Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of the few times I used the duck it wasn't helpful, and I wished I hadn't. Often it would direct me to something I already knew, but might be missing a small but uncritical detail.
So for example, I'm looking for a specific brother's occupation, and just stuck. The duck might help me find a missing publication for a completely different character on a branch of a tree I mostly completed, but might be missing an additional photo for. So, I'm still stuck, and worst still, it might have just solved something I might have been able to solve on my own, but I just wasn't looking for at that moment.
The "intuition" numbers I also felt were also pretty frustrating. A good example would be the city council flyer. (Most people who completed this part should immediate know what im talking about.)
Without spoiling anything, while it's technically true you can find a lot of information with it, and the intuition numbers will give you that information, some answers are so far removed from the actual piece of evidence nobody would reasonably think to look there for it.
Once you get all the relevant information from it, you dont think to go back and see how some completely unrelated character on the opposite end of the family tree could be linked to it. So it will say you can unlock 5 more things, but with no obvious indication of who, how, or where it's pretty meaningless. In this way I feel it becomes less about detective and deduction work, and more about systematically searching for every name/place/item in every available database until you get a hit.
Again, a guide could also be more direct, and specific about exactly what you are missing in that situation without the duck unintentionally spoiling half the game.
If you abuse it sure, but that is a bit extreme.
I'd like to think people know the difference between following a guide and playing a game, and know when to use it sparingly. Nobody wants to spend close to 20 bucks on a game they can finish in 5 minutes because they are just filling in blanks.
I think the best Obra Dinn guide basically pointed out each clue and the logic behind it, and therefore how it linked to the person in question.
The difficulty with guide writing for a game like this is basically organising the evidence, going through it in sequential order and ensuring you 100% complete each piece before moving on.
I'm sure we've all read one piece of evidence that had 100 clues in it, but also 4-5 extra searchable terms, that lead to a chain of evidence, and as a result we miss out on something because we're off down the rabbit hole. That's a very messy and complicated procedure, and it would make for an extremely messy method of creating a guide too.
A very organised guide writer could tackle it. It won't be me though! :P
https://steamcommunity.com/sharedfiles/filedetails/?id=3413169504
https://steamcommunity.com/sharedfiles/filedetails/?id=3411530494