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At the end of the day a bunch of the core movesets are bound to either be similar or have some degree of overlap somewhere in there, but one of the advantages that Shredder's Revenge (and hopefully this) has is that the pacing and progression through a given level was fast enough and hectic enough that you just sorta zoned in and had fun regardless of who you were playing. If they can replicate that for this title, I can see spending even more time in this than I already did (still do, really) in TMNT:SR.
The answer is simple. You look back at the brawlers that Dotemu did in the past and see if the characters felt different. If they did it in the past, they'll do it here as well.
Not to mention that it's actually EASIER to make the characters feel unique in this one because they have tons of material to reference and be inspired by from the comics.
Streets of Rage absolutely, but Shredder's Revenge, not as much as I would have hoped especially with April/Casey kits and certain moves like double jump attacks (though still fantastic and I prefer it to SoR4 overall), and Tribute worked on Turtles. But if they manage to nail the fun factor down again that's what really matters. Character uniqueness would be a (big) plus obviously, but what you said about source material is a good point. We just gotta wait and see how they handle the control scheme. It'd be incredible if they make them as unique as SoR4 characters.