ei4s7k' - using text path instead: 'res://scripts/os/hex-cell.gd'.
at: ResourceLoaderBinary::open (core\io\resource_format_binary.cpp:1099)
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Showing 1-3 of 3 comments
Evil Trout  [developer] Jan 18 @ 12:09pm 
Can you send me your save as outlined in the pinned post? Thanks!
kvestori Jan 18 @ 4:59pm 
Sent. For the record, managed to finish the game on a new save by avoiding interrupting the crucial bit(s) of story (the radio broadcast etc.), which prevented this problem from occurring.
kvestori Jan 20 @ 12:07pm 
Happy to report that the January 20th update fixed this issue!
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Showing 1-3 of 3 comments
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