The King is Watching

The King is Watching

Do multi-function buildings get upgrades?
Ex. Blacksmith's farm, gold/sawmill, ect.

If they do, when? Are they just really rare?

If not, whats the point of getting them?
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I really hope 1.0 has advanced tooltips. It's so hard to know if those buildings are worthwhile.

Let's say a wheat farm produces 1/second. If a blacksmith's farm produces .7/second of wheat, and .7/second of ore, then it's producing 1.4 resources/second. That might be worth it. But without knowing the numbers, it's really hard to know!

As it is, everything seems designed around single production buildings. Maybe they come to play more with another King with a different power, or become unlockable starting tiles or something. But it just feels like the whole thing needs a rework.

Maybe a field that also produces peasants, or a mine that also produces crystal shards, or a forest that also produces morale would create more enticing city experimentation.
Originally posted by Ambassador of Benevolence:
As it is, everything seems designed around single production buildings. Maybe they come to play more with another King with a different power, or become unlockable starting tiles or something. But it just feels like the whole thing needs a rework.

I agree. Ive noticed the only way to make in partially worthwhile (ignoring upgrades in general) is if you have multiple going at once. Ex. Blacksmiths farm + Farmer's sawmill + caly/Sawmill + blacksmith's claymine. If you dont have ALL of them, then its not worth getting any of them due to the hit in individual production. Also, the ones that do 5 material + 1 gold aren't worth it. No way to speed up the slower-than-slow production, and theyre made entirely redundant by the gold mines imo
i think these multi building will get upgrade through closed tech trees.
never found an upgrade once and i played this a lot....
production speed seems lower than 0.5
ie. less than 1 when combined
Never use it.
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